Myriath
Geography
Before the Great Sundering fractured the world, Myriath stood as the supercontinent that unified all peoples, climates, and magical currents. Shaped like a great spiral wreathing a central peak—what would later become the Unweaving Spire—Myriath was ringed by mountains and wrapped in veined rivers that glowed with arcane light. From its sun-rich coasts to the silver-tipped highlands, it was both cradle and crown of civilization.
Now, only shattered remnants remain, forming the outer contours of the five modern continents: Aetheron, Selendral, Umbrenor, Drakora, and Solaris. The core of Myriath lies obliterated—buried beneath the impossible chaos of The Shatterdeep Expanse.
Ecosystem
Myriath once held every biome imaginable, lush jungle basins that opened into flowering valleys, frost-marked tundras surrounding volcanic forges, and crystal deserts that shimmered beneath twin moons. Its ecosystem was united by an arcane balance, maintained by leyline groves and “thread trees," massive organisms that regulated magic like arteries regulate blood.
The central spiral was the most potent a metaphysical convergence where flora and fauna evolved with behaviors that were sentience-adjacent, often blending intelligence with instinct. It is from this central zone that both Thalrani sapience and the first magical traditions are believed to have emerged.
Ecosystem Cycles
Myriath's cycles were not based on seasons, but on the tides of the Weave itself. Life here followed Arcane Pulses, measured in lunar rhythms and metaphysical alignment.
There were three major cycles:
- The Threading – a time of blooming, during which leyline plants released magical spores.
- The Binding– a season of union and cooperation, when fauna formed symbiotic communities.
- The Unthreading – a phase of withering and silence, where nature drew back its gifts and prepared for rebalance.
Localized Phenomena
Myriath teemed with phenomena that defied replication elsewhere, many of which were lost in the Sundering. These included:
- Luminous Rain – precipitation of soft light that imbues temporary magical enhancements.
- The Whispering Wind – a global wind current that carried language and memory between regions.
- Seedflame Falls – water that ignited instead of quenched, nourishing flame-based flora.
- Skyweft Looms – naturally occurring cloud patterns that foretold future events with astonishing accuracy.
Climate
Myriath’s climates were regionally diverse but globally harmonious. The continent maintained a climatic equilibrium, with no single region dominating, and magical ley currents helped prevent extreme weather systems from destabilizing the environment.
The central spiral experienced a mix of temperate and tropical winds, accompanied by light rains and a constant, soft breeze known as the Trade Wind. Magical storms were rare, and when they did occur, they were often treated as omens or divine interventions.
Fauna & Flora
The land was alive with both mundane and magical species. Among the most notable:
- Thread Trees – enormous sentient trees that pulsed with arcane energy and maintained harmony between ecosystems.
- Glimmercats – feline beings with fur like starlight, used as familiars by the early weavers.
- Myriads – crystalline songbirds whose songs were said to be capable of altering emotion and weather.
- Brindlewyrms – small, flightless dragons that filtered magic from soil and rock.
Natural Resources
Myriath was a treasury of living magic. Its ley-gold rivers, whisperstone quarries, and skyroot groves fueled early arcane development. Key resources included:
- Loomroot – a rare wood capable of enhancing memory and binding spellwork into physical items.
- Whisperstone – minerals that echoed with voices of the past.
- Spiresilk – a plant-based thread able to conduct and store magical energy, often woven into garments, scrolls, and runes.
History
Myriath was not just the cradle of life; it was the nexus of civilization, art, and unity. Here, the First Accord was signed, a global pact between diverse peoples to share magic, space, and the future.
The Thalrani were the dominant cultural and spiritual stewards of Myriath, though they ruled no nation. Instead, they wove peace through influence, trade, and diplomacy. When the world began to fray, when the Weave became unstable, it was the Thalrani who first prophesied the Sundering.
Despite warnings, the Accord broke. Rival kingdoms reached too far, harvested too deep, and weaponized the leylines. The Weave collapsed in a massive temporal-spatial rupture, tearing Myriath apart in the Great Sundering, and casting its people to the far corners of the world.
Tourism
Today, Myriath exists only in memory and in pieces. Relics of its existence are scattered across the continents: a broken gate in Drakora, a rootbound ruin in Umbrenor, a fragment of a skyforge in Solaris. Pilgrims, scholars, and descendants of the Thalrani seek out these fragments, hoping to reconnect with the past.
While no one can travel to Myriath itself, many consider a glimpse of the Unweaving Spire from Virelin’s Step to be the closest one can get to walking on the soil of the old world. Entire cultures have formed around preserving or reclaiming their memory, though few agree on what that reclamation would look like.
To some, Myriath is a lost Eden. To others, it serves as a warning: that even perfection can be undone by pride.
Type
Supercontinent
Related Materials
Comments