Diviner

A prophet of what is to come. They can see what is, what has been, and what may be. They use their magic to sift through the web of the universe and find the knowledge that they seek.

Ability Score Increase:

  Level 1: +1 Magic +1 Foresight   Level 4: +1 Magic +1 Foresight +1 Intellect   Level 7: +4 Foresight +1 Magic   Level 10: +5 Foresight +3 Magic +2 Intellect  

Class Level Abilities

Level 1

Active Abilities
Divinative Style: Once per day, a Diviner can attempt to overcharge a Divination spell. The Diviner makes a hard Magicka check with the success category increased by 1 for every 50 mana the spell cost. Upon success, the spell is overcharged with magic and its range, duration and numeric in its effect are all doubled. This increases to twice a day at 3rd level, three times a day at 5th, 4 times at 7th and 5 times at 10th. Should the overcharge fail, the spell instead unleashes a bracketed arcane blast targeting the caster.  
Conditional Abilities
Passive Abilities
Abrasion to Technology: When attempting to use a technological anomaly, a Mage receives a -25 to the roll. The Diviner gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield.   Diviner Associate: Diviners consider the Oracle class and Seer class to be part of the Mage Class Group for the purpose of multi-classing. If this class is taken at level 1, the caster can choose to use either Arcana or Divination as their casting ability.   Divination Mastery: A Diviner has studied Divination intensely and therefore has an increased knowledge and proficiency with these spells. A Diviner gains two new spells, but they must be of the Divination type. In addition a Diviner gets to add his Diviner level to the numeric rating of any Divination spell. Some Diviners have studied even more thoroughly than others putting aside entire schools of magic to focus on Divination. A Diviner can ban up to two other schools of magic to gain a discount when casting Divination spells. If one school is banned, then the Diviner gains 25% more mana back on a rest. If two schools are banned, the Divination spells cost 25% less mana (round to nearest). Any school that is banned cannot ever be learned by the Diviner and the Diviner cannot cast any spells of that school. In addition, the Diviner cannot multi-class into the Mage classes that specialize in those spells.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   High Starting Mana Pool: Gain 70 mana. If a character already has Low Starting Mana Pool gain 40 mana instead.   Magical Knowledge: At 1st level a Mage gains eight new spells and a spellbook to keep them in. They also gain a caster focus. This can be in the form of a staff, wand, an orb or another object upon GM discretion. They must wield their caster focus in order to cast spells. A Mage could instead take only half the spells gained from abilities (min. 1) and forgo the necessity of having a spellbook or caster focus. If multiclassing, a Mage instead gains four new spells and uses the same focus and spellbook as before.   Magical Study: Throughout a Mage’s study they encounter a mix of various magical learnings. A Mage gets a +12 to either Alchemy or Use Magic Device. A Mage could also take either a +25 to Create Poison, Create Antidote or Create Potion.  

Level 2

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 3

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 4

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 5

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 6

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 7

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 8

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 9

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.  

Level 10

Active Abilities
Conditional Abilities
Passive Abilities
Diviner Lessons: When this ability is gained, for each instance of Diviner Lessons you already have, gain an additional +10 to either Arcana or Divination depending on which was chosen for Diviner Associate.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.
Class Currency Modifier: 1.1
Divination Spells


List of All Spells

Alter Other
Alter Self
Angelic Wing Alteration
Anticipate Weakness
Arcane Ballistics
Arcane Blast
Bless
Blightstorm
Bobby's Boiling Bath
Bobby's Bouncing Bubble
Bramble Bomb
Conjure Campsite
Conjure Food
Conjure Water
Control Dead
Detect Unlife
Dimensional Step
Discern Direction
Divine Blast
Draconic Wing Alteration
Elemental Expulsion
Endeavourquake
Envisage
Esmeralda's Sphere of Polymorph
Fae Wing Alteration
False Image
Feeling of Invulnerability
Fire Barrier
Fire Blast
Flame Shackles
Flare
Foretell Doom
Gather Power
Growth
Growth, Superior
Guided Strike
Gust
Hoarder's Favorite Weapon
Ice Barrier
Ice Shackles
Icicle Spike
Illusionary Bolt
Illusions of Grandeur
Inflict Sickness
Iron Barrier
Lightning Shackles
Lightning Strike
Mend Flesh, Greater
Mend Flesh, Lesser
Mend Flesh, Moderate
Mend Flesh, Ultimate
Mending, Lesser
Mending, Moderate
Mending, Superior
Mending, Ultimate
Meteor Storm, Greater
Meteor Storm, Lesser
Mikhail's Explosive Gifts
Mous's Miniature Mouse
Mud Barrier
Nature's Bounty
Nightmare
Plague
Planar Shift
Polymorph Ally
Polymorph Foe
Polymorph Self
Prophesized Pain
Protection from Angelic and Good
Protection from Angelic and Good, Greater
Protection from Demonic and Evil
Protection from Demonic and Evil, Greater
Protective Visions
Purge Undead
Reduction
Reduction, Superior
Repair Appendage
Repair Limb
Restore Appendage
Restore Life, Greater
Restore Life, Lesser
Restore Life, Moderate
Restore Life, UItimate
Restore Limb
Rock Barrier
Shadow Shackles
Shock
Shudder the Soil
Sir Saja's Shrinking
Slice and Dice
Speak with Dead
Stabilize Vitals
Static Blast
Summon Person
Summon Person, Greater
Tekkit's Terrific Trick
Tekkit's Tiny Trick
Telepathic Message
Telepathic Oratory
Telepathic Speech
Teleport
Teleport, Greater
Teleport, Lesser
Teleportation Portal
Toxic Fumes
Wall of Death
Wall of Life
Water Barrier
Water Breathing
Wave of Frost
Wave of Heat
Wind Barrier