Priest
A cleric skilled in the art of weaving divine essence into powerful spells and miracles.
Ability Score Increase:
Level 1: +1 Magic +1 Intellect Level 4: +2 Magic +2 Intellect Level 7: +3 Magic +2 Intellect Level 10: +5 Magic +2 Intellect +2 Foresight +1 RhetoricClass Level Abilities
Level 1
Active Abilities
Conditional Abilities
Abrasion to Technology: When attempting to use a technological anomaly, a Priest receives a -25 to the roll. The Priest gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield.Passive Abilities
Devotion to the Divines: All religious classes gain a bonus from their chosen deity from the List of Religions or one of its corresponding holy domains. When you first gain this feature from a class select either a deity's bonus or a domain bonus from the Religious Domains. Erudite: A Priest is well versed in the teachings of his faith. He gains a +25 (Deity's Pantheon). Priests have also been taught many times of the stories and history of their faith. He gains a +25 Religious History. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. High Starting Mana Pool: Gain 70 mana. If a character already has Low Starting Mana Pool gain 40 mana instead. Teachings of Magic: A Priest gains five spells and a spellbook addition. This addition may be in the back end of their religious scripture, or in a separate book, at the player’s choice. If multiclassing and the player has any levels in Seer, the player instead gains +3 spells and uses the same spellbook as before.Level 2
Active Abilities
Conditional Abilities
Passive Abilities
Blessings of Magical Knowledge I: A Priest gains two new spells. Conduit of Religious Magic: A Priest is blessed by their deity to cast radiant spells in their name. Spells that deal only Holy damage have their mana cost divided by the Priest’s level. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana. Religious Spell Empowerment: A Priest may choose one spell to either be affected by Conduit of Religious Magic, change any number of its damage points to Holy or add an effect to damage that deals Holy damage equal to Priest level. Once this effect has been chosen it cannot be changed.Level 3
Active Abilities
Conditional Abilities
Religious Scholar: A Priest’s continued knowledge expands and contains a vast amount of information. Pick one Knowledge skill in addition to Religious History and (Deity's Pantheon). When making checks with these skills, roll twice and take the lower value.Passive Abilities
Blessings of Magical Knowledge II: A Priest gains two new spells. Conduit of Religious Magic II: A Priest is blessed by their deity to cast radiant spells in their name. Spells that increase skills with Religion in the name have their Faith cost divided by the Priest’s level. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.Level 4
Active Abilities
Conditional Abilities
Passive Abilities
Blessings of Magical Knowledge III: A Priest gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana. Religious Spell Empowerment II: A Priest may choose one additional spell to either be affected by Conduit of Religious Magic, change any number of its damage points to Holy or add an effect to damage that deals Holy damage equal to Priest level. Once this effect has been chosen it cannot be changed.Level 5
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana. Greater Teachings of Magic: A Priest gains five new spells. Masterful Scholarship: Study and devotion to the teachings of your faith have increased your knowledge. Gain a +25 in any two specific skills under Knowledge.Level 6
Active Abilities
Conditional Abilities
Passive Abilities
Blessings of Magical Knowledge IV: A Priest gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana. Religious Spell Empowerment III: A Priest may choose one additional spell to either be affected by Conduit of Religious Magic, change any number of its damage points to Holy or add an effect to damage that deals Holy damage equal to Priest level. Once this effect has been chosen it cannot be changed.Level 7
Active Abilities
Conditional Abilities
Passive Abilities
Blessings of Magical Knowledge V: A Priest gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.Level 8
Active Abilities
Conditional Abilities
Passive Abilities
Blessings of Magical Knowledge VI: A Priest gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana. Religious Spell Empowerment IV: A Priest may choose one additional spell to either be affected by Conduit of Religious Magic, change any number of its damage points to Holy or add an effect to damage that deals Holy damage equal to Priest level. Once this effect has been chosen it cannot be changed.Level 9
Active Abilities
Conditional Abilities
Passive Abilities
Blessings of Magical Knowledge VII: A Priest gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.Level 10
Active Abilities
Conditional Abilities
Passive Abilities
Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana. Mastership of Magic: A Priest gains ten new spells. Religious Master Mana Pool: A Priest gains 250 Mana. Religious Spell Empowerment V: A Priest may choose one additional spell to either be affected by Conduit of Religious Magic, change any number of its damage points to Holy or add an effect to damage that deals Holy damage equal to Priest level. Once this effect has been chosen it cannot be changed.
Class Currency Modifier: 1.4
Religious-Only Spells
List of All Spells