Galactic Bureau Agency
“The Galactic Bureau Agency is not an organization, it is an inevitability. It is the shadow that falls before the storm, the whisper that decides whether a world will rise or burn. To some, they are ghosts; to others, demons. But to me, they are the silent shield and the sharpest blade we have ever forged. They see what our armies cannot. They strike where our fleets cannot. They bleed in the silence where no medals are given, and they kill so that billions may never know they were in danger. You may fear them, and you should. Fear is the language they speak best. But know this: every secret they steal, every life they take, every shadow they cast is in service to the survival of our people. They are the unseen reckoning, the architects of our continued existence. In the halls of power, in the void of space, and in the minds of our enemies, the GBA is always there. Watching. Waiting. Deciding.”
The Galactic Bureau Agency (GBA) is not simply an intelligence service; it is the silent architect of UCG supremacy. Born out of necessity during humanity’s darkest struggles, the GBA was forged to anticipate, manipulate, and dominate the unseen battles that define the survival of the Regime. Unlike the overt might of the DMDF, the GBA thrives in the spaces between wars, where information becomes a weapon, and the battlefield is the mind itself. From Hellsgate Headquarters, its Director commands with an authority rivaling that of the High Tribunal, orchestrating events across the stars with the precision of a surgeon and the ruthlessness of a predator.
Operating through its five primary sections, Intelligence, Counterintelligence, Covert Operations, Cyber Warfare, and Advanced Research, the GBA ensures no threat escapes its gaze. Each section functions autonomously yet remains tightly bound to the overarching doctrine of secrecy, precision, and control. Their operatives are not merely soldiers but weapons sharpened against the throat of chaos. In the field, Bureau Agents operate as force multipliers, embedding within DMDF units to enhance their effectiveness or acting alone to dismantle entire enemy networks. Few have ever seen a Bureau Agent and lived to tell the tale.
The agency’s integration into the DMDF allows it to shape military operations with a finesse that defies conventional warfare. While legions march and fleets burn, the GBA works in silence, sabotaging enemy supply chains, collapsing political alliances, and assassinating key figures before conflicts even begin. This integration ensures that the DMDF never fights blind, always moving with the advantage of information sculpted by the GBA’s shadowed hand. In doing so, the GBA embodies the Regime’s philosophy: stability is not a gift; it is the product of relentless control.
Feared by enemies and respected with caution by allies, the GBA is a paradoxical entity, both protector and executioner, shield and dagger. It answers only to the highest echelons of UCG command, and even then, its true reach remains unknown. To the galaxy, it is a ghost; to the Regime, it is the unblinking eye that ensures humanity’s flame does not falter. Wherever darkness thrives, the GBA is already there, watching, waiting, deciding who will live and who will vanish without a trace.
Structure
The Galactic Bureau Agency (GBA) is the premier intelligence and covert operations directorate of the Dawn's March Defense Force (DMDF), serving as the silent arm of the United Colonial Group's will. Operating beyond the visibility of most military branches, the GBA merges the disciplines of espionage, cyber warfare, assassination, psychological manipulation, and technological advancement into one cohesive machine. Its structure is highly stratified, ensuring absolute secrecy while maintaining operational efficiency.
Hierarchical Framework
The GBA's structure mirrors the authoritarian precision of the UCG, divided into three overarching tiers:
- Strategic Command Tier: The leadership nucleus, where the Director and Section Ø orchestrate agency-wide directives.
- Section Command Tier: Oversees specialized divisions (Sections I–V) with compartmentalized missions.
- Operative Tier: Field operatives, cyber agents, scientists, and embedded Bureau Agents who execute the Regime will be at every level of the DMDF.
I. Strategic Command Tier
Director of the GBA
- Title: Director Primaris of Shadows
- Current Holder: Director Avery Jackson
- Responsibilities:
- Supreme commander of all GBA operations.
- Direct advisor to the President Supreme and DMDF High Command.
- Holds Level 10 – Director's Eyes Only clearance, granting access to all intelligence across the UCG.
- Authorizes Black Operations, strategic assassinations, and the deployment of Section Ø operatives.
The Director is both feared and revered, a figure known only to a select few within the Regime apex hierarchy. Their authority supersedes even senior DMDF officers when matters of national security demand decisive action.
Deputy Director (Executive Overseer)
- Oversees the execution of the Director's strategies across all sections.
- Holds Level 9 – Executive Access, managing cross-sectional coordination.
- Serves as the Director's voice during inter-ministerial operations, particularly with the Ministry of Internal Affairs.
II. Section Command Tier
The GBA is divided into six core sections, each with a Section Chief or Director-Level Officer (WO4–WO5). These sections embody the specialization required to keep the UCG dominant:
- Section Ø: Office of the Director (Black Operations & Strategic Leadership)
- Lead By: Lord Director Avery Jackson
- Controls all high-level planning, covert assassinations, and operations deemed too sensitive for conventional forces.
- Commands elite units such as Task Force Zeta, Strike Force Omega, and Ghost Squadron.
- Section I: Intelligence Gathering and Analysis
- Lead By: Director Primaris Veyra Malcoran
- Serves as the eyes and ears of the GBA.
- Oversees Shadow Corps and Specter Wing, managing infiltrators and reconnaissance pilots.
- Feeds strategic data directly to the DMDF and Section Ø.
- Section II: Counterintelligence and Internal Security
- Lead By: Director Primaris Alyss Corrinth Vale
- The internal shield of the UCG eliminates spies, rogue agents, and ideological contamination.
- Controls elite teams like Black Veil and Phantom Strike.
- Works closely with the Ministry of Internal Affairs and the IDI for doctrinal purges.
- Section III: Covert Operations (Direct Action Arm)
- Lead By: Director Primaris Rhydan Veylock
- Executes high-risk tactical missions, sabotage, and deep infiltration.
- Commands strike groups such as Nightfall Corps and Wraith Corps, specializing in surgical eliminations.
- Functions as the spear tip during conflicts, whether on the larger battlefield or in surgical strategic operations.
- Section IV: Cyber Warfare and Digital Security
- Lead By: Director Primaris Seraph Kaelen Vire
- Dominates the digital battlefield, securing UCG networks while dismantling enemy infrastructure.
- Houses elite teams like Phantom Protocol and Null Vanguard, experts in hacking, digital disruption, and AI warfare.
- Section V: Advanced Research and Development (R&D)
- Lead By: Director Primaris Dr. Selrik Varn Kaelos
- Develops the weapons, augmentations, and AI that keep the UCG ahead technologically.
- Led by Dr. Ilyena Vrax, overseeing classified projects such as Project Aetheria and Project TERMINUS.
- Integrates Xeno technology under the Exo-Technological Recovery Division.
III. Key Personnel Table
| Rank & Title | Name | Section / Division | Role & Description |
|---|---|---|---|
| Lord Director (Director Primaris Ø) | Avery Jackson | Section Ø – Office of the Director | Supreme commander of the GBA, architect of all agency-wide operations, and direct advisor to the President Supreme. Holds ultimate authority over intelligence, operations, and enforcement. |
| Director Exsecut (Executive Overseer) | Lyra Korrin | Section Ø – Office of the Director | Oversees daily execution of the Director's strategies, manages inter-sectional coordination, and assumes command during the Director's absence. |
| Director Primaris | Veyra Malcoran | Section I – Intelligence (Collection & Analysis) | Master of information warfare, coordinates the GBA's galaxy-spanning network of infiltrators, informants, and analysts. |
| Director Primaris | Alyss Corrinth Vale | Section II – Counterintelligence and Internal Security | Oversees the rooting out of traitors and infiltrators, and commands internal purges to ensure doctrinal purity. |
| Director Primaris | Rhydan Veylock | Section III – Covert Operations (Direct Action Arm) | Commander of all black-ops strike teams, responsible for surgical eliminations, sabotage, and deniable operations. |
| Director Primaris | Seraph Kaelen Vire | Section IV – Cyber Warfare and Digital Security | Oversees the GBA's digital dominance, leading elite cyber operatives to damage enemy networks and defend UCG systems. |
| Director Primaris | Dr. Selrik Varn Kaelos | Section V – Advanced Research & Development (R&D) | Leads the creation of experimental weapons, augmentations, and classified technologies that give the GBA its cutting edge. |
| Director Primaris | Thalia Virex Mordanna | Bureau Security Force (BSF) | Supreme commander of the BSF, leading its Obsidian Guard, Spectral Vanguard, and Silent Phalanx. Ensures agency assets remain secure and enforces GBA law with overwhelming force. |
IV. Operative Tier
The Operative Tier represents the blood and shadow of the GBA, composed of agents embedded across the DMDF hierarchy. Their titles reflect specialization, rank, and operational authority:
- Bureau Agent (Levels 2–4 Clearance): Field operatives embedded in DMDF squads, specializing in recon, assassination, and electronic warfare.
- Senior Bureau Agent (Levels 5–7 Clearance): Mission leaders with authority to override DMDF orders during high-threat operations.
- Special Access Program (SAP) Agents (Level 6+): Operatives tied to compartmentalized projects, often testing prototype technology in the field.
- Elite Agents (Level 7–8 Clearance): Black ops operatives capable of altering entire campaigns through direct action.
- Director's Shadow Operatives (Section Ø): Hyper-lethal entities operating with complete autonomy, reporting only to the Director.
Integration within the DMDF
The GBA is not a separate entity but interwoven into the DMDF at every echelon:
- At Squad Level: Bureau Agents provide reconnaissance, cyber disruption, and target elimination.
- At Regiment/Legion Level: Agents serve as intelligence coordinators and strategic advisors.
- At Division Level: GBA operatives influence overall campaign strategy, acting as the Director's voice in the field.
This integration ensures the DMDF's actions are always intelligence-driven, swift, and merciless, aligning with the UCG Regime doctrine of preemptive dominance.
The Galactic Bureau Agency is more than an intelligence service; it is the shadow engine of the UCG, operating where the light of order cannot reach. Its hierarchy is designed not only for efficiency but for control, ensuring that every operative, from the lowest embedded agent to the Director himself, functions as a singular blade in the hand of the Regime.
Culture
The culture of the Galactic Bureau Agency (GBA) is a crucible of secrecy, precision, and ideological loyalty. Unlike the overt militaristic pride of the Dawn's March Defense Force (DMDF) or the doctrinal absolutism of the Imperial Directorate Inquisition (IDI), the GBA embodies cold pragmatism shaped by relentless pursuit of control and dominance. Agents are conditioned not only to obey but to believe, believe that every lie they weave, every Shadow they move through, and every enemy they erase serves a higher truth: the survival and supremacy of the United Colonial Group (UCG).
I. Core Beliefs
GBA personnel operate under a shared philosophical doctrine that defines their worldview:
- Information Is Power: Every piece of data is a weapon; every secret uncovered is a victory. To the GBA, knowledge is not just gathered; it is weaponized.
- Victory Justifies All Means: Conventional ethics are seen as weaknesses. Agents are conditioned to believe that the end-state, the UCG's continued dominance, justifies any method, no matter how brutal or deceptive.
- Loyalty Is Absolute: Bureau Agents are indoctrinated to place the Regime above all else, including their own lives, emotions, and morality.
- Shadows Guard the Flame: The agency views itself as the unseen guardian of the UCG. While the DMDF fights in the open, the GBA fights unseen, ensuring the Flame of the Regime is never extinguished.
These beliefs create an organization that sees deception as duty, fear as a tool, and secrecy as sanctity.
II. Customs and Rituals
The GBA's internal customs are as enigmatic as its operations. These rituals are designed to reinforce unity, loyalty, and the suppression of individuality.
- The Oath of Silence: Every Bureau Agent swears an oath upon induction, a vow of secrecy that supersedes all personal ties. Breaking this oath is punishable by erasure, identity, records, and legacy wiped from existence.
- Masking of Identity: High-level operatives adopt codenames and identity masks during field missions, erasing traces of their former selves. Some never remove these masks, even off-duty, symbolizing the death of their old identity.
- Shadow Vigils: Before high-risk missions, agents partake in silent vigils where they review mission objectives in isolation, mentally conditioning themselves to suppress fear and doubt.
- Burning of the Unseen: When an operation is concluded, all evidence of its existence is erased. Files are incinerated, digital traces deleted, and often the field agents themselves are reassigned under new identities. The only trace of the operation is kept in the Codex Archives.
These customs strengthen the collective anonymity of the GBA, ensuring the agency itself is remembered, not the individual.
III. Perception of the World
The GBA views the galaxy not as a place of beauty or diversity, but as a network of vulnerabilities to be exploited.
- Enemies: Every non-UCG entity is seen as a potential threat, from UNSC fleets to independent colonies. To the GBA, aliens are not rivals; they are targets for control or annihilation.
- Allies: Even allies within the DMDF are watched closely. Trust is a calculated variable, never freely given.
- Civilians: UCG civilians are viewed as assets to be protected, but also controlled. Agents ensure societal stability through surveillance and subtle manipulation.
Where the Imperial Directorate Inquisition views the galaxy through the lens of doctrinal purity, the GBA views it as a chessboard, with every piece expendable for the Regime's checkmate.
IV. Internal Ethos: The Predator Mentality
GBA agents live by the belief that they are hunters in a galaxy of prey. This predator mentality manifests in several ways:
- Calculated Fear: Agents are taught to instill fear not as a weapon of cruelty, but as a strategic advantage.
- No Room for Weakness: Emotions, hesitation, and personal attachments are conditioned out of recruits through psychological reprogramming.
- Isolation as Strength: Many agents spend years without forming personal bonds, viewing isolation as the ultimate form of operational purity.
This ethos ensures that every GBA operative functions as a self-contained weapon, unshakable, untraceable, and unyielding.
V. Symbols and Identity
Despite their anonymity, GBA culture is rich with symbols that reinforce their shadowed identity:
- The Black Phoenix Sigil: Represents death and rebirth through secrecy. The GBA believes that agents must "die" to their old selves to be reborn as instruments of the Regime.
- Shadow Black Armor: Elite operatives wear jet-black armor with minimal markings, reflecting their role as unseen executioners.
- The Motto – Si Vis Pacem, Para Bellum: ("If you want peace, prepare for war.”) This phrase is etched into the walls of Hellsgate, their headquarters on Sonata.
VI. Interaction with the DMDF
While embedded within the DMDF, GBA agents maintain a distinct cultural identity. DMDF soldiers often regard them with a mix of respect and fear:
- They admire their efficiency and unmatched skill.
- They fear their uncompromising methods and autonomous authority.
- To the DMDF, a Bureau Agent is both guardian and executioner, a reminder that the Regime Shadow watches all.
The Galactic Bureau Agency is more than an intelligence arm; it is a cultural entity forged in secrecy and fear. Its members embody the Regime willingness to embrace the darkest methods for survival. Within the GBA, there is no individuality, only the Shadow, an ever-present force that moves silently through the galaxy, shaping the destiny of the United Colonial Group from the unseen corridors of power.
"We are not heroes. We are not villains. We are the knife in the dark, the whisper that precedes the storm, the hand that ensures the Flame never falters. Let them curse our names, if they can find them, because where they look, we are already gone."
Public Agenda
Unlike most branches of the Dawn's March Defense Force, the Galactic Bureau Agency (GBA) maintains an agenda that is only partially visible to the public. To civilians and even to many in the DMDF, the GBA projects itself as a guardian of stability, an intelligence organization devoted to protecting the Regime from external threats and internal decay. However, beneath this facade lies a more resounding mandate: to shape events before they happen, to silence dissent before it forms, and to ensure the survival of the United Colonial Group (UCG) no matter the moral cost.
I. Stated Goals of the Regime
To the wider UCG populace and DMDF personnel, the GBA's agenda is communicated through official broadcasts, recruitment campaigns, and directives from Hellsgate Headquarters:
- Safeguard UCG Interests: The GBA declares itself the first line of defense against sabotage, espionage, and enemy infiltration, both foreign and domestic.
- Advance Technological Superiority: By investing in cutting-edge research (Section V), the agency promises to keep UCG forces ahead of all rivals.
- Strengthen Military Efficiency: Integration with the DMDF ensures that no operation suffers from a lack of intelligence or strategic foresight.
- Preempt Threats: The GBA promises to identify and eliminate threats before they reach UCG territory, protecting civilians from unseen dangers.
- Preserve Order and Stability: Through covert surveillance and counterintelligence, the agency claims to uphold the Regime internal unity.
This public-facing mandate portrays the GBA as a Silent Protector, an organization willing to do what others cannot to guarantee the security of the Regime.
II. Unspoken Mandate
While the GBA's stated agenda emphasizes defense and stability, its true motivations are far more ambitious and far more ruthless. Operating in the shadows, the agency pursues an unspoken doctrine:
- Total Information Control: Every piece of intelligence, from civilian chatter to alien war plans, is collected, analyzed, and weaponized to maintain dominance.
- Neutralization of Opposition: The GBA eliminates threats not only on the battlefield, but in the political and social arenas, erasing dissent before it can grow.
- Strategic Manipulation: Through psychological operations (PSYOPS) and covert influence, the agency shapes narratives that align with UCG doctrine.
- Shadow Domination: While the DMDF wields the sword, the GBA holds the strings, ensuring that wars are won before they begin and that enemies are defeated without ever knowing they were engaged.
These hidden goals ensure that the GBA is not merely reactive; it is preemptive, sculpting the galaxy to fit the UCG's vision of order.
III. Motivation Behind Their Actions
The GBA's actions, whether publicly acknowledged or buried in classified archives, are driven by a singular conviction:
The survival and supremacy of humanity under the Regime is non-negotiable.
- To GBA leadership, chaos is contagious; any spark of rebellion, ideological impurity, or external influence is a potential wildfire.
- They believe that only through absolute control of information, technology, and covert power can the UCG endure the threats of the galaxy.
- Where the Imperial Directorate Inquisition enforces doctrine openly, the GBA ensures doctrine remains unchallenged by eliminating challenges before they surface.
Thus, the GBA operates not to be seen or celebrated, but to guarantee a future where the UCG remains unbroken.
IV. Public Perception
Among UCG citizens, the GBA inspires mixed feelings:
- Admiration for its promise of safety and its mysterious aura of competence.
- Fear of its methods, as rumors of disappearances, silent assassinations, and unseen surveillance spread in hushed tones.
- Respect within the DMDF, tempered by wariness, as even high-ranking officers know the GBA's authority can supersede their own.
To foreign powers, from UNSC commanders to rebel factions, the GBA is a Phantom Menace, an organization whose influence is felt long before its presence is detected.
The Galactic Bureau Agency publicly pledges to defend the UCG through intelligence, innovation, and preemptive action, but its true power lies in the shadows. Its agenda is not one of peace, but of control through precision, where every move is calculated, every action is justified, and every threat is erased before it can challenge the Regime supremacy.
“The citizens need only know that they are safe. They do not need to know why. They do not need to know who bled in silence to make it so. We are that silence.”
Military
While the Dawn's March Defense Force (DMDF) fields fleets, divisions, and planetary armies, the Galactic Bureau Agency (GBA) maintains its own specialized military and security forces. These units are not conventional troops; they are precision instruments designed to conduct operations where standard forces would falter. Trained to the highest standards and armed with classified weaponry, they serve as the Regime's silent enforcers, executing missions ranging from assassination to high-level sabotage.
The GBA's military is small in number but immense in impact, embodying the agency's philosophy: few, unseen, unstoppable.
Structure of GBA Military Forces
GBA forces are divided into two primary categories:
- Internal Security and Counterintelligence Forces: Tasked with protecting the agency and eliminating internal threats.
- Covert Special Operations Forces: Deployed across the galaxy for missions deemed too sensitive for DMDF command.
These categories are composed of elite divisions and specialized teams, many of which operate outside formal DMDF structures.
Internal Security Forces
Section II Counterintelligence Units
- Role: Maintain loyalty and prevent infiltration within the UCG.
- Composition: Operatives skilled in surveillance, close-quarters combat, and urban neutralization.
- Specialized Teams:
- Black Veil: Dismantles enemy spy networks and hunts traitors with surgical precision.
- Iron Watch: Monitors high-ranking personnel and neutralizes compromised officers.
- Phantom Strike: Elite elimination team specializing in silent assassinations.
These forces ensure that the shadows remain pure, eradicating dissent from within before it spreads.
Covert Special Operations Forces
The actual military strength of the GBA lies in its covert action teams, operating under Section III and Section Ø. They are deployed for high-risk missions where conventional DMDF forces would be detected or destroyed.
Section III Tactical Teams
- Taskforce Alpha: Masters of urban assault and direct action raids.
- Nightfall Corps: Stealth specialists using active camouflage and infiltration tech.
- Wraith Corps: Elite aerial stealth strike unit equipped with advanced fighters and bombers.
- Skyhammer Corps: Provides precision air support and rapid insertion capabilities.
Section Ø Black Operations Units
Section Ø commands the most secretive and lethal assets in the GBA, with missions so classified that they are erased from records.
- Task Force Zeta: Premier counterterrorism and hostage rescue unit.
- Strike Force Omega: Rapid-response team for crisis intervention across the galaxy.
- S.W.O.R.D.: Special Warfare Operations and Reconnaissance Division, experts in unconventional warfare and deep infiltration.
- S.H.I.E.L.D.: Strategic Homeland Intervention Force, defending UCG territory from covert threats.
- Ghost Squadron: Pilots of stealth spacecraft, conducting surveillance and precision strikes deep within enemy space.
These forces are considered mythical even among DMDF soldiers, often appearing only when all else has failed.
Technological Superiority
GBA military forces are equipped with prototype weaponry and armor developed by Section V – Advanced Research and Development:
- Active Camouflage Suits for infiltration.
- Voidblades and black-energy weapons that bypass conventional shielding.
- Neural Uplinks provide real-time AI support and enhanced battlefield awareness.
- Stealth Fighters and Drones are capable of penetrating even the most advanced defenses.
This cutting-edge technology ensures GBA operatives fight on a level far beyond standard soldiers, making them a force multiplier in any conflict.
Integration with the DMDF
Though autonomous, GBA forces frequently embed within DMDF units to enhance their effectiveness:
- Bureau Agents act as liaisons, providing intelligence and tactical oversight.
- Special Operations Teams augment DMDF assaults with precision strikes.
- Section Ø Operatives sometimes assume direct command during high-priority missions.
This integration ensures the DMDF fights with intelligence-led precision, amplifying UCG dominance in every engagement.
Philosophy of Warfare
The GBA's military doctrine is rooted in asymmetry and fear:
- Strike First, Without Warning: Operations are executed with speed and surprise, leaving enemies disoriented.
- Minimal Exposure: Engagements are designed to be swift and deniable, with no evidence of GBA involvement.
- Psychological Warfare: Enemies are not only defeated, they are broken, left in fear of an unseen adversary.
This philosophy makes the GBA's forces a ghostly terror across the stars, shaping battles before they begin.
The Galactic Bureau Agency's military is not a conventional army; it is a scalpel that cuts where the hammer of the DMDF cannot reach. These operatives fight in the dark so that the Regime's light may remain unchallenged. Their existence is whispered in fear by enemies and allies alike, a reminder that the shadows serve the Flame.
“The DMDF wins wars in the open. We win wars before they start. Our weapons are silence, precision, and inevitability.”
Foreign Relations
The Galactic Bureau Agency (GBA) does not conduct diplomacy in the conventional sense. Unlike civilian ministries or interstellar coalitions, the GBA approaches all external relations as calculated operations rather than mutual exchanges. To the agency, foreign entities, whether human or alien, are not partners but variables to be controlled, manipulated, or eliminated. Embedded within the Dawn's March Defense Force (DMDF), the GBA extends its influence far beyond the battlefield, using intelligence, sabotage, and psychological warfare to bend the galaxy to the UCG's will.
I. Diplomatic Stance
The GBA reflects the UCG Regime's broader ideological belief that stability is not negotiated; it is imposed. Consequently, the agency's diplomatic posture can be summarized as:
- Control through Information: The GBA ensures any negotiation is already decided before it begins by gathering leverage, infiltrating adversaries, and shaping circumstances to force compliance.
- Manipulation over Cooperation: Where others seek alliances, the GBA seeks control through covert influence, installing assets, spreading disinformation, and undermining rivals from within.
- Erasure of Hostile Threats: Those who resist or threaten UCG supremacy are marked for destabilization and destruction, often long before open conflict erupts.
Unlike the Imperial Directorate Inquisition (IDI), which enforces doctrine openly, the GBA operates in the shadows, ensuring external entities never realize they are already dancing to the Regime's tune.
II. Relations with Major Factions
United Nations Space Command (UNSC)
- Official Stance: Strategic Rivalry
- GBA Action: The GBA views the UNSC as the last bastion of a decaying order. Its agents infiltrate UNSC operations, manipulate data streams, and target high-value assets, ensuring UCG forces retain an edge in every engagement.
United Rebel Front (URF) and Insurgent Factions
- Official Stance: Hostile Anomalies
- GBA Action: The agency treats rebel groups as diseases to be sterilized, infiltrating their ranks with deep-cover agents who destabilize cells from within. Through psy-ops and sabotage, the GBA ensures that rebellions burn themselves out before they can threaten the Regime.
Alien Species (Exiled, Covenant Remnants, Others)
- Official Stance: Xeno-Containment and Exploitation
- GBA Action: The GBA sees alien species as both threats and tools. While the agency supports the DMDF's policy of extermination where necessary, it also extracts technology, captures specimens, and weaponizes alien assets when strategically advantageous.
Independent Human Colonies
- Official Stance: Covert Assimilation
- GBA Action: For unaligned colonies, the GBA prefers a quiet takeover rather than overt conquest. Agents infiltrate local governments, manipulate trade flows, and install pro-UCG leaders, all while masking their interference as "natural" political shifts.
- Outcome: Colonies often fall under UCG control without a single shot being fired, believing they chose their alignment freely.
III. Methods of Foreign Influence
The GBA employs a range of covert tactics to shape relations across the galaxy:
- Psychological Operations (PSYOPS): Disinformation campaigns to fracture enemy morale.
- Covert Assassinations: Removal of leaders who resist UCG integration.
- Technological Espionage: Theft, reverse engineering, and sabotage of foreign military technologies.
- Proxy Conflicts: Funding or destabilizing factions to ensure UCG dominance without open involvement.
- Cultural Subversion: Manipulation of public opinion through media, propaganda, and planted "civic leaders."
These methods ensure that foreign entities rarely understand when they are being controlled, only that resistance inevitably fails.
The Galactic Bureau Agency engages with the galaxy not as a participant in diplomacy, but as its architect. Every contact, treaty, and skirmish is part of a larger design to reshape the stars into the image of the UCG Regime. To outsiders, the GBA is a phantom that leaves no trace yet shapes everything it touches. To the Regime, it is the unseen hand that ensures the survival of humanity through the mastery of manipulation.
"We do not meet them at the table. We meet them in their dreams, their fears, their failures. By the time they realize we were there, they have already signed away their future."
Laws
The Galactic Bureau Agency (GBA) operates under a unique and classified legal framework separate from the standard laws of the United Colonial Group (UCG). While the Imperial Directorate Inquisition (IDI) governs doctrinal law and the Ministry of Justice oversees civilian order, the GBA enforces its internal statutes designed to protect secrecy, maintain operational integrity, and ensure absolute loyalty to the Regime. These laws are unseen by the public, unreviewed by civil courts, and enforceable only by the Agency itself.
I. Origin and Authority of GBA Laws
GBA laws derive directly from Section Ø – the Office of the Director, which the UCG High Tribunal of Doctrine has granted autonomous legislative power. These laws are:
- Written and stored in encrypted archives within the Vault of Black Protocols at Hellsgate Headquarters.
- Classified to all except those holding Clearance Level 7 (Ultra Secret) or higher.
- Adaptive, with the Director able to modify or create laws in real-time to address emerging threats.
This legal independence allows the GBA to act beyond conventional judicial oversight, giving it powers rivaling those of the IDI when operating in matters of national security.
II. Scope of GBA Law
The GBA's legal framework governs both internal operatives and external entities that fall within its operational purview. It addresses:
- Internal Security: Regulations on loyalty, operational secrecy, and conduct for Bureau Agents.
- Counter-Espionage: Laws designed to neutralize infiltrators, rogue agents, or traitors.
- Information Control: Strict regulations on intelligence storage, transmission, and destruction.
- Technological Protocols: Legal ownership of all research, prototypes, and alien technologies handled by Section V.
- Operational Integrity: Statutes authorizing any action, legal or illegal under UCG civil law, if it ensures the success of a mission.
III. Enforcement Mechanisms
Unlike civil law, which is enforced by the Ministry of Justice and the DMDF, GBA law is implemented internally by its agents:
- Section II (Counterintelligence and Internal Security) acts as the watchdog of all GBA personnel, ensuring loyalty and eradicating corruption.
- Blackwatch and Phantom Strike teams perform covert arrests, interrogations, and eliminations of compromised operatives.
- Director's Authority allows Section Ø operatives to override any local or DMDF command to enforce GBA statutes.
Within the GBA, no appeal process exists. The law is absolute, and its enforcers are feared even by senior DMDF officers.
IV. Punishments Under GBA Law
The GBA employs a tiered system of punishment based on the severity of the offense. These punishments are brutal, swift, and designed to serve as warnings:
- Minor Breach (e.g., procedural violation): Psychological reconditioning, enforced silence protocols, or reassignment to high-risk missions.
- Severe Breach (e.g., intelligence leakage, operational compromise): Memory erasure, permanent identity redaction, or covert execution.
- Treason or Rogue Activity: Subject to Erasure Protocol, where the offender's existence is removed from all records, their body destroyed, and their name stricken from history.
The Erasure Protocol is infamous among agents; it is said that "not even a shadow remains" of those subjected to it.
V. Flexibility and Escapability
The GBA's laws are unforgiving:
- No Legal Appeal: Unlike IDI trials, there are no courts, no tribunals, only internal judgment.
- No Escape: Agents attempting to defect or escape are hunted without mercy by Section II or Section Ø operatives.
- Absolute Discretion: The Director can bend, suspend, or rewrite GBA laws at will, making them a living instrument of control rather than a static code.
This flexibility ensures the GBA can act instantly and decisively, but it also means every agent lives under the constant weight of judgment.
Comparison with IDI and DMDF Law
- IDI Law focuses on doctrinal purity and is enforced through public trials and inquisitorial spectacle.
- DMDF Law governs military discipline and is enforced through tribunals.
- GBA Law, in contrast, is silent, absolute, and invisible, enforced in shadows with no record of its rulings.
This separation allows the GBA to operate with total autonomy, free from bureaucratic delays or moral constraints.
The laws of the GBA are as secretive and lethal as the Agency itself. They exist not to protect individuals but to preserve the integrity of the shadow war fought on behalf of the UCG. Under these laws, loyalty is survival, secrecy is life, and failure is erasure.
“The law is not our shield, it is our knife. It cuts away weakness, hesitation, and disloyalty, leaving only the blade that serves the Flame.”
Education
The Galactic Bureau Agency (GBA) cultivates its operatives through an education system unlike any other within the United Colonial Group (UCG). While the DMDF trains soldiers in discipline and combat, and the Imperial Directorate Inquisition indoctrinates its agents in doctrinal absolutism, the GBA molds its members into intellectual predators, blending science, tactics, and psychological mastery with an unyielding loyalty to the Regime.
The education of a GBA operative is not simply learning; it is reconstruction, where recruits are stripped of civilian thought patterns and reforged into living instruments of intelligence warfare.
I. Foundation of GBA Education
Education begins long before formal recruitment, with candidates identified during their adolescence through Ministry of Education intelligence metrics and behavioral analytics. Potential recruits are:
- Monitored from early schooling for exceptional problem-solving, adaptability, and emotional control.
- Filtered through psychological evaluations and simulated stress tests to identify traits conducive to espionage and covert operations.
- Secretly groomed by hidden liaisons who ensure promising individuals are guided toward military intelligence academies.
Only a fraction of candidates make it to the Bureau's Induction Program, the initial phase of formal GBA education.
Stages of Education and Training
The GBA education process is divided into four escalating stages:
1. Indoctrination Phase (The Cleansing)
- Recruits undergo psychological conditioning to sever ties with previous identities.
- Ideological reprogramming ensures absolute loyalty to the Regime and the GBA's ethos of secrecy.
- Moral frameworks are deconstructed; agents are taught to see mission success as the only truth.
2. Foundational Education (The Ascension)
- Rigorous studies in espionage tradecraft, linguistics, and alien cultures.
- Instruction in cryptography, cyber warfare, and psychological manipulation.
- All recruits master stealth tactics, close-quarters combat, and survival training.
3. Advanced Specialization (The Refinement)
- Recruits are streamed into Section-specific programs, whether intelligence analysis, cyber warfare, covert operations, or advanced research.
- Mentorship under senior operatives; survival in high-risk simulations that mimic real missions.
- Exposure to classified technologies, including AI integration and experimental weapons.
4. Final Crucible (The Shadow Baptism)
- Recruits face hyper-realistic simulations where failure means elimination from the program (or worse).
- Successful candidates emerge as Bureau Agents, their names erased from civilian records and reborn as shadows of the UCG.
Education Level within the GBA
The average education level within the GBA far exceeds that of the DMDF or even the IDI's doctrinal cadres:
- All operatives possess advanced knowledge in multiple disciplines, often equivalent to doctorates in intelligence sciences or engineering.
- Agents undergo continuous learning, with mandatory reeducation cycles to adapt to evolving technologies and threats.
- AI-driven neural training platforms enable agents to rapidly download and integrate new skills.
The result is a force of operatives who are both warriors and scholars, capable of analyzing, infiltrating, and dismantling enemy networks with terrifying precision.
Access and Differentiation
While the GBA is elitist by design, access to its educational paths is not based solely on class or wealth. Instead, it is dictated by:
- Merit and potential are identified through surveillance and performance metrics.
- Genetic compatibility, where certain programs (such as cybernetic integration) require specific biological traits.
- Loyalty markers are used to filter out candidates with questionable loyalty or subject them to further indoctrination.
However, the highest echelons, those trained for Section Ø black operations, are drawn only from the most exceptional agents, often handpicked by the Director himself.
Philosophy of Learning
The GBA's philosophy is rooted in three pillars:
- Learn Everything, Trust Nothing: Knowledge must be absolute, but its sources must always be questioned.
- Perfection Through Precision: Errors are not tolerated; they are dissected and eliminated.
- Knowledge Without Fear: Agents are taught to embrace even the most forbidden sciences, so long as they serve the Regime.
This philosophy ensures that GBA operatives not only excel in learning but also embody the mindset of a predator, adaptive, unrelenting, and always thinking three steps ahead.
Education within the GBA is not an academic process; it is a transformation, creating individuals who embody the perfect blend of intellect, ruthlessness, and loyalty. From the moment they enter the program to the day they emerge as Bureau Agents, they cease to be ordinary humans and become weapons of the shadow war.
“We do not teach our agents to follow orders. We teach them to think as the architects of war. Knowledge is not power, it is control.”
"Stabilitas per Praecisionem. Umbrae Flammam Custodiunt." (“Stability Through Precision. Shadows Guard the Flame.”)
The Galactic Bureau Agency (GBA) is the United Colonial Group’s shadowed intelligence arm, operating under the Dawn’s March Defense Force (DMDF). Renowned for its omnipresent surveillance, clandestine operations, and advanced technological warfare, the GBA enforces the Regime’s will with precision and fear. Its agents are hyper-lethal operatives, masters of espionage and manipulation, ensuring threats are neutralized long before they surface. To allies, it is an unseen guardian; to enemies, an unstoppable specter.

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