Halikvar
Halikvar, the family of Halcyon and Lily of Red , the bloodline of the first druid, the religion of natural harmony and peace with the world. Or so they say.
As a religion, Halikvar believes that Druidism is not only a form of power but a guideline for correct living. Land druids being closer to the Gods, face more direct and immediate consequences for their good and evil actions- consequences that we will all feel eventually. This has created something known as Alkoan or Druidic Law: a system of living and behavior to bring mortals in line with the morality of the Gods. Halikvar also shares ideology and theology with Pratasam and Areto, as the three religions are all descended from the original faith of Suweskivar. According to all Suweskivari faiths, the first mortals are divided between three camps: those who made the Covenant of Heaven, those who made the Covenant of the Earth, and those who made the Covenant of the Seas. The Covenant of the Heavens is the largest, encompassing all Dryads, Humans, and anyone who spends most of their life on the surface. The Covenant of Heaven says that good mortal behavior will be rewarded and that specific laws must be followed in order to be granted a divine path to paradise. The Covenant of the Seas is that of Khilaian Selkies and Aquatic Races and states that only the Strong will make it to paradise on the bones of the weak, but only within the oceans. The Covenant of Earth promises a path to paradise if all are harmonious within themselves and remain underground (this applies to Akada exclusively)
As a faction, Halikvar is the most loyal and precious instrument of Lily of Red, as they proudly equate her directly with the will of the Architects. The last few centuries of sectarian infighting have been frustrating to Lily as they have disrupted her control, but ultimately even the less-centralized Asivari temple considers orders from Lily sacred.
As for peace with nature, that has become debatable for the past 1000 years. Certainly Halikvari states are more acutely aware of environmental degradation and work to preserve certain areas from harm, but early Halikvari groups were far more sustainable in their logging, mining, and agriculture. The truth is that Lily has shifted the focus from preservation to militarism and evangelism as a means to preserve "the natural harmony and balance of the world". This has become a catch-all excuse for any state violation of principles, though preservation remains an easy excuse for prosecuting poachers, non-Halikvari immigrants, and unauthorized lower-class industry. That is the big catch with Halikvar: the goodness of its theological intent remains strong, but it has become quick to persecute in the same way it imagines its foreign membership is persecuted.
Lastly, Halikvar does have an associated way of life and species preference. Only elements of this way of life are packaged into the dogma, but the dividing lines between culture and religion can often be blurry. The farming and living styles of Halikvar prioritize Dryads. Humans and others are not persecuted or discriminated against actively, but they are fit into society as afterthoughts. Land use does not prioritize their agricultural needs, sanitation and medical systems aren't built around non-dryad bodies, medical knowledge of non-dryads is less valued, and dryads are considered the 'default' in most aspects of life. Bans on hunting and heavy restrictions on any form of meat and dairy mean that Kobolds in particular find society hostile to them. Even among dryads, Halikvari live unusually- they have specific codified forms of agriculture, they live by Alkoan law, and they have "rights to roam" that expect a certain low-level rural population movement others would consider chaotic. This dryad-centered cultural baggage is much more common in Samvaran Halikvar, while Eastern Halikvari communities often stick to their pre-existing cultural elements.
Structure
The two sects of Halikvar have similar but noticeably different structures. Any priest above the rank of laypriest must be able to cast at least some magic.
Dakavari Structure:
- The Sanakoa or Archdruid is the leader of the faith. The most powerful druid/alkoa of the Sylvarchs, the Sanakoa is considered the inheritor of Lily's will and power. They lead the Circle of Heavens, manage Master Alkoa appointments, and handle temple hierarchy. They are elected for life, but candidates must be equal in magical strength.
- The Red Empress is a hereditary position, selected as the direct heir of Lily of Red. They typically rule a state - currently The Empire of Severesh . They manage the political aspect of the temples, lead the kingdoms of the faithful, and generally act as the grand executive of Halikvar.
- The Nine Sylvarchs man the Circle of Heavens, the supreme administrative and magical body. The most powerful and revered of the Su-Alkoa are selected as Sylvarchs, and they advise the Sanakoa and Red Empress.
- Elder Alkoa/Su-Alkoa are regional leaders selected by the Sanakoa. They are your average high authority, managing all sorts of local business and generally acting as the princelings of the temple. There are 90 Su-Alkoa positions, though some are lobbying for more.
- Vicars are assistants to Su-Alkoa who act as their lieutenants and representatives. In large regions, they can basically be lesser Su-Alkoa in their own right.
- Master Alkoa are local heads, managing cities, temple clusters, and the like. These are your on-the-ground elites who teach Alkoa, help local people, all that.
- Alkoa are your basic priestly unit. Druids, preachers, and judges, they are the basic form of Halikvar authority and the foot-soldiers of the temple.
- Laypriests are non-magician priests who lack any form of divine authority. They are any form of temple employee who lacks any kind of temple investment, from cleaners to shrinekeepers to book-copiers. Some can be vital, but few are ever likely to be promoted into the official superstructure.
History
Migration and Settlement
Division and Unity
Mythology & Lore
Creation of the World
Creation of Selkies
The Covenants and Redemption of the World
The Stories of the Destined Journey
The End of the World
Cosmological Views
The Threefold Goddess
- Halcyon Mesha (Sun Song)
- Halcyon Sanadi (River-Weaver)
- Halcyon Dinisha (Punisher)
- Azerata the Wild Sea God aka The Masked One
- Shepara the Star-Shepherd aka The Hidden One
- Khobar the Earth Judge aka The Chimera
- Lily of Red, the Suazet-Sanakoa and Prime Form
- Garlands-Anthuria, The Law-Giver
- Sarima the Moon Prophet
Orbits and Degrees of Goodness
- The first rank is held by the Supreme Lily of Red
- The second, Wimbo Aizitu, is Good Intent
- The third, Hiku, is Good Mindedness
- The fourth, Orchid of Blue, is Good Law
- The fifth, Haru is Good Direction
- The sixth, Theia the Liberator is Good Action
- The seventh, Jade Atharzen is Good Obedience
- The eighth, Agamine the Lost, is Good Patience
- The ninth, Emesh, is Good Temper
- The tenth, Ishkibal, is Good Strength
Law is Life
Tenets of Faith
- Regulation of Violence: Violence in the name of cruelty, sport, greed, self-gain, or revenge is all incredibly unholy and must be punished and prevented. All violence must be regulated and controlled by well-read priests who know when it is good and when it is not.
- Obedience to Good: Those who know the truth and embody it are the only path to salvation. Know your betters, know the true forces of good, and obey them.
- Destruction of Evil: Peace against evil is the peace of a dead wasteland. Do not let evil go untouched- when you know it is evil, destroy it!
- Asceticism: Greed, revenge, and cruelty are the three greatest sins- and greed is the most disruptive and universal of these. Materialism leads to greed, so divorce yourself from the needs of this world however you can.
- Keeping Life In Balance with Nature: Nature is holy. It sustains us, and we must sustain it. If you are not studied enough, avoid causing harm to nature where you can. Do not harm animals when not necessary, and always leave enough for something to replenish. To overuse is to fall prey to greed and commit violence against God.
- Freedom within Good: To shackle good people to a place or work is unnatural. Sufficiently good people should have the right to roam as long as they practice good. Believers should not be shackled to work unless that work is necessary to destroy evil or obey good.
Ethics
Druidic Law
Public Punishment
Magic Veneration
Horoscopes and Lunar Time
Priesthood
Halikvari Alkoa Priests are notable for their green-and-red robes, and sometimes red-brown body paint. Alkoas train under a master Alkoa in classes of 3 to 9 at a time as initiates. Alkoan initiates wear brown-red plain robes. Alkoa priests take vows to only hold land jointly through the temple. They are free to have children, but they will not inherit unless they become spellcasting alkoa as well. Master Alkoa wear red robes trimmed with yellow and green and have the same vows.
Su-Alkoa wear purple-trimmed red robes and can hold land independently of a temple. This landholding is not hereditary, but is customarily kept in a parcel until their children's death in case one of their children becomes a Su-Alkoa as well.
Sylvarchs are similarly outfitted as Su-Alkoa, but often have large paper fans worn for ornamental or court-holding purposes.
The Sanakoa typically wears a robe of gold, red, and purple with large paper fans on their back like flowers and a large ornamental gold-and-ruby laurel.
Sects
There are two forms of official Halikvar sects, as well as a branch of unusual ancient sub-sects:
Dakavar Halikvar, the Temple of the Holy Bloodline Halikvar, is the largest and most powerful of the Halikvari sects. Dakavar is defined by its international hierarchy of command, in which its two leaders are seen as shepherds for the international flock. This temple is favored by Lily and known for its fierce international evangelism. It also is unique in its hierarchical Canon, passed from Sanakoa to Sanakoa. This canon is the Safaja- the body of heritage- and includes curated writings of past Sanakoas. Lily of Red has absolute control of Dakavari doctrine and leadership.
Asivar Halikvar, The Temple of the Sacred Shrines Halikvar, is far more decentralized. In Asivar, sacred locations are seen as closer to truth and emanating truth- and the curators of those shrines are seen as the arbiters of local truth. In Asivari canon, truth is absolute but can be contradictory- true reality is not comprehend-able to our corrupt minds. As such, each shrine's local rituals and teachings is absolute law for the local area, and their combined volumes should be preserved together regardless of contradiction. While Lily has historically not been fond of the Asivar, potential defection to other Lunar Gods has forced her to accommodate.
The Lost Families or Bazivar, are ancient groups of Halikvar that ended up in remote locations other than the traditional Halikvari lands. These groups splintered off during the migration and have been found in many remote locations across Samvara. They often have unique theologies, and some have escaped even the Lunar Pantheon (as they lack knowledge of The Divine Contact )
Founding Date
-1050 DE
Type
Religious, Organised Religion
Alternative Names
Garlandic Religion
Demonym
Halikvari
Permeated Organizations
Deities
Related Ranks & Titles


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