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Reefsnarl Tide-Hound

Homebrew

Reefsnarl Tide-Hound CR: 2

Medium beast, unaligned
Armor Class: 14 (Barnacled Scale Plating)
Hit Points: 60 (8d8) + 24
Speed: 40 Feet , fly: 0 Feet , burrow: 0 Feet , swim: 60 Feet , climb: 0 Feet

STR

16 +3

DEX

17 +3

CON

16 +3

INT

5 -3

WIS

13 +1

CHA

6 -2

Skills:

Stealth +5

Perception +3

Athletics +5

Senses:

darkvision 60 ft.

tremorsense 10 ft.

Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: 2

Lurker's Adaptation. The reefsnarl can hold its breath for up to 1 hour and has advantage on Dexterity (Stealth) checks made while underwater or partially submerged in coral-heavy terrain.

Reefspine Burst (Recharge 5–6). As a bonus action, the reefsnarl expels sharp coral spines from its back. Each creature within 5 feet takes 5 (1d10) piercing damage and must make a DC 13 Strength saving throw or be pushed 10 feet away.

Actions

Rake. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage.

Heavily muscled and covered in jagged coral plating, Reefsnarls are elite aquatic hunters used for patrolling deep reefs and defending Taldozen’s submerged sanctums. They specialize in ambush tactics and pack coordination.

Suggested Environments

Coral reefs, submerged hunting grounds, kelp forests off the coast

Genetic Ancestor(s)
Geographic Distribution
Related Organizations

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