Broyoto

Broyoto was the proud capital of Vaskelholme, a beacon of Dwarven strength and culture. Its fall to the Bloom has been a devastating blow, yet it also serves as a rallying point for the Dwarves' unyielding spirit and determination to reclaim their lost glory. The city’s rich history, advanced industry, and cultural significance continue to inspire the people of Vaskelholme as they face the challenges of the Bloom.

The city itself consists of an Upper City, constructed as one would expect a normal above ground city to be built, and the Under City, an expansive underground construction built deep into the caverns and stone of the land.

The Upper City – "Skyreach Broyoto"

Built atop the jagged stone plateaus that overlook the glacial plains of northern Vashkelholme, the Upper City is the more visible and accessible portion of the capital. It serves as a beacon for travelers, traders, and emissaries from across Largitas.

Culture & Purpose:

The Upper City is outward-facing—a center of diplomacy, innovation, and trade. It’s where younger Dwarves mingle with other races, where merchants peddle their wares, and where BRASC envoys are received.

The Under City – "Heartdeep Broyoto "

Delving thousands of feet beneath the earth, the Under City is the soul of Dwarven civilization. Carved into naturally reinforced caverns and shaped by centuries of labor, it is lit by glowing fungus, enchanted crystal veins, and magma-light from the deeper forges.

Culture & Purpose:

The Under City is inward-facing—a place of memory, honor, and resilience. Every stone is steeped in tradition. Laws are older. Speech is slower. Yet even here, tensions stir as some seek to modernize the old ways to better resist the Bloom.

Religious and Symbolic Meaning

Many Dwarves believe that Broyoto mirrors the soul:

The Upper City = Mind, change, vision.

The Under City = Heart, roots, memory.

Rituals often begin on the surface and descend underground, mimicking the journey of life into death, or youth into wisdom.

In Summary:

Broyoto is a city of dualities—sky and stone, tradition and innovation, defense and diplomacy. It is the beating heart of Dwarven culture in Vashkelholme, a place where the roots run deeper than fear, and where the echoes of hammers, prayers, and memory will long outlast even the Bloom.

Broyoto is not just a city—it is a wound that refuses to rot. A monument to persistence, to stoicism, to the belief that stone may fracture, but it never forgets its shape.

I leave tomorrow at dawn, heavy with knowledge—and a little regret. I suspect I will never be welcome here again... but I was, for a moment, allowed to see the heart of the mountain.

And it beats still.
— --Maelis Thorne, Scholar and Cartographer of the Celestial Arcadia, 162 AtB

Demographics

Majority: Dwarves

Minorities: Gnomes, Humans, Half-elves, a few Halflings and Goblins

Cultural Traits: Stoic, practical, industrious. Strong ancestral reverence.

Government

Structure: Council of Clans, led by the High Thane

  • Current Leader: High Thane Garrum Flintmantle
  • Council Composition: 9 Clan Thanes, 3 appointed civil officials

Military Oversight: Managed separately by the Ironshield Command

Defences

  • Triple-walled Skyreach
  • Fortified tunnel chokepoints in Heartdeep
  • Automated rune-based defense systems
  • Standing army: Ironshield Guard
  • Close cooperation with BRASC for Bloom defense strategies

Industry & Trade

Primary Industries:

  • Metalworking, stonecraft, engineering, rune-carving

Exports:

  • Weapons, armor, mining tools, rune-tech devices, refined Aetherium

Imports:

  • Food, luxury goods, textiles, research materials

Trade hubs adapted to accommodate City Ships

Infrastructure

  • Power: Aetheric thermal generators (powered by geothermal vents and crystal resonance)
  • Water: Mountain runoff and underground reservoirs
  • Transport:
  • Skyreach: Stone roads, carts, cable lifts to higher levels
  • Heartdeep: Rail lines and stonewalks carved into the caverns
  • Lighting: Bioluminescent fungi and crystal lanterns

Districts

Skyreach (Upper City)

Located on the mountain surface

  • Administrative buildings, temples, embassies, marketplaces
  • Heavily fortified outer walls and gates
  • Known for its grand architecture and civic pride

Heartdeep (Under City)

Vast underground network of tunnels, halls, and living quarters

  • Homes, forges, armories, mines, and ancestral halls
  • Secure from surface threats but more vulnerable to subterranean Bloom intrusion

Assets

  • Deep mineral wealth: Iron, gold, silver, Aetherium veins
  • Massive forge complexes
  • Ancient libraries, temples, and halls of lineage
  • Reservoirs of pre-Bloom alchemical stockpiles

Guilds and Factions

Guilds:

  • Forgewrights Guild
  • Runecrystal Consortium
  • Deepdelver’s Union
  • Alchemical Circle of Brass

Factions:

  • Verdant Sentinels (BRASC military presence)
  • The Hearthguard (clan loyalists)
  • Bloom Deniers (anti-BRASC traditionalists)

History

Founded: Thousands of years ago, after the First Deep Migration
Golden Age: Known for advanced forging and rune-tech before the Bloom
Bloom Era:

  • Major resistance bastion during early waves
  • Lost half of its territory, including the Capital's outer provinces
  • Now a symbol of grim resilience and hope for the Dwarves

Points of interest

In Skyreach (Upper City):

  • The Citadel of Flintmantle – Fortress and seat of the High Thane
  • Hall of Clans – Where the Council of Clans meets
  • Skyforge Plaza – Open-air marketplace for high-quality dwarven goods
  • The Anvilspire – Massive public forge used for ceremonial and symbolic crafting
  • BRASC Embassy – Outpost for research coordination and logistics
  • Shrine of Alathor – Oldest temple in the city, devoted to the God of Creation

In Heartdeep (Under City):

  • The Deepforge Network – Ancient forge complex still producing tools and weapons
  • Vaults of Memory – Archive of ancestral records and pre-Bloom history
  • Crystal Conduit Rail – Subterranean transit line used to access deeper facilities
  • The Emberhalls – Residential district carved directly from volcanic stone
  • Echo Caverns – Natural amphitheater where cultural memory is preserved in song and tale

Tourism

Though few outsiders venture to Broyoto in the current era, certain features still draw scholars, pilgrims, and thrill-seekers:
  • Ancestral Pilgrimages – Dwarves from other regions visit to trace clan roots
  • Rune-Archaeologists – Seek access to ancient, pre-Bloom rune sites in Heartdeep
  • Cultural Historians – Study ancient dwarven societal development and stonewriting
  • Curious Nobles & Traders – Risk the journey for Aetherium negotiations or artisan commissions

Architecture

Materials: Predominantly stone, metal, and rune-infused crystal
Design: Angular, monumental, and deeply symbolic; every stone has meaning

  • Skyreach: Tall buttressed buildings, carved reliefs of clan legends, gilded halls
  • Heartdeep: Rounded ceilings, rune-lit halls, seamless transitions from natural to artificial spaces
  • Notable Feature: Forge-Channels – molten metal pipes running through buildings for heat and industrial use

Geography

Located in the northern mountains of Vashkelholme, perched above and within a steep ridge system
  • Skyreach clings to the cliff faces and mountain shoulders
  • Heartdeep burrows deep into the mountain’s root network
  • Close to mineral-rich fault lines and crystal caves
  • Surrounded by jagged peaks and glacial valleys

Climate

  • Skyreach: Cold, harsh winters, with frequent snow and ice storms
  • Wind Exposure: The upper city is shielded by stone windbreaks and heat channeling structures
  • Heartdeep: Stable and cool, with high humidity due to thermal springs
  • Environmental Risks: Avalanche threats, volcanic tremors, Bloom corruption leaks underground

Natural Resources

  • Metals: Iron, copper, silver, gold, and trace deposits of Aetherium
  • Stone: Obsidian, granite, slate, and rune-conductive stone
  • Fungi and Mosses: Bioluminescent varieties cultivated in Heartdeep
  • Thermal Energy: Abundant geothermal vents used for forge-fuel and power
  • Water: Pure glacial runoff and deep aquifer reservoirs
Alternative Name(s)
The Rooted City, The City of Stone
Type
Capital
Population
~75 000 (Pre-Bloom), currently estimated at ~20 000
Inhabitant Demonym
Broyoton
Location under
Included Locations
Owning Organization
Related Traditions
Related Professions
Related Plots

Modern Challenges

Encroachment of the Bloom: Underground caverns are beginning to show fungal discoloration and ambient spore readings in the Deep Tunnels.   Clanic Divisions: Some surface-dwelling clans have grown distant from their Heartdeep kin, favoring innovation and alliance over isolation and memory.   Resource Strain: The massive anti-Bloom war effort requires enormous amounts of ore, fungus, and alchemical agents. Balancing supply and sanctity grows harder each year.


Cover image: by Appy Pie

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