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Virtuous Bagatelles

Cantrip Oratorios

Abjuration

Deep Magic Volume 1

Bless the Dead

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Instant
Damage/Effect: Protection
You grant a blessing to one deceased creature, enabling it to cross over to the realm of the dead in peace. A creature that benefits from bless the dead can’t become undead. The spell has no effect on living creatures or the undead.
Available for: Cleric, Druid, Warlock

Deep Magic Volume 2 (p.153)

Claw Guard

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: Verbal
Duration: 1 minute
Damage/Effect: Ward
You ward a creature you touch against attacks. A pair of raking beastly claws appears on the target as a tattoo, embroidery, painted symbol, or similar decorative embellishment for the duration. The next time the target is hit with a melee attack by an attacker within 5 feet of it before this spell ends, the attacker takes 1d8 slashing damage as the claws rise up and slash at the attacker. The claws then disappear and the spell ends.    This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Iron Hand

0-level (Cantrip) Abjuration

Casting Time: 1 bonus action
Range/Area: Self
Components: Verbal, Somatic
Duration: Concentration, 1 hour
Damage/Effect: Protection
Iron hand is a common spell among metalsmiths and other crafters who work with heat. When you use this spell, one of your arms becomes immune to fire damage, allowing you to grasp red-hot metal, scoop up molten glass with your fingers, or reach deep into a roaring fire to pick up an object. In addition, if you take the Dodge action while you’re protected by iron hand, you have resistance to fire damage until the start of your next turn.
Available for: Bard, Cleric, Druid

Deep Magic Volume 2 (p.205)

Panacea

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: 1 round
Damage/Effect: Buff
You touch a creature suffering from exhaustion or a poison or disease. Until the start of your next turn, the effects of the exhaustion, poison, or disease are suppressed. This spell doesn’t cure the exhaustion, poison, or disease, but it temporarily halts the effects. For example, panacea wouldn’t prevent a poison from continuing to deal damage each round, but it would temporarily pause a reduction to an ability score caused by that poison. After a creature has benefited from this spell for 1 minute (10 rounds), it can’t be affected by this spell again until it finishes a long rest.
Available for: Cleric, Druid

SRD

Resistance

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: a miniature cloak
Duration: Concentration, 1 minute
Damage/Effect: Buff
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Available for: Cleric, Druid, Artificer

Deep Magic Volume 2 (p.218)

Shackle

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Material
Materials: a chain link
Duration: 1 round
Attack/Save: STR Save
Damage/Effect: Control
You magically tether a Large or smaller creature you can see within range to the ground. The target must succeed on a Strength saving throw or be magically bound to a point of your choice within 5 feet of it until the start of your next turn. While magically bound, the target can’t move more than 5 feet away from that point.    If the target is an Undead, it has disadvantage on the saving throw and takes radiant damage equal to your spellcasting ability modifier.
Available for: Cleric

Conjuration

Deep Magic Volume 2 (p.143)

Biting Armor

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 60ft.
Components: Somatic
Duration: Instant
Attack/Save: Ranged Spell Attack
Damage/Effect: Piercing
You channel the never-ending hunger of a god of gluttony into one piece of nonmagical clothing or armor you can see within range, causing a fanged mouth to temporarily appear on it and bite its wearer. A creature in physical contact with the clothing or armor must succeed on a Dexterity saving throw or take 1d6 piercing damage and have disadvantage on the next ability check or weapon attack roll it makes before the end of its next turn.    This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Cleric, Druid

Deep Magic Volume 2 (p.227)

Storm Mote

0-level (Cantrip) Conjuration

Casting Time: 1 bonus action
Range/Area: 30ft.
Components: Verbal
Duration: 1 minute
Damage/Effect: Control
You create a Tiny mote of stormy magic next to a creature you can see within range. The mote is immune to damage and can’t be attacked. The next time a target makes an attack roll against you, it has disadvantage on the attack as the mote by it sparks and thunders, distracting the target. That mote then disappears. You can have only one instance of this spell active at a time. If you cast it again while the previous spell is still active, that spell ends.    The spell creates one additional mote when you reach 5th level (two motes), 11th level (three motes), and 17th level (four motes). The motes can all hover by one target or each can hover by a different target, provided all targets are within range. When all motes have disappeared, the spell ends.
Available for: Cleric, Druid

Divination

Deep Magic Volume 2 (p.172)

Dream Glimpse

0-level (Cantrip) Divination

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal
Duration: Instant
Damage/Effect: Communication
You know the current goal or desire of a creature you can see within range. The target must have an Intelligence of 3 or greater. This spell reveals only the most pressing, important, or impactful goal or desire that is at the top of the mind of the target. It doesn’t reveal any hidden or secret goals or desires, and it doesn’t reveal goals or desires the target wouldn’t already be willing to share with someone it trusts. A creature affected by this spell knows you used magic to learn something about it, and, at the GM’s discretion, it might become hostile toward you or seek retribution against you in some way in the future.    Once a creature has failed this saving throw, you can’t target it with this spell again for 24 hours
Available for: Bard, Cleric, Sorcerer, Wizard

SRD

Guidance

0-level (Cantrip) Divination

Casting Time: 1 action
Range/Area: Rouch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Available for: Clearic, Druid, Artificer

Deep Magic Volume 2 (p.226)

Spy

0-level (Cantrip) Divination

Casting Time: 1 action
Range/Area: 5ft.
Components: Verbal
Duration: 1 minute
Damage/Effect: Communication
You create an inter-dimensional opening the size of a spyglass lens in a space you can see within range. A similar opening appears in a space within 120 feet of you that you have visited in the last hour. Any creature can look into either opening and see through the opposite opening as if the creature were in the opening’s space.
Available for: Bard, Cleric, Sorcerer, Wizard

Enchantment

Deep Magic Volume 1

Abhorrence

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: WIS Save
You temporarily make a creature within range less appealing to others. The target makes a Wisdom saving throw against your spell. On a successful save, the spell is ineffective. On a failed save, the next time the creature makes a Charisma check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Bewilderment

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: WIS Save
Damage/Effect: Control
You temporarily inhibit the cognitive ability of a creature within range. If the target makes a successful Wisdom saving throw, the spell is ineffective. On a failed save, the next time the creature makes an Intelligence check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Obtuse

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: WIS Save
Damage/Effect: Debuff
You temporarily cloud the mind of a creature within range, inhibiting its decision-making skills. If the target succeeds on a Wisdom saving throw, the spell is ineffective. On a failed save, the next time the creature makes a Wisdom check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Obojima: Tales from the Tall Grass

Resilient Friendship

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 5ft.
Components: Verbal
Duration: Instant
Damage/Effect: Buff
You magically assist a creature within range, granting it the benefits of the Help action. If the target you helped successfully accomplishes the task by the start of your next turn, you gain 1d4 temporary hit points, which last for 1 hour.   The number of temporary hit points you gain increases when you reach 5th level (1d6), 11th level (1d8), and 17th level (1d10).
Available for: Bard, Cleric, Druid

Evocation

Book of Ebon Tides

Bright Sparks

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Self
Components: Verbal, Material
Materials: flint and steel
Duration: 1 round
Damage/Effect: Illumination
Sparks fly from your fingers for a moment, generating bright blue light. This illuminates the region around you to a distance of 60 feet until the start of your next turn. Wisdom (Perception) checks have advantage to spot creatures hidden in shadows.
Available for: Bard, Cleric, Sorcerer, Wizard

Deep Magic Volume 1

Caustic Touch

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Instant
Attack/Save: Melee Spell Attack
Damage/Effect: Acid
Your hand sweats profusely and becomes coated in a film of caustic slime. Make a melee spell attack against a creature you touch. On a hit, the target takes 1d8 acid damage. If the target was concentrating on a spell, it has disadvantage on its Constitution saving throw to maintain concentration.    This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 2 (p.150)

Cecily's Stormshot

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 90ft.
Components: Verbal, Somatic
Duration: Instant
Attack/Save: Ranged Spell Attack
Damage/Effect: Lightning
You channel the primal energy of storms into your free hand or spellcasting focus before releasing an instantaneous blast of lightning at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 lightning damage. If the target is wearing armor or carrying a weapon made of metal, it instead takes 1d10 lightning damage.    This spell’s damage increases by one die when you reach 5th level (2d8 or 2d10), 11th level (3d8 or 3d10), and 17th level (4d8 and 4d10).
Available for: Cleric, Druid, Sorcerer

Deep Magic Volume 1

Hobble

0-level (Cantrip) Evocation

Casting Time: 1 bonus action
Range/Area: 30ft.
Components: Verbal, Somatic, Material
Materials: a broken rabbit's foot
Duration: Instant
Attack/Save: DEX Save
Damage/Effect: Debuff
You create an ethereal trap in the space of a creature you can see within range.The target must succeed on a Dexterity saving throw or its speed is halved until the end of its next turn.
Available for: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

SRD

Light

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Touch (20 ft. sphere)
Components: Verbal, Material
Materials: a firefly or phosphorescent moss
Duration: 1 hour
Attack/Save: DEX Save
Damage/Effect: Creation
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Available for: Bard, Cleric, Sorcerer, Wizard, Artificer

SRD

Sacred Flame

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 60 ft.
Components: Verbal, Somatic
Duration: Instant
Attack/Save: DEX Save
Damage/Effect: Radiant
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.   The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Cleric

XGtE

Word of Radiance

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 5ft.
Components: Verbal, Material
Materials: a holy symbol
Duration: Instant
Attack/Save: CON Save
Damage/Effect: Radiant
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.   The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Cleric

Illusion

Deep Magic Volume 2 (p.224)

Smolder

0-level (Cantrip) Illusion

Casting Time: 1 action
Range/Area: Self
Components: Verbal
Duration: 1 minute
Damage/Effect: Buff
You cover yourself in an illusion that makes you appear to be on fire. Small flames lick and flicker along your limbs and features. You have advantage on the next Charisma (Intimidation) check you make against a Beast or Humanoid before the spell ends. Once you have used this spell to give yourself advantage on a Charisma (Intimidation) check against a creature, you can’t use this spell in this way against that creature again until that creature finishes a long rest.
Available for: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Necromancy

Deep Magic Volume 1

Clumsiness

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: CON Save
Damage/Effect: Debuff
You temporarily make a creature within range less dexterous. If the target makes a successful Constitution saving throw, the spell is ineffective. On a failed save, the next time the creature makes a Dexterity check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Dark Maw

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: 1 round
Attack/Save: Melee Spell Attack
Damage/Effect: Necrotic
Thick, penumbral ichor drips from your shadow-stained mouth, filling your mouth with giant shadow fangs. Make a melee spell attack against the target. On a hit, the target takes 1d8 necrotic damage as your shadowy fangs sink into it. If you have a bite attack (such as from a racial trait or a spell like alter self), you can add your spellcasting ability modifier to the damage roll but not to your temporary hit points.    If you hit a humanoid target, you gain 1d4 temporary hit points until the start of your next turn.    This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Cleric, Sorcerer, Warlock, Wizard

Deep Magic Volume 1

Decay

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: a handful of ash
Duration: Instant
Attack/Save: Melee Spell Attack
Damage/Effect: Necrotic
Make a melee spell attack against a creature you touch. On a hit, the target takes 1d10 necrotic damage. If the target is a Tiny or Small nonmagical object that isn’t being worn or carried by a creature, it automatically takes maximum damage from the spell.    This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Available for: Cleric, Druid, Warlock, Wizard

Book of Ebon Tides

Drayfn's Bane of Excellence

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Attack/Save: CHA Save
A creature of your choice within range must make a Charisma saving throw. On a failed save, the next ability check, attack roll, or saving throw the target makes, within the duration, that results in a roll of 20 on a d20, fails to have any effect. The number of times this cantrip can turn a natural 20 into a failure increases by one when you reach 5th level (two natural 20s), 11th level (three natural 20s), and 17th level (four natural 20s).
Available for: Bard, Cleric, Sorcerer, Warlock, Wizard

Deep Magic Volume 1

Frailty

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: CON Save
Damage/Effect: Debuff
You temporarily inhibit the vital force of a creature within range. If the target makes a successful Constitution saving throw, the spell is ineffective. On a failed save, the next time the creature makes a Constitution check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Impotence

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: CON Save
Damage/Effect: Debuff
You temporarily weaken a creature within range. If the target makes a successful Constitution saving throw, the spell is ineffective. On a failed save, the next time the creature makes a Strength check before the spell ends, roll a d6 and subtract the result from the roll.The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Memento Mori

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 5ft.
Components: Verbal, Somatic
Duration: 1 round
Attack/Save: CHA Save
Damage/Effect: Control
You transform yourself into a horrifying vision of death, rotted and crawling with maggots, exuding the stench of the grave. Each creature within range that can see you must succeed on a Charisma saving throw or be stunned until the end of its next turn. A creature that succeeds on the saving throw is immune to further castings of this spell for 24 hours.
Available for: Cleric, Druid, Sorcerer, Warlock, Wizard

Basic Rules

Spare the Dying

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Instant
Damage/Effect: Healing
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Available for: Cleric, Artificer

XGtE

Toll the Dead

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal, Somatic
Duration: Instant
Attack/Save: WIS Save
Damage/Effect: Necrotic
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.   The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
Available for: Cleric, Warlock, Wizard

Deep Magic Volume 2 (p.238)

Wilting Breath

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic
Duration: 1 minute
Attack/Save: CHA Save
Damage/Effect: Poison
You cause the breath of one creature to become distractingly awful. The target must succeed on a Charisma saving throw or it takes 1d6 poison damage and has disadvantage on the next Charisma check it makes to influence another creature before the spell ends.    This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Bard, Cleric, Sorcerer, Wizard

Transmutation

Deep Magic Volume 1

Acumen

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: 1 minute
Damage/Effect: Buff
You touch a willing creature. Once before the spell ends, the target can roll a d6 and add the result to one Wisdom check of its choice. It can roll the die before or after making the check. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Allure

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
You touch a willing creature. Once before the spell ends, the target can roll a d6 and add the result to one Charisma check of its choice. It can roll the die before or after making the check. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Brawn Boost

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: 1 minute
Damage/Effect: Buff
You touch a willing creature. Once before the spell ends, the target can roll a d6 and add the result to one Strength check of its choice. It can roll the die before or after making the check. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 1

Encrypt/Decrypt

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Instant
Damage/Effect: Communication
By touching a page of written information, you can encode its contents. All creatures that try to read the information when its contents are encoded see the markings on the page as nothing but gibberish. The effect ends when either encrypt / decrypt or dispel magic is cast on the encoded writing, which turns it back into its normal state.
Available for: Bard, Cleric, Sorcerer, Warlock, Wizard

Deep Magic Volume 1

Exceptional Wit

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
You touch a willing creature. Once before the spell ends, the target can roll a d6 and add the result to one Intelligence check of its choice. It can roll the die before or after making the check.The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Book of Ebon Tides

Flowering

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 20ft.
Components: Verbal
Duration: Concentration, unlimited
Attack/Save: DEX Save
You call forth fragrant flowers from an inanimate object. If the object is held by an unwilling creature, that creature can make a Dexterity saving throw to negate the effect. If sustained for 1 minute, the flowers give forth a pleasing scent and may attract bees, hummingbirds, or other pollinators.
Available for: Cleric, Druid

Deep Magic Volume 1

Fortitude

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
You touch a willing creature. Once before the spell ends, the target can roll a d6 and add the result to one Constitution check of its choice. It can roll the die before or after making the check. The spell then ends.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Deep Magic Volume 2 (p.183)

Gnaw

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: a rat's tooth
Duration: Instant
Damage/Effect: Utility
You touch a piece of wood, rope, cloth, thatch, or other organic material, and a hole appears through it up to 3 inches long and 1 inch in diameter, circumscribed with tooth marks as if chewed by rodents or other vermin. You can see through this hole normally and use line-of-sight spell effects to the other side. This spell can be used to cut any rope or snap any branch up to 2 inches thick. It has no effect on metal or stone objects.
Available for: Cleric, Druid

SRD

Mending

0-level (Cantrip) Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: two lodestones
Duration: Instant
Damage/Effect: Utility
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard, Artificer

Deep Magic Volume 1

Nimbleness

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
You touch a willing subject. Once before the spell ends, the target can roll a d6 and add the result to one Dexterity check of its choice. It can roll the die before or after making the check.The spell then ends.
Available for: Bard, Cleric, Sorcerer, Wizard

Deep Magic Volume 1

Scribe

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Instant
Damage/Effect: Utility
This spell enables you to create a copy of a one-page written work by placing a blank piece of paper or parchment near the work that you are copying. All the writing, illustrations, and other elements in the original are reproduced in the new document, in your handwriting or drawing style. The new medium must be large enough to accommodate the original source. Any magical properties of the original aren’t reproduced, so you can’t use scribe to make copies of spell scrolls or magic books.
Available for: Bard, Cleric, Wizard

SRD

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 30 ft.
Components: Verbal
Duration: 1 minute
Damage/Effect: Control
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Available for: Cleric

Deep Magic Volume 2 (p.239)

Word of Unmaking

0-level (Cantrip) Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: a chisel
Duration: Instant
Damage/Effect: Utility
This spell destroys one Tiny, nonmagical object you touch, such as a key, a dagger, or a tankard. The object must weigh less than 2 pounds and be no larger than 1 foot in any dimension. If the object you touch is a container, the contents within it spill out as the container dissolves. This spell has no effect on objects made at least partially of mithral or adamantine, and it has no effect on an object held, worn, or carried by another creature.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

Specialized

Angelic Magic

Deep Magic Volume 1

Benediction

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Protection
You call down a blessing in the name of an angel of protection. A creature you can see within range shimmers with a faint white light. The next time the creature takes damage, it rolls a d4 and reduces the damage by the result. The spell then ends.
Available for: Cleric, Wizard with Angelic Specialization

Clockwork Magic

Deep Magic Volume 1

Clockwork Bolt

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal, Somatic, Material
Materials: an arrow or crossbow bolt
Duration: 1 round
Damage/Effect: Buff
You imbue an arrow or crossbow bolt with clockwork magic just as you fire it at your target; spinning blades materialize on the missile after it strikes to further mutilate your enemy. As part of the action used to cast this spell, you make a ranged weapon attack with a bow or a crossbow against one creature within range. If the attack hits, the missile embeds in the target. Unless the target (or an ally of it within 5 feet) uses an action to remove the projectile (which deals no additional damage), the target takes an additional 1d8 slashing damage at the end of its next turn from spinning blades that briefly sprout from the missile’s shaft. Afterward, the projectile reverts to normal.    This spell deals more damage when you reach higher levels. At 5th level, the ranged attack deals an extra 1d8 slashing damage to the target, and the target takes an additional 1d8 slashing damage (2d8 total) if the embedded ammunition isn’t removed. Both damage amounts increase by 1d8 again at 11th level and at 17th level.
Available for: Bard, Cleric, Wizard with Clockwork Specialization

Deep Magic Volume 1

Fist of Iron

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Self
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
You transform your naked hand into iron. Your unarmed attacks deal 1d6 bludgeoning damage and are considered magical.
Available for: Cleric, Sorcerer, Warlock, Wizard with Clockwork Specialization

Dark Magic

Deep Magic Volume 1

Hand of Doom

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Instant
Attack/Save: CON Save
Damage/Effect: Necrotic
Your outstretched hand glows with sinister power that hastens the demise of a creature you touch. Make a melee spell attack against the creature. On a hit, the target takes 1d4 necrotic damage and must make a successful Constitution saving throw or become poisoned until the end of your next turn. If the target was already poisoned when you hit it with hand of doom, it takes 1d12 poison damage instead of 1d4 necrotic damage on a failed save.    This spell’s damage increases by one die at 5th level (2d4 necrotic or 2d12 poison), 11th level (3d4 or 3d12), and 17th level (4d4 or 4d12).
Available for: Cleric, Warlock, Wizard with Dark Specialization

Temporal Magic

Deep Magic Volume 1

Quicken

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
You touch one willing creature. Once before the duration of the spell expires, the target can roll a d4 and add the number rolled to an initiative roll or Dexterity saving throw it has just made. The spell then ends.
Available for: Bard, Cleric, Sorcerer, Wizard with Temporal Specialization
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By School

Abjuration
Conjuration
Divination
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Evocation
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Angelic Magic
Clockwork Magic
Dark Magic
Temporal Magic

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