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Dawnwick: Our Journey Begins

Our heros are slowly introduced to one another during this plot point. Whether they have lived in the feywild all their lives or are new to the area is irrelevant. An important landmark in the town, The Great Library of Knowledge, has just been destroyed by a mysterious gang, though no one is currently sure why this has happened. While the gang was unable to locate the exact location of the library due to it being hidden within the trees, they decided to instead burn down a large section of forest instead where the library was rumored to be. Several homes, as well as a restaurant, were also burned down. It is up to the party and the townsfolk to stop the fire before it can spread to more buildings. This can be accomplished by using the nearby freshwater to put out the fire, as well as creatively through spells. If the party is unable to put out the fire for whatever reason, it will not be able to spread to the town hall, as the town put up protective spells to keep a majority of the town safe.

There were several casualties in the fire (the exact amount will depend on how long the fire was left unchecked), and a few citizens were injured. The party will have to decide if they want to begin immediately tracking down those responsible for burning down the forest, help care for the injured party, speak with those governing the town, or any number of other options. There are many shops available within the town that the adventuring party may benefit from visiting, though none have exceptionally rare or powerful items.

Should the party decide to track down the gang immediately, they will be given some tracking benefits. Trails will be fresh and others may have seen where the group was going. However, they won't have the benefit of gathering potential information about the group or any time to prepare/gather useful items.

The gang is a group including 3 goblins, 1 orc, and 1 hag. The hag, named Marcella Marshback, is the leader of the group, though the rest are rather upset about having to listen to her. It is possible to get the orc and goblins to turn on her rather than initiating a fight.

Should the party decide to hang back and help heal the wounded, they may receive information about the gang, such as the makeup of the group as well as the direction they were headed. Certain individuals may even have heard the group saying the location they were heading to. They may be gifted gold or trinkets from those that they save as well.

One harengon, named Erla Meldon, was near the incident when it happened. Upon a successful recall roll, she may be able to tell the party that the group planning on going to a place called Mirror Lake. For less successful rolls, she can tell them that the group headed north. For failed rolls, she may not even recall how many members were in the party or what they were.

Should the group decide to speak with the leader of the town (Cloud Spark, a wolf Tabaxi), they may receive beneficial information regarding the town itself, as well as potential reasons for the library to have been burned. The Great Library of Knowledge housed a lot of knowledge regarding the feywild and its inhabitants, making it a prime target for those with a hatred towards the fey. They may also be allowed to train with or adopt the leader of the town's defenses, Urea Lightfeather, into their party for help defeating the attacking group.

The most helpful person (for information about the town and reasons for its destruction) will come from the leader's advisor, a fennec fox Tabaxi named Luck Foot. He has lived for many years and has studied its history extensively, as well as the history of its inhabitants, extensively. He also has geographical knowledge regarding the feywild that he may be willing to share with the party. They would be able to get maps, general directions, and rumors about the area from him.

The party may choose to shop at the local stores for goods before heading off to start their journey. While they may choose to follow and track those that burned down the library, it is not a necessity to do so. They can choose instead to visit various landmarks surrounding the town instead to try and gather more information or complete sidequests.

Components

Goals

Discover where the gang is headed

Help cure the injured townsfolk

Gather useful information from the townsfolk

Speak with the leaders of the town

Shop at the local stores

Set up a base of operations

Discover the reason behind the burning of the library

Hooks

Speaking with injured townsfolk who were near the initial burning location

Speaking with the leaders of the town to gather information about the geography of the area

Speaking with various shop owners to gain information about various magical items and other objects of interest

Speaking with each other to determine what other party members may know/do not know/motivations for being in the feywild

Stakes

Unnecessary death of injured townsfolk

Appearing guilty to leaders in the town/townsfolk

Failing to properly prepare before embarking on a dangerous quest

Moral Quandaries

Was the burning of the library the true goal of the gang?

Why was the library burned down?

If the library was the reason for the attack, is it worth it to go after the gang over one simple building?

Should the party waste time helping the injured when other townsfolk can take care of it themselves?

Is it really necessary to talk to the governing parties in the town?

Cruel Tricks

Some casualties will occur regardless of the party's intervention

The library will not be saved, though some books may be salvagable

Relations

Protagonists

Alvora Ebonest, owlin resident of the town's library

Raeli Asterisk, local harengon outcast

Autumn Grace, traveling fairy who wandered into the situation

Alanis Valdi, royal within the feywild who wandered out of her homeland to explore

Mithtari Zethis, traveling tiefling ranger searching for a cure to a dangerous ailment in her own town

Selene Rune, aasimar sorcerer who was gathering new knowledge when stumbling across the incident in question

Hise Nirakes, a sailor local to the area who returned during the incident in question

Allies

Cloud Spark, leader of the town (Wolf Tabaxi)

Luck Foot, the advisor to Cloud Spark (Fennec Fox Tabaxi)

Neutrals/Bystanders

Erla Meldon, an injured inhabitant of Dawnwick who was close to the group when the incident occurred and may hold valuable information for the party.

Urea Lightfeather, general of the town's defenses (Gold Hawk Aarokocra)

Adversaries

3 goblins

1 orc

1 hag named Marcella Marshback, leader of the group

Backdrops

Threats

The raging fire within the town

The group of hostile entities that attempted to burn down the library

The townsfolk turning on members of the party if they act suspiciously

Encounters

Combat/engagement with the fire

Combat/engagement with the attacking party either in or outside of Dawnwick

Meeting/introduction to each other

Meeting/introduction with townsfolk/governing parties

Planning on the tracking and stopping of the attacking party

Negotiation with the attacking party

Negotiation with injured townsfolk

Discussion/interction with townsfolk/governing parties

Travel/exploration of Dawnwick and the Feywild

Investigation of the library

Pursuit of the offending party

Survival in the Feywild

Enigma of why the library was set on fire


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