Section III

“Section III is the shadow that moves when no one is watching, the knife that slips between the armor while the enemy sleeps. They do not wage open war; they dismantle it before it can ever take shape. Every collapse, every assassination, every ‘accident’ that bends the galaxy to our favor bears their silent mark. To those who call them ghosts, I say this: ghosts do not plan, do not think, do not strike with precision. Section III is far more than a ghost, they are the hunters that make the prey believe it was never hunted at all. Under the veil of night, they write victories no one will ever read, and they do so not for recognition, but because the Regime demands it. They are silence given purpose, and in that silence, they reign supreme.”
— Lord Commander Anastasia Bradford

Section III stands as the GBA's elite covert arm, responsible for missions that demand precision, deniability, and absolute control over outcomes. Unlike other sections, which either manipulate information or enforce loyalty, Section III actively engineers events through direct action. Their operatives strike unseen, weaving chaos into enemy ranks, destabilizing governments, and shaping conflicts before they even begin. They are the scalpel where others are hammers, crafting victory through subtlety and precision.

The Directorate's operatives are the product of relentless psychological conditioning and deadly training, resulting in agents who can infiltrate any environment, assume any identity, and kill without hesitation. These agents do not see themselves as individuals but as perfect tools, designed to complete objectives regardless of personal cost. Operating under the strict doctrine of silence, Section III agents leave no trace, no witness, and no survivors when circumstances demand. They embody the Regime philosophy that control is maintained not just through strength, but through fear of the unseen.

Section III's power lies in its ability to act before wars are fought, ensuring that UCG forces always engage on their terms. Their operations can topple enemy leadership structures overnight, cripple vital supply lines without a shot fired, and sow distrust among hostile factions until they destroy themselves from within. To the galaxy, their actions appear as coincidences, collapses, and internal disputes; to those within the GBA, they are known to be the work of the hunters in the void, who alter the balance of power without ever stepping into the light.

Throughout the history of the UCG, Section III has been the deciding factor in countless unseen victories. Their silent interventions have turned the tide of entire wars, prevented rebellions before they grew, and executed operations so flawless they became legends whispered only in the darkest corners of the galaxy. Enemies fear them because they cannot fight what they cannot see; allies respect them because they know every victory carries the imprint of their unseen hand.

Structure

"Where wars are won before they begin, our shadows tread."
— Director Primaris Rhydan Veylock

I. Hierarchical Framework

Section III is the spearpoint of clandestine warfare within the Galactic Bureau Agency (GBA). It operates as the direct action arm, specializing in missions where stealth, precision, and deniability are paramount. Unlike Section I (intelligence) or Section II (internal security), Section III is kinetic, deploying elite operatives to execute unconventional warfare, sabotage, and deep reconnaissance in enemy-controlled territories.

The chain of command is structured to maintain autonomy and secrecy:

  • Director Primaris: Supreme commander of Section III; has final say on all covert missions.
  • Magistri Operandi: Senior field architects, overseeing mission theaters and operational theaters across the galaxy.
  • Directi (Department Heads): Leaders of specialized covert departments, each focused on distinct operational doctrines.
  • Praefecti Umbrae: Tactical commanders coordinating mission cells and managing real-time field execution.
  • Operarii Spectra: Highly trained field operatives, specialists in infiltration, demolition, and assassination.
  • Phantom Cells: Independent deep-cover units embedded long-term in hostile zones, answering only to encrypted command channels.

II. High Command Integration

Section III maintains direct integration with both the DMDF High Command and the Imperial Directorate Inquisition (IDI). Its operations are often executed in concert with elite DMDF units, including the Vanguard Assault Shock Troopers (VAST) and Wolves Division.

  • With DMDF, Section III provides pre-invasion reconnaissance, target designation, and sabotage before large-scale assaults.
  • With IDI: Works under doctrinal clearance for missions involving political destabilization, elimination of high-value traitors, or targeted chaos campaigns.
  • With Section I: Intelligence, Section I guides Section III's operational strikes, ensuring precision in every deployment.

This integration ensures every mission shapes the battlefield long before the first shot is fired.


III. Unified Combat Command Integration

In Unified Combat Command (UCC), Section III functions as a force multiplier:

  • Preemptive Strikes: Disables enemy defenses, command structures, and logistics before main DMDF engagements.
  • Unconventional Warfare: Employs guerrilla tactics, false-flag operations, and profound disruption of enemy infrastructure.
  • High-Stakes Reconnaissance: Operatives infiltrate alien territories, rogue colonies, or hostile fleets to extract critical data.
  • Deniability Protocols: Missions are structured so no trace of Regime involvement remains; operatives are prepared for "Silent Termination" if captured.

Section III's integration allows DMDF commanders to shape campaigns in their favor, knowing that unseen battles have already been won in the shadows.


IV. Section Departments

Section III is divided into four lethal and specialized departments, each engineered to deliver devastating precision:

  1. Directus Incursus: Department of Direct Action & Sabotage
  2. Executes raids, demolitions, and high-intensity strikes behind enemy lines.
  3. Masters of infrastructure collapse, bridges, reactors, orbital platforms.
  4. Coordinates with Wolves Division for joint covert raids.
  5. Directus Umbra: Department of Deep Infiltration
  6. Embeds long-term operatives within enemy factions or neutral states.
  7. Maintains sleeper agents who influence politics, supply chains, and military planning.
  8. Specializes in identity masking and operational mimicry.
  9. Directus Spectre: Department of High-Stakes Reconnaissance
  10. Deploys stealth teams equipped with advanced sensor-nullification gear.
  11. Conducts deep surveillance on alien warlords, UNSC fleets, and rebel strongholds.
  12. Operatives often vanish into ghost networks for months or years.
  13. Directus Venator: Department of Covert Target Elimination
  14. Focuses on surgical assassinations of enemy leaders, rogue commanders, or insurgent figureheads.
  15. Utilizes hybrid weaponry, plasma edge rifles, voidblades, and anti-shield munitions.
  16. Works in tandem with IIDI's Velarii Thanatōn when targets require absolute disappearance.

V. Doctrinal Philosophy

Section III operates under the doctrine:
"Strike unseen, vanish unheard, leave nothing but silence and victory."

Its guiding tenets:

  • Precision Over Power: A single eliminated target can collapse an entire enemy network.
  • Secrecy Above All: Deniability is sacred; no operation must reveal the Regime's hand.
  • Survival of the Mission: Operatives accept that their survival is secondary to mission success.

In Section III, every operation is a piece of a larger game, each strike calculated to erode enemy resolve and secure Regime dominance.


VI. Key Personnel Table

PositionTitleNameNotes
Section LeadDirector PrimarisRhydan VeylockCalled "The Ghost General," known for orchestrating the silent fall of three UNSC outposts without open battle.
Department Lead – Direct ActionDirectus IncursusTalon DraskerVeteran of over 200 covert strikes; infamous for the Nightfall Sabotage on Psi Serpentis.
Department Lead – Deep InfiltrationDirectus UmbraLira KaevorExpert in identity erasure; has lived under 12 different aliases within enemy command structures.
Department Lead – ReconnaissanceDirectus SpectreKaelen MyrrOperative-turned-strategist; responsible for the intelligence that led to the Siege of Xi Boötis' turning point.
Department Lead – Target EliminationDirectus VenatorDraven Sol KaelisKnown as the "Whisper of Ash," it eliminates targets with absolute deniability and zero collateral.

“The enemy believes safety lies in distance, in fortresses, in secrecy. They forget we walk the same shadows they trust to hide them. Section III is not a force to be seen; it is the storm that never touches the ground, yet tears the sky apart. When we strike, there are no survivors to tell the tale, only the echo of what they thought was secure.”
— Lord Director Avery Jackson

Culture

"We are the hand that strikes when no one is looking, and the ghost that leaves no trace."
— Director Primaris Rhydan Veylock

I. Cultural Ethos

Section III's culture is shaped by extreme adaptability, unshakable loyalty, and lethal precision. Unlike the cold analytical nature of Section I or the fear-driven vigilance of Section II, Section III embraces a predatory ethos. Operatives see themselves as hunters, patient, unseen, and relentless. They are forged to survive in environments where failure means death and where success leaves no evidence.

Their ethos centers on three unbreakable pillars:

  • The Mission is Absolute: Personal survival is irrelevant if the objective demands sacrifice.
  • Adapt to Endure: Operatives must change identities, tactics, and even moralities to achieve success.
  • Victory in Silence: True success is not recognized; it is the absence of an enemy's future.

II. Symbolism and Mythic Identity

The cultural identity of Section III is built on the myth of the unseen hunter, symbolized by their insignia, the Sigil of the Silent Blade. This black octagon with a white, downward-pointed sword surrounded by silver fractures embodies precision, inevitability, and death delivered without warning. The fractures radiating from the blade signify the rippling consequences of a single, silent strike, consequences that reshape wars and end empires without fanfare.

Within Section III, operatives call themselves "Ghost Blades", a title that captures both their lethality and their invisibility. To them, the sword is not a weapon but a philosophy, strike only once, strike where it matters most, and leave nothing behind but silence.

Their mythology is composed of whispers of operatives and missions erased from records:

  • "The Phantom Regent”: A mythic figure who allegedly assassinated a coalition of enemy leaders in a single night without leaving a trace.
  • "The Night of Hollow Thrones": An operation where an entire enemy government collapsed as if struck by a ghost army, all orchestrated by unseen hands.
  • "The Shadow Choir": A rumored cadre of Section III operatives who move as one, their blades falling simultaneously across multiple worlds, ensuring coordinated annihilation.

Through these legends and their emblem, Section III maintains its identity as the silent predator, one that enemies never see until it’s too late, and allies never fully understand.


III. Behavioral Customs

Section III operatives are conditioned to behave as shadows:

  • Fluid Identities: Agents constantly alter their appearance, voice, and mannerisms, making them nearly impossible to track.
  • Ruthless Efficiency: Wastefulness, hesitation, or overcomplication is considered dishonor.
  • Isolation Training: Operatives often work alone for extended periods, fostering self-reliance and mental fortitude.
  • Controlled Camaraderie: While they operate in teams when necessary, personal bonds are discouraged to prevent emotional compromises.

These customs create operatives who are ghostlike predators, living between the lines of existence and erasure.


IV. Ceremonial Rites and Traditions

The traditions of Section III reinforce identity erasure and absolute focus on the mission:

  • The Rite of Shadowfall: Upon induction, an agent ceremonially destroys their last personal possession, symbolizing the death of their old self.
  • The Dagger's Silence: Before high-risk missions, operatives perform a silent ritual with their primary weapon, pledging absolute commitment to the strike.
  • The Vanishing Ceremony: If an operative dies or is presumed lost, their existence is erased from all records, leaving only a coded whisper in the Hall of Ghosts.
  • The Ash Mantle Trial: Elite candidates endure survival trials in hostile environments where they must complete objectives with zero support.

These rites forge agents who believe anonymity is immortality.


V. Worldview and Enemy Perception

Section III views the galaxy as a hunting ground where only those who control the unseen survive. Their worldview is pragmatic: enemies are prey, but dangerous prey requiring respect.

  • UNSC: Considered formidable but predictable; their rigidity makes them vulnerable to manipulation.
  • URF & Insurgents: Chaotic adversaries; they require infiltration and targeted eliminations to collapse their networks.
  • Alien Species: Seen as alien puzzles to be dismantled; their unfamiliarity demands careful study before the strike.
  • Internal Weakness: Despised most of all; betrayal within the Regime is hunted down with exceptional cruelty.

In Section III, the enemy's strength is irrelevant if its weakness is exploited first.


VI. Section Mantras & Cultural Lexicon

The language of Section III reflects its hunter-killer culture, with mantras reinforcing their operational philosophy:

  • "Strike once. Strike true. Leave no shadow."
  • "The hunt ends only when silence falls."
  • "The enemy does not know fear until it feels us."

Their lexicon includes:

  • "Black Dagger": Code name for an assassination mission.
  • "Ash Silence": Total erasure of a target, leaving no evidence.
  • "Ghost Trail": Infiltration where the operative's path remains undetectable.
  • "Shadowfall Protocol": A last-resort self-destruction or mission-sealing act.

These words become ritualized weapons, shaping both speech and thought.


VII. Legacy and Cultural Influence

Section III's legacy is written in the absence of records; their most significant victories are never publicized. Yet their influence permeates every layer of UCG warfare. When DMDF units succeed in battle, it is often because Section III already crippled the enemy beforehand. When enemies vanish or coups collapse, it is because Section III erased them before anyone realized they were a threat.

Their cultural influence is also internal:

  • Other GBA sections see Section III as ghosts to be respected but never fully trusted.
  • DMDF special forces, especially Wolves and VAST, revere their techniques and often integrate them into their doctrines.
  • Civilians whisper of "phantoms in black", enforcing obedience through myth.

The Directorate of Covert Operations thrives on fear, respect, and invisibility. Their culture ensures they remain the silent predators of the UCG, deciding wars from the shadows long before anyone realizes the battle has begun.

Public Agenda

"The enemy’s greatest mistake is believing we are not already among them."
— Director Primaris Rhydan Veylock

I. Purpose

Section III's purpose is to deliver decisive victories through deniable, precision-based action. Unlike the intelligence focus of Section I or the internal purging of Section II, Section III is the operative arm of the GBA, carrying out missions that demand stealth, adaptability, and surgical lethality.

Their public-facing agenda is deliberately understated: they are described as "special operations units that neutralize high-risk threats before they reach UCG space." In truth, their mandate extends to targeted assassinations, sabotage of enemy infrastructure, and high-stakes reconnaissance across the galaxy.

Their true purpose is absolute yet straightforward: destroy the enemy long before they understand the battle has begun.


II. Operational Mandate

Section III's operational mandate bridges intelligence and direct action, giving them unmatched autonomy on the battlefield. They are empowered to:

  • Execute Black Operations: Deniable missions with no official ties to the UCG.
  • Perform Deep Reconnaissance: Gathering intelligence from hostile territories inaccessible to conventional forces.
  • Conduct Sabotage Campaigns: Crippling enemy logistics, communications, and morale.
  • Assassinate High-Value Targets: Removing leaders, strategists, or anyone whose survival threatens Regime stability.

This mandate allows Section III to function as the hand of the GBA that delivers the unseen kill.


III. Strategic Goals

The strategic goals of Section III center on preemptive warfare and controlled destabilization. Their objectives include:

  • Shaping Battles Before They Begin: Ensuring the DMDF fights on favorable terms by weakening enemy positions.
  • Destroying Leadership Chains: Eliminating commanders and decision-makers to collapse enemy structures.
  • Weaponizing Fear: Turning the enemy's paranoia into a tool of self-destruction.
  • Supporting IDI and GBA Initiatives: Aligning covert missions with larger doctrinal strategies.

To Section III, war is not chaos; it is an art form sculpted in the dark.


IV. Methods of Execution

Section III's methods are a blend of elite operatives, advanced technology, and psychological warfare:

  • Ghost Infiltrations: Operatives disappear into enemy lines, emerging only to complete their objectives.
  • Sabotage Raids: Critical infrastructure is destroyed in ways that mimic accidents or enemy incompetence.
  • Precision Assassinations: Targets are eliminated cleanly, often without a trace of UCG involvement.
  • Long-Term Embedding: Agents assume new identities, infiltrating factions for years to manipulate outcomes from within.

These methods allow Section III to rewrite wars without the enemy ever understanding why they lost.


V. Public Messaging and Controlled Perception

The public perception of Section III is intentionally shrouded in mystery. Officially, they do not exist as a distinct entity; they are rumored to be a "Special Task Group" supporting the DMDF.

Controlled propaganda portrays them as:

  • Unseen Protectors: Agents who stop threats before they endanger civilian lives.
  • Ghost Soldiers: Mythologized warriors who strike and vanish without a trace.
  • Legends of Fear: Stories of their operations leak intentionally to terrify enemies and warn potential insurgents.

This carefully managed perception ensures Section III's enemies live in fear of what they cannot see.


VI. Legacy and Influence Across System

Section III's influence is woven into the history of UCG military dominance. Their unseen hand has shaped the outcomes of countless conflicts:

  • The Nightfall Sabotage: Enemy shipyards reduced to debris under the cover of darkness, ensuring UCG naval superiority.
  • The Silent Collapse of Lorrath Prime: A rebel stronghold dismantled through months of infiltration and silent eliminations.
  • Xi Boötis Deep-Strike Operations: Covert teams sabotaged UNSC supply lines and executed key officers during the battle's early stages.

Across the systems, Section III's work is rarely acknowledged, but its results are undeniable. Their influence ensures that every UCG victory carries an unseen shadow behind it.


“The galaxy will never see the wars we win before they start, nor will it ever know the hands that ended them. Section III does not seek recognition, it seeks results. We are the shadow that moves before the dawn, the silence that kills the noise of rebellion. When the enemy realizes they are already dead, it is because we have been walking beside them all along.”
— Lord Director Avery Jackson

Military

"We are the shadow that hunts, and the whisper that kills."
— Director Primaris Rhydan Veylock

I. Role Within the GBA

Section III's military arm functions as the dagger in the dark, a force designed not for open battle, but for surgical strikes, deep infiltration, and deniable operations. They act as the GBA's elite hunters, executing missions too dangerous, delicate, or politically sensitive for any other division.

Unlike DMDF or Section I forces, Section III's military is deployed only when the outcome must be specific and the operation invisible. They specialize in:

  • High-stakes reconnaissance behind enemy lines.
  • Sabotage and disruption of enemy infrastructure.
  • Targeted assassinations and leadership decapitation.
  • Support for Section Ø operations requiring silent execution.

They embody precision over mass, ensuring wars are won with whispers rather than armies.


II. Units of the Section

Section III fields three specialized formations, each engineered to embody a distinct method of covert warfare.


1. Umbrae Interfector – "Killers of the Shadow"

Motto: "Mortem in Silentio" – "Death in Silence"

Description:
The Umbrae Interfector are Section III's assassination specialists, trained to eliminate high-value targets without leaving a trace. They are armed with suppressed energy weapons, voidblades, and stealth field systems, allowing them to infiltrate even the most secure locations.

Roles:

  • Targeted elimination of enemy leadership.
  • Surgical disruption of enemy command structures.
  • Covert support during Section Ø's most sensitive missions.

Culture:
They embrace death as an art, seeing every kill as a brushstroke in the grand design of the Regime. To them, the only true victory is when the enemy never knows who killed them, or why.


2. Lupus Noctis – "Wolves of the Night"

Motto: "In Nocte Dominamur" – "In the Night, We Rule"

Description:
The Lupus Noctis are hunter-killer teams, operating in small packs that excel at tracking and destroying insurgent cells or enemy special forces. Their gear includes adaptive camouflage, advanced sensor arrays, and tracking AI that allow them to pursue targets across any terrain.

Roles:

  • Hunting down insurgent and rebel leaders.
  • Tracking and neutralizing enemy covert operatives.
  • Conducting raids on high-risk enemy installations.

Culture:
Their culture mirrors the predator they are named after. They hunt with patience, strike with coordination, and leave no survivors. Within their ranks, they speak of the Pack, a brotherhood where loyalty is absolute and failure is death.


3. Arcanii Obscurus – "Dark Mystics"

Motto: "Videre Ubi Alii Caeci Sunt" – "We See Where Others Are Blind"

Description:
The Arcanii Obscurus are intelligence-combat hybrids, combining the roles of spies, saboteurs, and field commanders. They specialize in deep-cover infiltration, living for months or years under false identities to dismantle enemy organizations from the inside. Their weapon is not only the blade but the manipulation of events themselves.

Roles:

  • Long-term infiltration of enemy factions.
  • Orchestrating coups, collapses, and internal sabotage.
  • Feeding false intelligence to misdirect enemy campaigns.

Culture:
They see themselves as architects of chaos, believing their accurate weapon is not their rifle or knife, but the fear and confusion they create. Their motto is not just a saying; it is their worldview.


III. Strategic Role in Galactic Campaigns

In galactic campaigns, Section III acts as the invisible prelude to war. They:

  • Shape battlefields before the DMDF arrives by destroying defenses, sabotaging supply lines, and assassinating key leaders.
  • Guide campaigns through real-time infiltration, feeding GBA command with critical enemy intelligence.
  • Execute post-conflict cleanups, ensuring no enemy leadership survives to regroup or resist.

Their contributions often go unacknowledged, yet every major UCG victory bears the unseen fingerprints of Section III operatives.


IV. Reputation and Legacy

Section III's military forces are the nightmare of enemies and the whispered fear of allies. Rebel leaders speak of entire cells disappearing overnight, and alien warlords know their deaths may come from a shadow in the corner of their chamber.

Within the UCG, they are both respected and feared. Other GBA sections know Section III's operatives are above standard law, answering only to the Lord Director. Their legacy is one of perfection through invisibility, wars decided without armies, only by the few who walk unseen.


“Our operatives do not march to war, they shape it. They do not demand recognition, they leave only silence where the enemy once stood. Section III is not the sword, nor the shield. We are the hand that moves both, unseen, until the last breath is drawn and the battlefield belongs to us.”
— Lord Director Avery Jackson

Foreign Relations

"We do not meet the enemy across the table. We meet them in their sleep."
— Director Primaris Rhydan Veylock

I. Diplomatic Stance and Strategic Posture

Section III's foreign relations posture is defined by infiltration and manipulation rather than negotiation. Unlike diplomatic ministries or overt military commands, this Directorate engages the galaxy through unseen interventions. Their stance is predatory: they observe, infiltrate, weaken, and then eliminate threats long before they become open conflicts.

The strategic posture of Section III is offensive in philosophy, defensive in appearance. Outwardly, their influence is invisible; inwardly, they are the silent architects who determine whether external factions rise, fall, or serve UCG interests without ever realizing it.


II. Relations with the UNSC / UEG Remnants

The UNSC and remaining UEG-aligned factions are primary targets for Section III's covert operations. These powers pose significant threats to UCG control but also offer fertile ground for subversion due to their internal political complexities.

Section III's activities include:

  • High-Risk Infiltrations: Embedding agents deep within UNSC-aligned colonies to collect intelligence and sabotage operations.
  • Leadership Neutralization: Eliminating or compromising key UNSC officers and colonial governors.
  • False Intelligence Feeds: Feeding controlled misinformation to misdirect UNSC deployments.

While the UNSC considers Section III a ghostly adversary, they rarely succeed in tracing its operations, only feeling the consequences as alliances crumble and campaigns falter.


III. Relations with Alien Powers and Xeno-Species

Section III approaches alien powers with a cold, surgical methodology. They do not engage in diplomacy; instead, they use covert actions to destabilize alien factions and prevent them from uniting against the Regime.

Their methods include:

  • Sabotaging Alliances: Planting evidence or spreading misinformation to turn alien factions against each other.
  • Targeted Assassinations: Eliminating alien leaders deemed too influential or unyielding.
  • Tech Appropriation: Infiltrating alien research and smuggling technology back to Section V for reverse engineering.

Section III's operatives are specifically trained to navigate alien cultures, adopting disguises, false identities, and even partial augmentations to blend where infiltration is possible. To alien powers, they are phantoms cloaked in human skin.


IV. Relations with Insurgent Forces and Rebel Worlds

Insurgent factions and rebel worlds present the most direct targets for Section III's covert warfare. Where Section II purges dissent within UCG borders, Section III projects that same lethal efficiency beyond them.

Their operations include:

  • Leadership Infiltration and Collapse: Planting agents within rebel hierarchies to create fractures and power struggles.
  • Resource Sabotage: Destroying or seizing critical supply chains to starve rebellions.
  • Psychological Warfare: Spreading fear, paranoia, and distrust until rebel factions destroy themselves from within.

In many cases, entire rebel movements have vanished not because of open battle, but because Section III dismantled them piece by piece under the cover of darkness.


V. Relations with Neutral Powers, Mercenary States & Minor Factions

Neutral factions, mercenary groups, and minor states are treated as assets to be manipulated or eliminated depending on their usefulness.

  • Mercenary Groups: Often co-opted through infiltration or blackmail, made to work unknowingly on UCG's behalf.
  • Minor States: Destabilized if they begin to oppose UCG expansion; quietly supported if they serve as useful buffers.
  • Neutral Powers: Kept under observation; Section III influences their decisions through economic sabotage or political manipulation when necessary.

Through these methods, Section III ensures that even factions claiming neutrality move only in ways that benefit the UCG.


VI. Symbolic Relationships

Section III's relationships are symbolic of the predator and prey dynamic. To outsiders, they are ghosts, whispered in enemy intelligence circles as the"Black Dagge, a name synonymous with assassinations and collapses that leave no evidence.

Internally, Section III is seen as the shadowed spear of the Regime, ensuring threats are struck down before they can even raise a weapon. The mere belief that Section III might be involved is often enough to cause enemies to hesitate, allies to tread carefully, and rebels to collapse in paranoia.


VII. Reputation Among Friend and Foe

  • Among Enemies: Section III is feared as an invisible death. Rebel leaders, alien warlords, and enemy officers share stories of comrades who vanished without a trace.
  • Among Allies: They are respected yet distrusted; other UCG divisions know that Section III operates on a level beyond standard command structures.
  • Among Civilians, They are not spoken of openly. Only rumors persist: whispers that the man who speaks too loudly against the Regime disappears by morning.

Their reputation strengthens the GBA's overall image of unquestionable dominance, as both friend and foe understand that the Directorate's reach is limitless.


“Our enemies do not fear our armies until they meet them. They fear us before they ever know we exist. Section III is not an army, not a weapon, it is inevitability cloaked in silence. Every world that rises against us already has our shadow within it, and by the time they notice, their fall is already written.”
— Lord Director Avery Jackson

Laws

"When law fails, we become the law."
— Director Primaris Rhydan Veylock

I. Foundation of the Section III Laws

Section III's laws are built on the principle that the mission is the law. Unlike civilian regulations or even the strict dogma of Section II, Section III operates under a fluid legal framework where success defines legality. Known internally as the Lex Umbra Operandi, these laws justify any action, no matter how extreme, if it secures the Regime's objectives.

This foundation removes the moral constraints typical in conventional legal systems. For Section III operatives, there are no illegal actions, only actions that were not discreet.


II. Structure and Creation of Laws

The laws governing Section III are crafted solely by the Lord Director of the GBA in collaboration with the Magistri Operandi, and they evolve with each mission cycle. Unlike static legal codes, these laws are adaptive, changing as operational needs dictate.

They are divided into:

  • Operational Statutes: Governing infiltration, sabotage, and assassination procedures.
  • Black Mandates: Secret orders authorizing unrestricted action for critical missions.
  • Mission Clauses: Situational laws that suspend all other regulations during specific high-value operations.

The Lex Umbra Operandi is stored in encrypted operational archives only accessible to Section III's highest command echelon.


III. Core Section III Laws

Despite its fluidity, Section III adheres to five unyielding core laws:

  1. The Law of the Mission: The objective is absolute; nothing supersedes mission success.
  2. The Law of Silence: No operation may leave traces leading back to the Regime.
  3. The Law of Disguise: An operative must become whatever the mission requires, even if it means abandoning identity and morality.
  4. The Law of the Blade Unseen: Assassination, sabotage, and manipulation are not crimes but tools; their only crime is failure.
  5. The Law of Erasure: Compromised operatives or assets must be destroyed to preserve operational integrity.

These laws are the creed of Section III, binding operatives to a life where secrecy outweighs existence.


IV. Enforcement of Laws

Law enforcement within Section III is internal, ruthless, and immediate. There is no trial, no appeal, only silent correction.

  • Operandi Executors: Senior field agents tasked with eliminating compromised operatives.
  • Praefecti Umbrae: Mission overseers who monitor compliance during black operations.
  • Directorate Command: Retains the authority to override any law if mission success demands it.

Section III enforces its laws through fear of erasure, ensuring operatives uphold discipline even under impossible conditions.


V. Punishments and Penances

Punishments under Section III law are designed to maintain operational secrecy and reinforce the supremacy of the mission:

  • Shadow Erasure: Immediate termination of compromised agents, followed by deletion of all records.
  • Oblivion Protocol: Forced mind-wipe and memory restructuring for operatives who break protocol but remain valuable.
  • Phantom Exile: Offenders sent on suicidal deep-cover assignments, often never returning.
  • Black Silence: Execution by another operative, leaving no trace of the offender's existence.

Unlike other divisions, Section III rarely uses imprisonment; punishment is final, fast, and hidden.


VI. Flexibility and Reach of the Law

The laws of Section III are designed to bend without breaking. Agents are permitted, and expected, to ignore conventional legal constraints to achieve success. However, they must never break the core laws of secrecy and mission priority.

The reach of these laws extends beyond UCG borders:

  • In Foreign Territories: Section III agents operate outside all legal frameworks, answering only to the Lord Director.
  • Within the UCG, Their actions override planetary and military codes during sanctioned black operations.
  • Even Allies may be subject to Section III law if they obstruct or threaten mission parameters.

The Lex Umbra Operandi is inescapable, binding operatives wherever they walk in shadow.


VII. Legacy of Section III Law

The legacy of Section III law is one of fear and admiration. Its enforcement has led to entire rebellions collapsing in silence, enemy leaders dying without explanation, and missions succeeding without the galaxy ever knowing they took place.

This legal system has cultivated operatives who are both predators and ghosts, feared by enemies and even respected by other GBA divisions for their absolute dedication to the mission above all else.

Through its laws, Section III has become the embodiment of the Regime's unseen justice, ensuring that enemies die not with a roar but with a whisper.


“Section III does not write laws for courts to read or for civilians to obey. Our laws exist only in the shadow of the mission, where success is the only measure of righteousness. We are not judged by the galaxy. We are judged only by whether the enemy ever knew we were there.”
— Lord Director Avery Jackson

Education

"To walk unseen, one must learn to erase the self."
— Director Primaris Rhydan Veylock

I. Education Structure and Purpose

Section III's education is an intricate fusion of espionage training, psychological conditioning, and lethal artistry. Unlike the rigid indoctrination of Section II or the analytical shaping of Section I, Section III's program is designed to dismantle the individual and rebuild them as an adaptive ghost.

Training occurs in Obsidian Sanctums, hidden facilities where recruits are taught to blend into any environment, manipulate any scenario, and kill without hesitation. The primary purpose of this education is to:

  1. Forge operatives who can infiltrate and survive in any faction, culture, or battlefield.
  2. Develop predators who can destabilize entire organizations from within.
  3. Erase the individual, leaving only the mission.

Graduates emerge as weapons of precision and shadows incarnate.


II. Doctrinal Education

Doctrinal training in Section III focuses on mental fluidity and calculated ruthlessness rather than absolute ideology. While loyalty to the Regime is unwavering, operatives are taught to think like their enemies, to become them, and then to destroy them from the inside.

  • The Doctrine of Masks teaches operatives to adopt and discard identities as needed.
  • The Doctrine of the Hunt instills a predator's patience; the kill is inevitable, but only when the time is right.
  • The Doctrine of Silence reinforces that their existence must remain unknown; failure is to be seen.

Rather than zealotry, Section III's doctrine produces agents of cold, calculated efficiency.


III. Combat and Tactical Training

While infiltration and manipulation are Section III's primary skills, combat is taught as a refined art. Operatives train to kill in silence, fight unseen, and survive against overwhelming odds.

Their training emphasizes:

  • Close-quarters assassinations with blades, silenced firearms, and exotic weapons.
  • Stealth movement using cloaking systems, environmental blending, and adaptive armor.
  • Tactical sabotage, planting explosives, viruses, and traps undetectable until detonation.
  • Multi-environment survival, mastering alien terrains and hostile urban zones.
  • Psychological combat, breaking enemies through fear, misinformation, and targeted psychological pressure.

Section III operatives are masters of killing quietly and escaping unseen.


IV. Trial of The Hunt

The final stage of training is The Hunt, a trial so secretive its details are whispered only among survivors. Candidates are deployed into an active enemy territory under an alias, given a mission to infiltrate, manipulate, and execute an objective without detection.

  • Failure results in termination by fellow trainees or the environment itself; no retrieval is sent.
  • Success grants the title Operarius Umbrae, marking them as full agents of Section III.

The Hunt ensures only the most adaptable and lethal survive to serve.


V. Disparity and Class Access

Recruitment into Section III is highly selective, drawing from:

  • DMDF special forces candidates who exhibit exceptional adaptability.
  • Outer Colony operatives are skilled in survival and guerrilla tactics.
  • Intelligence prodigies capable of deception and manipulation.

Class origin matters little; however, those who show unbreakable mental resilience and creativity under pressure are favored. Regardless of background, all traces of their past are erased, leaving only their new life as a shadow.


VI. Culture of Education

The culture within Obsidian Sanctums is one of solitude, competition, and identity death. Recruits are pitted against each other in silent rivalries, where friendships are meaningless and individuality is stripped away.

  • Failure is erased, both physically and from records.
  • Victory is not celebrated, as success is expected.
  • Adaptation is survival, with operatives encouraged to solve problems creatively rather than follow rigid methods.

This culture breeds agents who can vanish into any society, kill without hesitation, and remain ghosts even in victory.


VII. Reputation and Legacy of Section Education

Section III's educational program has produced the deadliest infiltrators and assassins in UCG history. Their operatives have toppled governments, dismantled rebellions, and eliminated threats without the galaxy ever knowing they were there.

Their legacy is one of whispered terror: enemies fear the invisible hand that strikes without warning, and even UCG officers tread carefully around those known to be Section III-trained. Other GBA sections respect their unmatched adaptability, often relying on their expertise for missions that defy conventional warfare.

The impact of this training is seen across every battlefield where the enemy fell before they realized they were fighting.


“We do not train soldiers; we train shadows. We do not teach how to fight; we teach how to end battles before they begin. Those forged in Section III’s sanctums emerge as the unseen architects of victory. The galaxy will never know their names, but it will know their work, through the silence they leave behind.”
— Lord Director Avery Jackson

Section III: Directorate of Covert Operations is the shadowed spear of the Galactic Bureau Agency, specializing in infiltration, assassination, and sabotage. Operating deep within hostile territories, Section III dismantles threats with surgical precision, reshaping battlefields and political landscapes without ever being seen. They are the hunters in the dark, feared by all who know that by the time Section III is detected, it is already far too late.

Training Level
Elite
Veterancy Level
Veteran
Ruling Organization
Parent Organization

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