Sonhandra

Sonhandra greets newcomers with a breath of dust-laden air and a sky that never brightens beyond an eternal gloaming. From the moment your ship’s landing gear grinds to a halt on the sprawling dirt apron of Ugar Spaceport—an informal patchwork of freighters and transports—you quickly learn that regulations here are more suggestion than law, enforced only by the ever-watchful eyes of the Grey Cartel and the whispered threats of the Sons of the Dusk.

Life on Sonhandra is lived in the narrow ribbon of twilight that encircles the globe. Step beyond the reinforced walls of Ugar, and the wind carries shards of glassy sand across desolate solar farms and distant mining rigs on the day side; venture too far toward the night, and you encounter the Extinguishment—an invisible boundary where even your torchlight sputters out, leaving you blind to the shifting darkness that rumors say conceals living shadows.

In Ugar itself, cred changes hands as easily as smoke drifts through its neon-lit alleys. Barter wisely: a stranger’s reputation, or a shared smoke from a dusk pipe, may be your best currency when hunting down rare AI cores in the Steelhouse Bazaar or slipping past Skybridge Heights’ extortionate cover fees.

Survival demands preparation. Most seasoned visitors never leave the relative safety of Ugar without a wind-filter mask and a hand-crank light emitter; batteries in the Belt are as fickle as a rival cartel’s loyalty. When sudden storms rise from the day side, seek shelter in subterranean warrens or fortified vaults until the howling wind subsides. And should you ever stray more than a few hundred meters toward the endless night, bring a reliable guide—because in Sonhandra’s perpetual dusk, a lost traveler seldom finds their way back.

Adventure, profit, and ruin walk these streets in equal measure. Salvage crews pry ancient Ur relics from the sun-scorched sands; exilees sell forbidden data in back-alley auctions; cultists of the Sons of the Dusk stalk the margins, convinced the darkness itself is divine. On Sonhandra, every choice carries a cost—sometimes immediate, sometimes hidden—but always inescapable. This is not a world to merely visit. It is one to be endured, exploited, and ultimately survived.

Welcome to the Borderline World.

• Wealth: 2
• Crime/Syndicate: 2
• Tech Level: 2
• Weird: 2

Type
Planet
Location under
Owning Organization
Quirk:

Everything is available on Sonhandra for a price. You can always take +1d to acquire assets, but on a 1-3 roll the asset also comes with strings (even if you boost the result with cred).

Scene:

Perpetual twilight amid paved streets and concrete buildings. Howling of frequent wind storms between the two regions. Masked and cloaked strangers congregating around a steel warehouse before an auction begins. Row after row of ships parked in the open dirt on the outskirts of Ugar.


Articles under Sonhandra


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