Weird Moon Rising
The Esoteric & Occult Branch, also known as the Special Branch, patrols the streets of Lundeinjon every night, watching for arcane threats to the peace and safety of the populace. Some nights are worse than others. The worst are the nights when The Eldritch Moon rises above the city. Tonight is one of those nights.
In this adventure, the players take on the roles of a squad of the Special Branch, attempting to survive The Eldritch Moon and keep monsters away from the citizens of Lundeinjon. They might not all make it to sunrise - but that's the life of a Special Branch copper.
Smoked Glasses At Night
"I wear my smoked glasses at night,
So I can, so I can
Keep the Eldritch Moon out of my mind."
The Special Branch is equipped to confront the horrors of the night, and The Eldritch Moon is no exception. They have their armor, their weapons, their Magic, and most importantly, a pair of smoked glass goggles enchanted to protect them from being Moonstruck by the weird moonlight. Changelings are immune as a result of being Lost, but everyone else must keep the goggles on whenever they are exposed to the moonlight, or their minds will start to unravel. The Magic worked into the lenses keeps them from hindering the wearer's sight, so they can see every awful thing the Eldritch moonlight reveals.
Encounters
There are many encounters the players may face under The Eldritch Moon. Some threaten the body, others strike at the mind, and still others reach for the soul. For each hour The Eldritch Moon hangs in the sky, roll once on the encounter table and deal with whatever follows. You will find each encounter detailed below - click on the name to expand it.
One thing works in the players' favor: The Eldritch Moon does not linger as long as its mundane counterpart. It races across the sky in an uncanny rush, taking no more than six hours to pass, and often less. Roll 1d4+2 to learn how long it will remain tonight.
If the players need to escape the streets after an encounter, they can try to take shelter in several places. The Bridgewatch Constabulary is one, and the Eastbridge Charity Hospital is another. If they reach one of these sites, they may be able to hide from the rest of the moon's incursions. Of course, they might also draw the monsters to the very doors where people are trying to stay safe. There is no mercy in moonlight.
This world is intended as a setting for tabletop roleplaying games, and there are secrets embedded in the world that players should not know. If you would like to access these secrets, you can join the Lorekeepers group here.
The following adventure is presented in a system-agnostic way, without any mechanics. Feel free to adapt it to any roleplaying system of your choosing.


This looks to be a great self-contained session. I like the idea of the roll table for encounters, so feasibly you could play this more than once with the same group.
Explore Etrea | WorldEmber 2025
Thanks! I'm hoping to run this with my players at some point.