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Oreveine

  Enemies:

Revoni Hitman CR: 3

Medium to Medium humanoid, lawful evil
Armor Class: 15
Hit Points: 56
Speed: 30 ft , climb: 15 ft

STR

16 +3

DEX

14 +2

CON

14 +2

INT

12 +1

WIS

11 +0

CHA

10 +0

Skills: Athletics +5, Perception +2
Senses: Passive Perception 12
Languages: Common, Elvish,
Challenge Rating: 3
Proficiency Bonus: +2

Assassinate: During its first turn, the Revoni Hitman has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Revoni Hitman scores against a surprised creature is a critical hit.

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.   Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Pistol. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Bonus Actions

Cheap Trick 1x per day: After making a successful melee attack, the hitman may attach a bomb to the target. The target, and creatures within 10 feet of it must make a DC 13 DEX save, or take 2d8 fire damage, taking half as much on a successful save.

Revoni Brute CR: 4

Medium to Medium ,
Armor Class: 15
Hit Points: 72
Speed: 30 ft , swim: 10 ft , climb: 15 ft

STR

20 +5

DEX

13 +1

CON

14 +2

INT

6 -2

WIS

10 +0

CHA

8 -1

Saving Throws: Str +7, Con +2
Skills: Athetics +7, Perception +2
Challenge Rating: 4
Proficiency Bonus: +2

Grappler. The Revoni Brute has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack. The veteran makes two brass knuckles attacks. If it has a shortsword drawn, it can also make a shortsword attack.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Pistol. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.   Brass Knuckles. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Bonus Actions

Stunning Strike. After hitting a target with a melee attack, the hitman may expend a bonus action to strike again. On a hit, the target must make a DC: 14 CON save, or become stunned until the end of their next turn. (1x per day)

Aerian District:

     
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The Vigilant Rest (Guardhouse):

The volunteer guard force's headquarters. A humble building with peeling paint but filled with hardworking officers.    

Aetherlight Hospital:

A clean but overworked hospital that provides care for the district's residents. NPCs: Dr. Ellan Volis, a compassionate healer struggling with lack of supplies due to recent thefts from their storage. Plot Hook: Someone has been stealing medical supplies. The players are asked to find out who—and why.      

East Docks

 
 

Rusty Anchor (Sailor Bar):

A lively tavern known for its violent patrons and dangerous bets. Sailors from all over gather here to drink and trade stories. Plot Hook: A fight breaks out during the players' visit, and they must either break it up or take sides. NPCS: Some guys   Warehouse: Where Thalar fucked it. The butchers live here, street rats. There is a harbor, with underwater gates that lift to stop entry.  

Agmenian District:

 
Rundown homes dirty streets.

Pony Inn:

A run-down inn frequented by sailors and travelers. Despite its shabby appearance, the inn is a hub of information. NPCs: Suki, Frab Frab is telling stories, which attracts a crowd whenever he does.     Lower class, home to sailors, and such. More violent crime happens here, and the volunteer guard force is often overwhelmed. Possible NPCS: Suki, Pony Inn    

Silver Forge:

 
"The sounds of metal striking metal ring through this part of the city. A forge is lit at every corner. Sitting just outside of

The Glimmering Anvil (Forge):

A high-end blacksmith shop specializing in jewelry and ornate weapons. It is run by a family of dwarves known for their craftsmanship. NPCs: Dorn Silverbeard (Dwarf), the master smith who takes great pride in his work. He's secretly forging illegal magical items. Plot Hook: Dorn offers the players a custom job if they can retrieve a rare gem stolen by a rival smith.  

Mithril Market:

A bustling outdoor market where dwarves sell their finest goods. Rare metals and gemstones are traded here. Plot Hook: The players need to investigate a series of thefts from the market—goods disappearing without a trace.    

Citadel:

   
"You've arrived at the Citadel, an imposing statue looms over the neon street leading up to it. Behind it is an immense wall, containing a fortress.
The citadel is where the high society party is happening. Vulthrax can appear here when Nailo reveals himself. Elarich's parents are also here. Elarich's parents aren't evil. They started the project as an energy project, which then was co-opted by the Winterkeep government.      

GoldBank:

 
"Sloped roofs and intricate
    The upper class district, home to casinos and debauchery. White collar crime, thugs patrol the streets. Buildings:  

Lowway:

 
A far cry from the neon that dominates most of the city, this district is 
    The coven has a branch here.    

Bone Market:

 
"A rancid smell lingers on the air here. You pass by many shady characters as you walk through a series of interconnected stonebrick alleyways. A few boarded up windows line the streets, as well as bags full of garbage. You walk down multiple flights of stairs, the stench of the air growing with each passing moment. Eventually, you find yourself in an underground market, filles with "
    The Bone market is the perfect place to gather info, rumors, or illicit substances. Possible NPCS here: Moonblade, Buildings/areas: The market, the hideout. The Darklight Ring is here, calling out to Elarich.  

Eastern Oldchurch:

 
"A mixture of gothic architecture and garish neon defines this district. Several churches line the street, with loudmouthed men shouting competing messages about religion.
  Religious refugees live here. NPCS: Gaiastriel Oakthorne (ancient elf that is a trendhopper, jumping to new religious trends to capitalize on their novelty.) Buildings: The church of novinity, worshipping the new gods. Alice is here.    

Noon Docks:

 
"The smell of the salty sea air stings your nose, as you make your way to 
NPCS:  

New Horn:

 
 

The Iron Hollow:

Grim. This is where miners get paid and recieve assignments.

Assets

Oreveine has a GDP of approximately one and a half million gold.

History

Founded in 1085, Oreveine was originally a trade center for the explorers on the frontier, its harbors were friendly to all. Additionally, they experienced a mining boom, due to the discovery of a prehistoric meteor outside of the city bounds. Their inclusion in the ilithid conflict helped turn the tide of war.   In the year 1287, Narayan Revoni, the queen at the time, became ill, and needed to put her plans for the future in place. Her oldest her son, Kento, was set to take the throne, but Narayan found out about his illegal activites, and decided to give the throne to her daughter instead. This angered Kento, who felt the throne was his birthright. He orchestrated a cleanse of the Oreveine government, which took place on the 17th of Agmeus, 1287 over the course of about 4 hours. This cleanse consisted of mercenaries and bandits paid off by Kento infiltrating government housing and brutally murdering about 120 government officials. Kento himself killed his sister. He then transformed the city into a den of sin and debauchery.

Demography and Population

A population of 7 million.  Demographics: Humans: 56.3% (~3.9 Million) Dwarves: 12.6% (~882,000) Elves/Half-Elves: 9.5% (~665,000) Tieflings: 8.7% (~609,000) Halflings/Gnomes: 4.7% (~329,000) Orcs/Half-Orcs: 2.3% (~161,000) Dragonborn/Kobolds: 1.5% (~105,000) Other: 4.4% (~308,000)

Military

The Revoni family has their own fighting force in the form of thugs and various hitmen.  The people of Oreveine have assembled a volunteer guard force, which is approximately 50,000 strong.

Technological Level

Guns are widespread.

Religion

Religion isn't widely practiced in most parts of Oreveine, but the largest organized religious group is Novinites, those who worship the new gods. Focused mainly in Eastern Oldchurch.

Foreign Relations

Allies: Shintagoran , Duratri, Hasari, Verity Enemies: Coven of Blood, The United Ereanor Council

Agriculture & Industry

Due to the rocky terrain of Eldoria, only a select few crops can grow here. Among them are potatoes, tomatoes, peppers, and greens. There are a few terrace farms and greenhouses on the city outskirts.

Trade & Transport

Most

Education

Education is of varying quality, depending on the neighborhood and social class. There are a few well run public schools in the Aerian district, and a few dilapidated schools in the Agmenian district. Private schools are the only ones active in Goldbank, they offer the highest level of education.

Infrastructure

Public parks, bridges, elaborate sewage system.  Toll roads between the east and west sides of the city, run by Revonis.  Most hospitals are private, residing in Goldbank. The only publicly funded hospital is on the edge of the Lowway. There are volunteer hospitals all throughout the Agmenian district.  There are walls separating Goldbank from the surrounding districts.
Type
Geopolitical, City-state
Training Level
Professional
Veterancy Level
Experienced
Head of State
Head of Government
Government System
Oligarchy
Power Structure
Client state / puppet state
Economic System
Market economy
Gazetteer
The Citadel Bone Market: 50/50
Currency
GP
Major Exports
Drugs:  Food: Fish,  Resources: Weapons, jewlery, armor
Major Imports
Drugs: Dragon spice, Elven moongrass, Dwarven Striker, Nectar, crack. Food: Grains, processed foods, fruits, veggies. Technology: Cars, ships
Legislative Body
The Revonis appoint trusted individuals to become bureaucrats. They "interpret" the Oreveine constitution, and write laws according to the desire of the family.
Judicial Body
There are two separate judicial bodies, the civil court and the Revoni court. The civil court is for criminals whose crime did not directly affect the Revonis. This court is somewhat fair. Meanwhile, the Revoni court is for those who have committed an offense against the family. The judges are hired by the Revonis to oversee these cases. No trial in the Revoni court is a fair one. It is usually difficult to tell the difference until the trial has begun.
Executive Body
An "elected" mayor makes public appearances, and thats it.

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