"Better not drink that boy, unless you want yer skin to not be a part of yer body anymore."
Potions are the alchemical wonders of Everwealth, liquid manifestations of magick and science that promise everything from healing to destruction. Each brew is a testament to the ingenuity, or recklessness, of its maker, with recipes ranging from simple herbal remedies to volatile concoctions infused with arcane energy. Healing Potions are among the most coveted, capable of mending wounds and staving off death, though their potency often depends on the skill of the brewer and the rarity of the ingredients. Beyond healing, potions can grant temporary enhancements, speed, strength, or heightened senses, but these boons come at a price, as poorly mixed elixirs can leave drinkers with debilitating side effects or worse. In a land shaped by scarcity, the ingredients needed for potent potions are as prized as gold, with traders risking their lives to gather rare herbs, monster ichor, or magickal crystals from the frontier lands. The most sought-after potions are relics of The Lost Ages, their recipes lost to time, and their effects unmatched by modern brews. However, these ancient elixirs are not without danger, as their expiration can transform their benefits into deadly toxins. For every effective potion, there is a counterfeit or failed experiment, sold by charlatans to desperate folk who gamble on the promise of relief. Despite the risks, potions remain an integral part of life in Everwealth, serving as both lifelines and weapons. From humble tinctures brewed over a village hearth to deadly poisons mixed in shadowy corners, potions embody the precarious balance of ingenuity and survival. In a world as unforgiving as Everwealth, a single vial can mean the difference between triumph and tragedy.