Oracle

The Oracle imbues the mysticism of magic into the mental ability of the mind. The primary school due to the nature of the mind is divination. Oracles often serve as diviners of the mind.

Ability Score Increase:

  Level 1: +1 Foresight +1 Magic   Level 4: +1 Foresight +2 Magic   Level 7: +2 Foresight +3 Magic   Level 10: +5 Foresight +5 Magic  

Class Level Abilities

Level 1

Active Abilities
Conditional Abilities
Passive Abilities
Abrasion to Technology: Anyone with this ability cannot multi-class into a Mind Melder. When attempting to use a technological anomaly, the Oracle receives a -25 to the roll. The Mystic gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield.   Adept Scryer: An Oracle has a natural aptitude for performing scrying rituals. They have a +12 to Scry.   Diviner Associate: Oracles consider the Diviner class and the Seer class to be part of the Psionic Class Group for the purpose of multi-classing. If this class is taken at level 1, the caster can choose to use either Arcana or Divination as their casting ability.   Divination Mastery: An Oracle has studied Divination intensely and therefore has an increased knowledge and proficiency with these spells. A Oracle gains two new spells, but they must be of the Divination type. In addition, an Oracle gets to add his Oracle level to the numerics rating of any Divination spell. Some Oracles have studied even more thoroughly than others putting aside entire schools of magic to focus on Divination. An Oracle can ban up to two other schools of magic to gain a discount when casting Divination spells. If one school is banned, then the Oracle gains 25% more mana back on a rest. If two schools are banned, the Divination spells cost 25% less mana (round to nearest). Any school that is banned cannot ever be learned by the Oracle and the Oracle cannot cast any spells of that school.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   High Starting Mana Pool: Gain 70 mana. If a character already has Low Starting Mana Pool gain 40 mana instead.   Lesser Magical Knowledge: At 1st level an Oracle gains six new spells and a spellbook to keep them in. They also gain a caster focus. This can be in the form of a staff, wand, an orb or another object upon GM discretion. They must wield their caster focus in order to cast spells. A Oracle could instead take only half the spells gained from abilities (min. 1) and forgo the necessity of having a spellbook or caster focus.   Psychic Shield, Lesser: The Oracle’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +10 Psychic resistance.  

Level 2

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 3

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 4

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Psychic Shield: The Oracle’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +50 Psychic resistance. This ability replaces Psychic Shield, Lesser.  

Level 5

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 6

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 7

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 8

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Psychic Shield, Greater: The Oracle’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +100 Psychic resistance. This ability replaces Psychic Shield.  

Level 9

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 10

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.
Class Currency Modifier: 1
Divination Spells


List of All Spells

Alter Other
Alter Self
Angelic Wing Alteration
Anticipate Weakness
Arcane Ballistics
Arcane Blast
Bless
Blightstorm
Bobby's Boiling Bath
Bobby's Bouncing Bubble
Bramble Bomb
Conjure Campsite
Conjure Food
Conjure Water
Control Dead
Detect Unlife
Dimensional Step
Discern Direction
Divine Blast
Draconic Wing Alteration
Elemental Expulsion
Endeavourquake
Envisage
Esmeralda's Sphere of Polymorph
Fae Wing Alteration
False Image
Feeling of Invulnerability
Fire Barrier
Fire Blast
Flame Shackles
Flare
Foretell Doom
Gather Power
Growth
Growth, Superior
Guided Strike
Gust
Hoarder's Favorite Weapon
Ice Barrier
Ice Shackles
Icicle Spike
Illusionary Bolt
Illusions of Grandeur
Inflict Sickness
Iron Barrier
Lightning Shackles
Lightning Strike
Mend Flesh, Greater
Mend Flesh, Lesser
Mend Flesh, Moderate
Mend Flesh, Ultimate
Mending, Lesser
Mending, Moderate
Mending, Superior
Mending, Ultimate
Meteor Storm, Greater
Meteor Storm, Lesser
Mikhail's Explosive Gifts
Mous's Miniature Mouse
Mud Barrier
Nature's Bounty
Nightmare
Plague
Planar Shift
Polymorph Ally
Polymorph Foe
Polymorph Self
Prophesized Pain
Protection from Angelic and Good
Protection from Angelic and Good, Greater
Protection from Demonic and Evil
Protection from Demonic and Evil, Greater
Protective Visions
Purge Undead
Reduction
Reduction, Superior
Repair Appendage
Repair Limb
Restore Appendage
Restore Life, Greater
Restore Life, Lesser
Restore Life, Moderate
Restore Life, UItimate
Restore Limb
Rock Barrier
Shadow Shackles
Shock
Shudder the Soil
Sir Saja's Shrinking
Slice and Dice
Speak with Dead
Stabilize Vitals
Static Blast
Summon Person
Summon Person, Greater
Tekkit's Terrific Trick
Tekkit's Tiny Trick
Telepathic Message
Telepathic Oratory
Telepathic Speech
Teleport
Teleport, Greater
Teleport, Lesser
Teleportation Portal
Toxic Fumes
Wall of Death
Wall of Life
Water Barrier
Water Breathing
Wave of Frost
Wave of Heat
Wind Barrier