Guilds of Nurem
Nurem was an independent city state for centuries before the cities of the region consolidated into the Kingdom of Pallas, and it has never quite lost its unique charms and quirks. It is a bustling medieval metropolis, with vast craftsmen districts, guilds, shoppes, docks and all manner of drinking and brothel establishments.
Nurem is known as “The Merchant’s Cradle” for good reason - it is filled to the brim with them. In wider society, the only way to escape the life of the smallfolk, or peasants, is to establish one’s trade into a larger enterprise. Nurem has become the destination for those seeking to climb out of society’s muck. Craftsmen, merchants, and skilled labourers make up the largest portion of the population. As these workers streamed in to the city, they began to organise themselves into guilds; loose affiliations of workers with common trades.
First was the Guild of Artisans, whose stonemasons, carpenters, blacksmiths and many, many subtypes were responsible for Nurem’s rapid growth. Then came the Guild of Merchants, whose diverse portfolio of import and export began by selling on the goods produced by the craftsmen, which made them richer, and gave them leave to begin their own unique enterprises. Soon enough, Nurem had so many guilds that it was said there were more of them than people in the city.
Guilds, in some form or other, are present all across Pallas and portions of the wider world (and rightfully so; a man who makes a silver a day needs assurances and safety nets). However, the guilds of Nurem dwarf them in scale and influence - they are legendary institutions. Nurem conducts the majority of its trade with Libertia, who certainly have a distaste for the guilds. The Guild of Merchants regulates all trade in and out the city, on the authority of the Lord of Nurem. They set the prices for the goods and services that they control, which is almost all of the vendors in Nurem.
- Guild of Merchants
- Guild of Artisans
- Guild of Arcani
- Guild of Scholars
- Guild of Seafarers
- Guild of the Performing Arts
- Guild of Pathfinders
- Guild of Cartographers
- Guild of Adventurers
- Guild of Sellswords
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