The Tempest
(4) Tempestual Telluric Charms
Abjuration
Deep Magic Volume 2 (p.141)
Bark Bulwark
4-level Abjuration
SRD
Freedom of Movement
4-level Abjuration
SRD
Stoneskin
4-level Abjuration
Conjuration
SRD
Conjure Woodland Beings
4-level Conjuration
- One fey creature of challenge rating 2 or lower
- Two fey creatures of challenge rating 1 or lower
- Four fey creatures of challenge rating 1/2 or lower
- Eight fey creatures of challenge rating 1/4 or lower
CR | Sample Woodland Creatures |
---|---|
1/4 | |
1/2 | |
1 | |
2 |
PHB
Grasping Vine
4-level Conjuration
Deep Magic Volume 1
Hunting Stand
4-level Conjuration
Deep Magic Volume 1
Storm of Wings
4-level Conjuration
- Bats. The creature takes 4d6 necrotic damage, and its speed is halved while within the storm as the bats cling to it and drain its blood.
- Birds. The creature takes 4d6 slashing damage, and it has disadvantage on attack rolls while within the storm as the birds fly in the way of the creature’s attacks.
- Insects. The creature takes 4d6 poison damage, and it must make a Constitution saving throw each time it casts a spell while within the storm. On a failed save, the creature fails to cast the spell, losing the action but not the spell slot.
Deep Magic Volume 1
Sudden Stampede
4-level Conjuration
Tasha's Cauldron of Everything
Summon Elemental
4-level Conjuration
Tasha's Cauldron of Everything
Elemental Spirit CR: PB
STR
18 +4
DEX
15 +2
CON
17 +3
INT
4 -3
WIS
10 +0
CHA
16 +3
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down). Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).
Divination
Deep Magic Volume 1
By the Light of the Watchful Moon
4-level Divination
SRD
Locate Creature
4-level Divination
Enchantment
Deep Magic Volume 1
Harry
4-level Enchantment
Evocation
Obojima: Tales from the Tall Grass
Storm Stallion
4-level Evocation
Transmutation
XGtE
Guardian of Nature
4-level Transmutation
- Your walking speed increases by 10 feet.
- You gain darkvision with a range of 120 feet.
- You make Strength-based attack rolls with advantage.
- Your melee weapon attacks deal an extra 1d6 force damage on a hit.
- You gain 10 temporary hit points.
- You make Constitution saving throws with advantage.
- ou make Dexterity- and Wisdom-based attack rolls with advantage.
- While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Deep Magic Volume 2 (p.186)
Harfang's Hoarfrost
4-level Transmutation
Deep Magic Volume 1
Heart-Seeking Arrow
4-level Transmutation
Deep Magic Volume 1
Looping Trail
4-level Transmutation
Specialized
Blood Magic
Deep Magic Volume 1
Blood Spoor
4-level Divination
Dragon Magic
Deep Magic Volume 1
Raid the Lair
4-level Abjuration
- Attack rolls resulting directly from lair actions are made with disadvantage.
- Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.
- Lair actions occur on an initiative count 10 lower than normal.
Deep Magic Volume 1
Scale Rot
4-level Necromancy
Labyrinth Magic
Deep Magic Volume 1
Labyrinth Mastery
4-level Divination
Temporal Magic
Deep Magic Volume 1
Scry Ambush
4-level Divination
Guide
Telluric Charms
Mesmers A-ZBy School
AbjurationConjuration
Divination
Enchantment
Evocation
Transmutation
Specialized
Blood MagicDragon Magic
Labyrinth Magic
Temporal Magic
Comments