Aossí
(Satyrs/Fauns are a CA race, and may not be played without making an application.)
"Two out of the twenty riddles correct so far! Next one! It cannot be seen, cannot be felt. Cannot be heard, cannot be smelt. It lies behind stars and under hills. And empty holes it fills. It comes first and follows after. Ends life, kills laughter. Speak the right answer or the rest of you will become a frog!"Satyrs/Fauns (or Aossí) are the most commonly seen of the Near-Fey being able to reside in most human lands and the Ue Il’ha regions. Over the course of generations, Near-Fey from the Spring Court fled to The Prime Materia and eventually became the Spring Elves we know today, a change many Il’ha believe to be the work of a god. They carry a more "obssed" view of nature even more so than their elf cousins, truly treating the trees and plants like their friends. Aossí have been sighted on Dahu, Gildaran and Rehkara since the elves settled the first forest, though most in the latter die from a lack of connection to nature. These creatures are very stuck in their ways and culture, often causing problems with their “too much” love for nature.
Appearance
Aossí are similar to Ue Il’ha save for the fact that they are more deer or goat-like than their Prime Materia cousins. They have fur-covered lower bodies and cloven hooves similar to that of a goat. Antlers or horns grow from their heads in a variety of shapes, from nubs to curling ram horns. Instead of sharp ears, they have goat or deer ears and tails. They are unmistakably a product of another realm but carry soft, round features and an endearing Celtic appearance, they do not seem quite as threatening as other Near-Fey.Body Modifications
Aossí sprout small, nubby horns upon their birth, which grow as they mature into Elderhood, forming a neat array of antlers befitting the herd animal that best represents the elder in question. For those who would possess racks of antlers, a fork in the antlers is produced every Age from the 80th age onwards. For those with ram-like or other curling horns, one inch of horn growth can be attributed to each age from birth. Antlers shed every winter and strangely grow back to how they were before only a few Phases into spring.Racial Abilities
One With the Forest: Aossí possess the ability to communicate with flora and fauna on an empathetic level, reading intent and communicating their own intent unto the lands around them by playing an instrument. This communication is a passive extension of their perception of their surroundings as well as between Aossí and Ue Il’ha. Forest’s True Shepard: Aossí can perform the Tree Shepard spell (Druidism) from adulthood. When performing the spell they must play an instrument. All redlines of the spell must still be followed. Fae Spark: Imparted with one of the Fae Sparks, forests and other living environments that are connected to Aossí thrive unprecedentedly, bolstered by the wild magic within them, more chaotic than a Ue Il’ha. Environments hosting Aossí subtly rebuke and attempt to thwart those who may wish the Aossí and resulting environment harm. This is portrayed in the halting of songbirds, and the mild aggression of wildlife. No Aossí of a healthy and sound mind and body will be found tripping over roots or being impeded in the forest. Aossí have the unique ability of both heightened senses and ease of travel in forested landscapes. With their complete Spark they may speak to living things through telepathy. This telepathy requires line of sight and the receiver must be within shouting distance. When communing with creatures, the creature will be considered having tamability value 2, and aggression value 2 explained on the Pets and Mounts guide. Return to the Land: Fallen Aossí buried in rich soil become a part of the forest as they always were, sprouting into a long-limbed crown of an oak-like tree. Depending upon the Aossí that has fallen will dictate if this growth is a Metal wood or Livingwood tree. Season's Love: During Spring, Aossí experience a distinct emboldening in their growth abilities. Tree Shepard requires 2 emotes instead of 3 to cast. See Cold Resistance.Redlines
- Other than Forest’s True Shepard, Flora and Fauna may NOT be coaxed by Ue Il’ha for the use of war or combat unless otherwise stated by ET or LT. However, their greater connection to the Faerie Wonderland allows for Aossí to play instruments and have plants shake and move, moving items or picking them up to sit in branches, a strong aesthetic ability.
- Restriction from a landscape with flora and fauna (Heart of the Tundras, deep underground cave systems, or unnatural habitats such as dungeons or cells) results in the Aossí’s natural connection being corrupted. Insanity is the outcome;
- As long as Aossí carry a small pouch of grain around their neck they can go where they please, allowing them to be the aggressors in incurrisons to other Courts. If they lose this pouch while outside nature they will immediately begin to suffer from Feravirus, suddenly becoming ravenously hungry, seeking to near-constantly eat typically high-protein foods. The Aossí will continue through the stages of Feravirus until they return to nature.
- Connection to other Aossí and Ue Il’ha is not an ability to manipulate other Aossí or Ue Il’ha into action. It is merely an empathetic connection binding all together as a species, prompting unity, understanding and affection.
Naming Traditions
Unisex names
Example Names: Cloudear Staraagith, Yewswift Aagithson, Lowind Beaagith
Family names
Aossí have a Dithematic Given name and a Surname with the word “Aagith” somewhere in their last name. A Dithematic name means that it comes from two parts, elements, or themes. Given names are two words appended together and the Surname is created for themselves once they hit adulthood.
Culture
Culture and cultural heritage
Formed from a fragment of the forest itself and filled with natural magics that spilt back into the land, Aossí are uniquely benefited and bound to the forests in which they roam. As such, Aossí are most often found in temperate forested regions or other regions known for thriving flora and fauna. Their culture is like Ue Il’ha culture but to some more extremes.
Aossí hate weapons and tools made of metal and to wield or hold one is to taint oneself with a product of the Autumn Court. Most Aossí would rather lose a limb than pick up a metal tool or wear metal accessories. Trees are friends, and to cut one down requires proper ritual before and after the felling, each part a Phase long.
These spring creatures are generally split into two types. The first enjoys a constant stream of singing, dancing, feasting, and debauchery (the latter more reserved for Satyrs). They ten to play tricks, pranks, riddles, and poking at things far more dangerous then them. They are willing to do anything to achieve their desires, giving little thought to the consequences, and often roping other creatures into becoming apart of their debauchery. Truly an energetic bunch.
The second type is more regal, graceful and careful minded. They carry themselves as wise and knowledgeable, speaking calmly and generally down to each other. Most riddles and pranks they partake in are solely to test the intellect of the person they are speaking to. They often keep score between each other of who has stumped who with a riddle or completely caught someone off guard with a prank. These scores have often spiraled into battles between whole family lines, resulting in astronomical scores like 7332 to 7329 for the Aagithfirst family against the Beagiths.
All Satyrs/Fauns speak Fey Speak and Common.
Religion
Aossí do not usually partake in religion, though the some who do worship Ceithus, and do so because the being loves life as well. A vast majority of Aossí do not seek to worship anything but nature itself, finding random trees in the wild and protecting them with fervor. Those who make it to the Prime Materia may adopt to follow the Sylvan Trinity (spring elven gods) but only after Era's of their Ue Il'ha neighbours begging them to.Family
Aossí families are the most familiar to a human with a very nuclear structure. However, due to the fact that Aossí lives for an absurd amount of time the structure has been amplified. Aossí family members are close and forgive each other easily for problems.Food
Aossí have an appetite for berries, fruits, and vegetables with a love for honey and milk. They only eat meat on occasions where they wish to be violent, believing it to make them more aggressive.Common Dress code
Aossí clothing is completely made of plant fibres, from top to hoof. All of their clothing has natural colours, deep reds made from berry dies, greens, blues, and browns. It is uncharacteristic to see gold or silver in their clothing. They both generally wear tunics though some Fauns use wrappings on the chest. Both always wear a kind of loincloth on their waist or trousers to fit in with Gaia life.
Accessories
Aossí like to style their horns, and antlers with ornaments of colourful leaves, pine cones and the like. Some enjoy having them be short little nubs, that protrude from their head. Most Aossí carry an instrument, from pan pipes to violins and thus have carrying cases. Altering a horn or antler hurts but a necessary pain to make good appearances.Art & Architecture
Aossí show their art through panpipes, violins, fiddles, flute, and whistles; the tattoos on their skin, and by the wood trees that comprise their forest-bound homes. It is unheard of to know of a Aossí that has no dance moves or songs to play as by playing instruments they control nature more than a Ue Il’ha.
The tattoos they create are done by simple ink, made from berries and other dyes. Usually, these tattoos are done to revere either their ancestors or are simply nice to look at.
Their homes, fortresses, and palaces are made from shaped trees. These trees are weaved into intricate shapes using vines. This process takes months to properly do so that the trees don't snap back into position and destroy the structure. Once the trees are properly shaped, interiors are made on the inside. This makes every structure built in this style constantly grow so that overtime the homes will increase in size.
Common Myths and Legends
Creation Story
The new God razed the golden light of the new dawn throughout the infant world, until they came upon another’s creation. That of a red doe. Taking the creature in hand, they breathed the wildest of magics to be found in Aagith. The doe gave a shudder, and yet the life within was unchanged, only overflowing with the wild flame of existence into the forest around them. Lifting the doe into the warm rays of the first afternoon, the light of the eye of the maker opened once more. The great Drake’s eye opened further with this, filling the deer with the spark of life only he and his ilk could grant. That of the first afternoon. The god shaped the deer to better fit the new mind within, that of Aossí. Upon the regal crown of the eldest of them, would sit a sprawling halo of antlers, framing their beginnings in the time of their end. The magic that had spilt from them into the land, forever connected them to it. For the betterment or detriment to them all. They carry a deep almost biological hatred for beings of Unseelie Courts.Major organizations
Other than the Spring Court of the Faerie Wonderland there are pockets of Aossí communities in spring elf lands as they are the only race to really understand them. It is not uncommon to find a Aossí among a Gorney community, however.
Artwork by ashlenhart
Rarity: Rare
Skin Tone: Pale and freckles to lightly tanned, typically scottish/irish in appearance. Within this, there are those appearing of almost spanish descent, and those of celtic.
Height: Male: 5’11” - 6’5” Female: 5’8” - 6’4”
Eye Color: Every variant of Green, Brown, Hazel, Blue, Pale mint.
Hair Color: Deep browns to lighter, dirty blondes. Red-heads are common. Fur is generally akin to deer or goat fur colors. Red fur is extremely rare.
Age Range: Juvenility at 20, Adulthood at 80, Middle-age at 160, Elderhood at 240 (Near immortal)}
Block Speed: 7
Language: Fey Speak, Common
Related System
Fae Sparks
Related Species
Elves
Diverged ethnicities
Encompassed species
Related Myths
Related Locations
Skin Tone: Pale and freckles to lightly tanned, typically scottish/irish in appearance. Within this, there are those appearing of almost spanish descent, and those of celtic.
Height: Male: 5’11” - 6’5” Female: 5’8” - 6’4”
Eye Color: Every variant of Green, Brown, Hazel, Blue, Pale mint.
Hair Color: Deep browns to lighter, dirty blondes. Red-heads are common. Fur is generally akin to deer or goat fur colors. Red fur is extremely rare.
Age Range: Juvenility at 20, Adulthood at 80, Middle-age at 160, Elderhood at 240 (Near immortal)}
Block Speed: 7
Language: Fey Speak, Common
Related System
Fae Sparks
Related Species
Elves
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