Goblin
When the common folk speak of goblins, images of yelping, pyromaniac nuisances often spring to mind: small, vicious brutes obsessed with crude song, shinies, and the burning of anything vaguely flammable. They are frequently encountered riding mangy dogs into battle, harboring a baffling hatred of horses, and exhibiting a peculiar relish for destruction. This shallow understanding, while undeniably true of many of the feral goblinoids encountered in the blighted fringes and forgotten delves of Khorvaire, utterly fails to grasp the true, complex nature of this ancient race. For millennia before human empires rose, the goblins of Dhakaan forged an empire of unparalleled discipline and intricate bureaucracy, a civilization that mastered not just the arts of war but the very flow of Khyber’s mystical essences.
The wild, cackling scavengers we observe today are but shadows, or perhaps the degenerate cousins, of that sophisticated ancient people. They are a race fractured, their grand traditions and iron-clad discipline mostly lost or twisted into something unrecognizable by the common eye. Yet, echoes of their ancestral might persist, often unseen, whispered amongst those who truly understand the deep history of this continent. To truly comprehend the goblin, one must look beyond the common, crude scrap-pickers and acknowledge both the savage reality of their widespread form and the buried grandeur of their heritage—a heritage that still, in hidden places, asserts itself with terrifying precision and lethal efficacy.
Basic Information
Anatomy
From the treatises of Zilargo's naturalists to the field reports of the Brelish Border Guard, the goblinoid genus, specifically Goblinius minoris, commonly known as the goblin, presents a fascinating subject for biological and cultural study. While superficially diverse, a consistent anatomical and morphological template emerges across the various strains encountered throughout Khorvaire and indeed, beyond its shores. This treatise aims to synthesize current understanding, incorporating observations that reconcile perceived discrepancies in their physical characteristics.
I. General Somatic Features
Goblins are small, bipedal humanoids, typically standing between 3 to 4 feet in height, though outliers exist at both extremes. Their build is universally wiry and deceptively agile, suggestive of a cursorial or highly mobile lifestyle.
- Epidermal Layer: The skin of a goblin is tough and often leathery, ranging in coloration from various shades of sickly green to dull orange, and occasionally deep grey or brown. This pigmentation often provides effective camouflage within their preferred environments, be they subterranean complexes, dense underbrush, or urban detritus. Sparse body hair is common, though some regional variants exhibit coarse, dark tufts, particularly on the scalp. Scarification, both ritualistic and accidental, is prevalent, further hardening the skin.
- Cranial Structure: The goblin skull is proportionally large for their size, with prominent brow ridges and a forward-jutting jaw. The cranium itself is often sloped and somewhat flattened.
- Ears: A hallmark of the species, goblin ears are disproportionately large and intensely pointed, articulating independently to capture a wide range of frequencies. Their mobility allows for precise sound localization, a critical adaptation for a species often reliant on ambush and evasion.
- Eyes: Goblin eyes are typically large, round, and possess a distinct, often predatory gleam. They are universally adapted for low-light conditions, exhibiting superior darkvision. The sclera is often yellowed, with pupils ranging from black to a deep, reflective crimson.
- Mouth and Dentition: The most striking feature of the lower face is the wide, often lipless maw, featuring a disproportionately large number of sharp, conical teeth. Their dentition is clearly omnivorous but adapted for tearing and gnawing, suggesting a diet that frequently includes carrion or tough, uncooked foodstuffs. The lower incisors often protrude noticeably.
- Limbs: Goblins possess long, slender limbs relative to their torso. Their hands and feet are characterized by elongated digits, terminating in sharp, hardened nails that function effectively as rudimentary claws. These digits, particularly on the feet, allow for exceptional grip on uneven surfaces, facilitating their rapid movement through difficult terrain. The musculature is dense and highly efficient, granting them surprising bursts of speed and agility, even when encumbered.
II. Internal Systems and Sensory Acuity
Internally, the goblin anatomy reinforces their resilience and opportunistic nature.
- Skeletal Structure: Their bones, though seemingly slender, are remarkably dense and flexible, allowing them to contort into confined spaces and recover from impacts that would incapacitate larger humanoids. Their skeletal frame is built for endurance and rapid, explosive movement rather than brute strength.
- Metabolism: Goblins exhibit a high metabolic rate, allowing for quick recovery from injuries and rapid energy replenishment. This contributes to their often-frenzied and unpredictable behavior. Their digestive system is robust, capable of processing a wide variety of organic matter, including substances toxic to many other races.
- Olfactory Sense: The goblin nose, though small, is highly sensitive. Field reports consistently mention a distinct, musky odor associated with goblins, often likened to wet earth, fear, and unwashed fur. This is a natural secretion, heightened by stress or excitement, and likely serves a role in inter-tribal communication and territorial marking. Their acute sense of smell aids significantly in tracking prey, avoiding predators, and navigating complex environments, particularly in darkness.
- Auditory Sense: As noted with their ears, goblin hearing is exceptional. They can detect subtle shifts in sound and vibrations, making them adept at stealth and avoiding detection, as well as coordinating ambushes.
III. Morphological Variations and Sub-Strains
While the fundamental template remains, significant morphological variations exist, often correlating with their historical lineage and environmental pressures.
- The Dhakaani Lineages : The more common goblin strains encountered in central Khorvaire, particularly those with residual ties to the ancient Dhakaani Empire (though often degenerate), tend to exemplify the "standard" goblin described above. These populations, while often found in impoverished or wild regions, retain aspects of their ancestral resilience and, occasionally, a more varied coloration reflecting adaptation to diverse local biomes.
Feral and Isolated Strains: In regions far removed from civilizing influences, or where generations have suffered extreme deprivation, a more primal and often exaggerated form of goblin morphology is observed. These strains, frequently encountered in the untamed wilds or deep subterranean reaches, often exhibit:
- Exaggerated Features: Longer, more disproportionate ears; larger, more jagged teeth; wider, oblong-shaped cranium; and even more sparse, coarse hair.
- Distinctive Behavioral Correlates: While not strictly physiological, these strains often display a heightened, almost pathological, fascination with destructive forces like fire, and an unusual affinity for certain scavenger animals, particularly canine species. While this is primarily cultural, some xenobiologists posit a subtle neurological predisposition within these isolated populations, perhaps a remnant of ancient, more brutal adaptations. Their high-pitched, guttural vocalizations, often expressed in repetitive chants or crude songs, are also more pronounced in these feral groups, serving as a primary form of aggressive communication.
- Postural Variations: These groups often exhibit a more hunched posture, with their knuckles often dragging when at rest, a common ancestral trait among goblinoids indicative of their earlier semi-quadrupedal or quadrupedal existence.
IV. Conclusion
The goblin, in its various manifestations, is a creature of remarkable biological tenacity and adaptability. Its core anatomy is engineered for swiftness, resilience, and survival in harsh conditions, supported by acute sensory faculties. While the historical and environmental factors have led to a spectrum of morphological variations, from the relatively organized, if savage, Dhakaani descendants to the truly feral and primal strains of the deep wilderness, the underlying biological template remains consistent. Understanding these core anatomical and morphological truths is paramount for effective engagement, be it for study, defense, or indeed, their reluctant integration into the broader societies of Khorvaire.
Genetics and Reproduction
Civilization and Culture
History
Ability Score Modifiers
Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.Type
Goblins are humanoids with the goblinoid subtype.Size
Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.Base Speed
Goblins are fast for their size, and have a base speed of 30 feet.Languages
Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. See the Linguistics skill page for more information about these languages.Skilled
Goblins gain a +4 racial bonus on Ride and Stealth checks.Darkvision
Goblins see perfectly in the dark up to 60 feet.
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