The Firmament
(5) Celestial Telluric Charms
Abjuration
Deep Magic Volume 2 (p.162)
Death's Retribution
5-level Abjuration
Deep Magic Volume 1
Fey Crown
5-level Abjuration
Tal'Dorei Campaign Setting Reborn
Freedom of the Winds
5-level Abjuration
Conjuration
Deep Magic Volume 1
Conjure Fey Hound
5-level Conjuration
PHB
Conjure Volley
5-level Conjuration
XGtE
Steel Wind Strike
5-level Conjuration
Obojima: Tales from the Tall Grass
Submerge
5-level Conjuration
Obojima: Tales from the Tall Grass
Summon Jack-O'-Lantern
5-level Conjuration
SRD
Tree Stride
5-level Conjuration
Divination
SRD
Commune with Nature
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longer- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- buildings
Deep Magic Volume 1
See Beyond
5-level Divination
Enchantment
Deep Magic Volume 1
Harrying Hounds
5-level Enchantment
Book of Ebon Tides
Lost and Wandering
5-level Enchantment
Evocation
XGtE
Wrath of Nature
5-level Evocation
Transmutation
Deep Magic Volume 2 (p.153)
Chrysalis
5-level Transmutation
Deep Magic Volume 1
Killing Fields
5-level Transmutation
- Pack Hunters. A helped creature has advantage on attack rolls against a hindered creature if at least one helped ally is within 5 feet of the hindered creature and the helped ally isn’t incapacitated.
- Slaying. Once per turn, when a helped creature hits with any weapon, the weapon deals an extra 1d6 damage of the same type dealt by its weapon to a hindered creature.
- Tracking. A helped creature has advantage on Wisdom (Survival) and Dexterity (Stealth) checks against a hindered creature.
Deep Magic Volume 1
Primal Infusion
5-level Transmutation
- You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated.
- Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
- You gain a +2 bonus to AC.
- You have proficiency on Constitution saving throws.
Deep Magic Volume 1
Sun's Bounty
5-level Transmutation
PHB
Swift Quiver
5-level Transmutation
Guide
Telluric Charms
Mesmers A-ZBy School
AbjurationConjuration
Divination
Enchantment
Evocation
Transmutation
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