Solaris

The largest continent on Elaris. Solaris is dominated by sunlit plains, sprawling deserts, and dense forests, embodying the energy and warmth of Talorian’s day. Its landscape is characterized by vast open spaces, rolling hills, and patches of desert-like terrain, all bathed in golden light during day cycles.   Key Landmarks: The Sunspire Citadel Located on a high plateau, the citadel was once dedicated to solar deities. It remains a focal point for those seeking to restore the balance, its ruins glowing faintly under Talorian’s sunlight.   The Solstice Gate : Partially buried in the desert sands of Golden Sands, this ancient archway is half in shadow and half in light, symbolizing the world's fractured balance. Legends say only the harmonized forces of Talorian and Alagorian can restore its magic.   Notable Features on the Map: Large forest and branching rivers flow across Solaris, along with patches of red and brown terrain indicating desert and arid areas.   Population: Approximately 12 million   Economy Size: Large; Solaris has one of the most diversified and prosperous economies, with thriving agriculture, trade, and religious tourism centered aroundThe Sunspire Citadel and Solstice Gate.   Primary Economic Resources:   Agriculture: Vast farmlands produce grains, fruits, and herbs.   Sunstone Mining: Unique solar-powered crystals that are used in religious artifacts and as energy sources.   Textiles and Crafts High-quality fabrics, religious artifacts, and desert spices are traded throughout Elaris.     On the map, Solaris appears to be the largest landmass in the top-left corner, characterized by vast plains, forests, and rivers branching throughout.   Capital City: Heliostad – Located near the central plains with access to rivers, Heliostad is positioned near the heart of Solaris for both trade and religious significance.   Major Cities:   Sunhaven – Positioned at the northernmost point of the continent, near the coast, with access to water and fertile land.   Verdemere – Nestled within the large forested area to the south, known for its lush environment and connection to nature.   Blazeport – Positioned along the western coast, this port city serves as a hub for trade and interaction with other continents.   Stonelight – Located on a plateau near the forest and river systems in the central west, close to Sunspire Citadel.   Golden Fields – Set within the wide open plains to the east, this agricultural center provides food across the continent.   Minor Cities:   Brightmarsh, Suncrest, Taloran’s Gate, Golden Sands, Firescar, Dawn’s Reach, Embervale, Zephyrhill, Highridge, Solvale   Notable Landmarks:   Sunspire Citadel – Positioned on a plateau near Stonelight, overlooking the vast plains.   Solstice Gate – Located in the central desert area, partially buried by sand.   Rivals:   Drakora: Solaris views Drakora’s militaristic and volcanic environment as a potential threat. Drakora’s warrior culture and control over metal resources cause tension, as Solaris fears invasion or disruption of trade routes.   Allies:   Aetheron: Solaris has a close alliance with Aetheron, exchanging agricultural goods and sunstones for Aetheron’s arcane knowledge and floating island craftsmanship. The two kingdoms share a mutual respect for learning and culture.   Umbrenor: Despite ideological differences, Solaris has trade agreements with Umbrenor, especially for rare magical plants and alchemical supplies that thrive in shadowed environments.   Description: A land once dominated by sunlit plains, golden deserts, and sprawling forests, Solaris is often the brightest during Talorian’s day and becomes eerily quiet during Alagorian’s night. Known for its intense connection to solar energies, Solaris was a center of spiritual practices and sun worship before the Sundering.
The Land of Eternal Sun
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