Tide-Hound
Tide-Hounds are semi-aquatic, magically-bred beasts sacred to Ilmos. Revered as both companions and protectors, they are seen as living emblems of the Hunt's grace — fierce when provoked, loyal when bonded, and deeply attuned to lunar cycles and ocean tides. Bred and trained these creatures serve as mounts, guardians, and spiritual guides.
Basic Information
Biological Traits
Homebrew
Tide-Hound CR: 1
STR
14 +2
DEX
16 +3
CON
14 +2
INT
3 -4
WIS
12 +1
CHA
7 -2
Perception +3
Survival +4
Darkdivision 60 Feet
Aquatic Form. The tide-hound can breathe both air and water. It has advantage on checks made to swim or maintain footing on slick surfaces.
Keen Scent. The tide-hound has advantage on Wisdom (Perception) checks that rely on smell, and it can track underwater blood trails or toxins.
Tide Howl (1/Short Rest). The tide-hound releases a resonant underwater call. All hostile creatures within 30 feet must succeed on a DC 12 Constitution saving throw or be deafened and have disadvantage on Stealth checks for 1 minute.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage.
Amphibious and fiercely loyal, Tide-Hounds are sacred beasts that patrol the reefs and shores of Taldozen. With sleek, water-repellent fur and webbed paws, they are bred for swimming and navigating both rocky coastlines and deep tide caves.
Suggested Environments
Rocky coastlines, tidal caves, cliffside shores
Additional Information
Domestication
Tide-Hounds are intelligent and emotionally perceptive. They are trained with a mix of hand signs, blown-shell calls, and scent-based memory. They can detect cursed items, fear-based illusions, and sometimes even "scent" divine interference.
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