Bral

The Rock of Bral is a bustling, cosmopolitan city built atop (and within) a massive asteroid that floats freely through Wildspace, the starry void beyond the skies of mortal worlds. A haven of commerce, intrigue, and adventure, Bral is both a port of call and a neutral ground for travelers from countless worlds and spheres.

Overview:

  • Location: Drifting in Wildspace, orbiting a small, uninhabited planet or wandering between systems depending on the campaign
  • Population: ~10,000 permanent residents (humans, elves, dwarves, giff, mind flayers, and others)
  • Government: Ruled by Prince Andru, a hereditary noble supported by merchant lords, guildmasters, and the Bralian Navy
  • Economy: Trade, piracy, shipbuilding, mercenary work, magical research, and everything in between
  • Tone: Vibrant, lawless in places, a mix of high fantasy and swashbuckling space opera

The Rock of Bral is a singular place where the mundane meets the magical, where political intrigue, space piracy, and interstellar adventure coexist in an ever-shifting balance. For those who can navigate its complexity, the Rock offers fortune, freedom—and no shortage of danger. Whether you seek power, secrets, or simply a berth to call home in the vastness of Wildspace, Bral awaits.

Demographics

  • Bral is neutral ground: No open wars are allowed on the Rock, making it a haven for spies, emissaries, and fugitives.
  • The population is incredibly diverse—races and cultures from distant worlds coexist here out of necessity and opportunity.
  • While there is law and order, it's flexible: bribery, duels, and back-alley deals are commonplace.

Defences

  • Bralian Navy: Small but formidable, tasked with defending the Rock and maintaining peace. They crew spelljamming ships and skywatch towers.
  • Private mercenaries and faction enforcers often supplement the navy's power.
  • Fortifications and magical wards protect the Rock from pirates, space beasts, and rival claimants.

Districts

1. High City:

The seat of power and privilege, home to palaces, embassies, noble villas, and the Prince’s Castle. Well-guarded and politically charged.

  • The Royal Court of Prince Andru governs here.
  • Wealthy merchants and foreign dignitaries live in luxury behind well-guarded walls.

2. Middle City:

The beating heart of Bral, where trade and daily life thrive. This area includes the main marketplaces, guild halls, temples, taverns, and inns.

  • Grand Market: Bustling with exotic wares from dozens of worlds.
  • Temples: Dedicated to deities from many pantheons, including celestial, planar, and forgotten gods.

3. Low City:

A rough-and-tumble area full of adventurers, dockhands, pickpockets, and worse. Law enforcement is lax, and danger lurks in the shadows.

  • Docks: Spelljamming vessels from across Wildspace berth here, and the area is constantly alive with travelers and cargo.
  • Taverns like the Laughing Beholder (run by an unusually sociable beholder named Large Luigi) serve as neutral ground for deals and diplomacy.

4. Underside:

A lawless, gravity-inverted underworld filled with tunnels, smugglers, and secret labs.

  • Many forbidden experiments and necromantic studies occur here.
  • Mind flayers, neogi, and doppelgangers are rumored to dwell in hidden chambers.

Guilds and Factions

  • Prince Andru: Ambitious and calculating, he balances diplomacy and tyranny.
  • The Arcane: Mysterious merchants of spelljamming helms, often untouchable by local law.
  • Thieves’ Guilds: Multiple groups vie for control of the Low City and the Underside.
  • Elven Imperial Navy: Maintains a diplomatic presence and watches closely for signs of extraplanar threats.

Geography

The Rock of Bral is shaped like a long, flat-topped asteroid roughly a mile in length. The upper side of the rock is where the city sprawls across gravity-anchored buildings, towers, streets, and plazas. The underside is riddled with tunnels, mines, secret labs, and smuggler hideouts—less glamorous but no less vital.

  • Gravity plane and air envelope encase the rock like any spelljamming vessel.
  • The day/night cycle is often artificial, using magical lights or lanterns suspended above districts.
  • Many refer to Bral simply as “the Rock.”

Alternative Name(s)
The Rock
Type
City
Location under
Included Locations
Owner/Ruler
Owning Organization

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