Sanctified Etudes
6th Order Oratorios
Abjuration
Deep Magic Volume 1
Ally Aegis
6-level Abjuration
SRD
Forbiddance
6-level Abjuration
Ritual - does not require spell slot, takes 10 minutes longerConjuration
Deep Magic Volume 2 (p.164)
Dimensional Rending
6-level Conjuration
Deep Magic Volume 2 (p.174)
Een's Armor of Glass
6-level Conjuration
SRD
Heroe's Feast
6-level Conjuration
Deep Magic Volume 2 (p.192)
Kindness of Angels
6-level Conjuration
Deep Magic Volume 2 (p.201)
Monsoon
6-level Conjuration
Deep Magic Volume 2 (p.206)
Part Clouds
6-level Conjuration
SRD
Planar Ally
6-level Conjuration
Deep Magic Volume 2 (p.230)
Thresh the Battlefield
6-level Conjuration
SRD
Word of Recall
6-level Conjuration
Divination
SRD
Find the Path
6-level Divination
SRD
True Seeing
6-level Divination
Enchantment
Deep Magic Volume 1
Heavenly Crown
6-level Enchantment
Evocation
SRD
Blade Barrier
6-level Evocation
Deep Magic Volume 2 (p.145)
Bombard
6-level Evocation
Deep Magic Volume 1
Fault Line
6-level Evocation
SRD
Heal
6-level Evocation
Deep Magic Volume 1
Smiting Arrow
6-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerNecromancy
Deep Magic Volume 1
Animate Greater Undead
6-level Necromancy
SRD
Create Undead
6-level Necromancy
Deep Magic Volume 1
Extract Knowledge
6-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerBook of Ebon Tides
Grim Harvest
6-level Necromancy
- Clumsiness. Your target’s speed is halved for 1 minute, and it has disadvantage on Dexterity ability checks and saving throws. At the end of each of its turns, it can make a Constitution saving throw. If it succeeds, the effect ends.
- Fatiguing. Your target must make a Constitution saving throw, gaining 1d4 levels of exhaustion on a failed save or 1 level of exhaustion on a successful one.
- Vampiric. You recover a number of hit points equal to half the damage you dealt. If you dealt damage to multiple creatures, you recover half the amount of damage you dealt to one of the targets.
- Weakness. The target deals the minimum possible damage on melee attacks, if it hits, for 1 minute. At the end of each of its turns, it can make a Constitution saving throw. If it succeeds, the effect ends.
- Withering. You deal an extra 4 dice of damage of the same type as the damage dice of the spell and all damage dealt by your spell becomes necrotic damage.
SRD
Harm
6-level Necromancy
Deep Magic Volume 2 (p.207)
Plague Hysteria
6-level Necromancy
d10 | Disease | Description |
---|---|---|
1 | Blinding Sickness | Pain grips the creature's mind, and its eyes turn milky white. |
2 | Cackle Fever | This disease targets humanoids, though gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname the shrieks. |
3 | Filth Fever | A raging fever sweeps through the creature's body, making it feel weak. |
4 | Flesh Rot | The creature's flesh visibly decays. |
5 | Mindfire | The creature's mind becomes feverish. |
6 | Rotten Pox | The creature feels exhausted, as if suffering from one level of exhaustion and develops oozing black sores all over its body. |
7 | Seizure | The creature is overcome with shaking. |
8 | Sewer Plague | The creature feels exhausted, as if suffering from one level of exhaustion, struggling with fatigue and painful cramps. |
9 | Sight Rot | The creature suffers with bleeding from the eyes and seems to gradually lose its sight, with its vision becoming blurry toward the end of the first 24 hours. |
10 | Slimy Doom | The creature begins to bleed uncontrollably. |
Deep Magic Volume 1
Raise Elder
6-level Necromancy
Deep Magic Volume 1
Raise Questing Dead
6-level Necromancy
Deep Magic Volume 1
Tolling Doom
6-level Necromancy
Deep Magic Volume 2 (p.237)
Wave of Putrefaction
6-level Necromancy
Transmutation
Deep Magic Volume 1
Aspect of the Firebird
6-level Transmutation
Deep Magic Volume 1
Firewalk
6-level Transmutation
Specialized
Angelic Magic
Deep Magic Volume 1
Celestial Fanfare
6-level Evocation
Dark Magic
Deep Magic Volume 1
Investiture of Blight
6-level Transmutation
- You have immunity to necrotic damage and resistance to poison damage.
- Creatures that miss on melee attacks against you become frightened of you until the end of their next turn.
- You can use an action to direct the ghostly spirits to assail a creature you can see within 15 feet of you. The target must make a successful Constitution saving throw or take 2d10 necrotic damage and gain one level of exhaustion.
Elven Ritual Magic
Deep Magic Volume 1
Encroaching Shadows
6-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerIllumination Magic
Deep Magic Volume 1
Burning Radiance
6-level Evocation
Temporal Magic
Deep Magic Volume 1
Time Loop
6-level Transmutation
Divine Oratorios
Revelatory Paean
Odes A-Z- Ally Aegis
- Animate Greater Undead
- Aspect of the Firebird
- Blade Barrier
- Bombard
- Create Undead
- Dimensional Rending
- Een's Armor of Glass
- Extract Knowledge
- Fault Line
- Find the Path
- Firewalk
- Forbiddance
- Grim Harvest
- Harm
- Heal
- Heavenly Crown
- Heroes' Feast
- Kindness of Angels
- Monsoon
- Part Clouds
- Plague Hysteria
- Planar Ally
- Raise Elder
- Raise Questing Dead
- Smiting Arrow
- Thresh the Battlefield
- Tolling Doom
- True Seeing
- Wave of Putrefaction
- Word of Recall
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Necromancy
Transmutation
Specialized
Angelic MagicDark Magic
Elven Ritual Magic
Illumination Magic
Temporal Magic
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