Session 095: The Blue Alley Report

General Summary

 
11/22/2025
Wild Cards

 

Redfall 27, 2023 KC, evening

  Blue Alley [NTO] in Thornwinds   Recap
Our intrepid adventurers faced off against a black dragon in its acidic lair, and honestly, things went about as smoothly as you'd expect when your rogue steals the dragon's protective orb and then immediately fails to teleport away—because apparently Will's escape plan was "hope this random scroll works" and the universe said "absolutely not." The party proceeded to absolutely demolish this dragon through a combination of poison swarms, magical beams, and Barlo literally falling 65 feet off a pillar (which somehow wasn't even the worst thing that happened to him). The dragon gave a dramatic villain monologue about breaking ties with Ursa before diving into its own acidic pool like some kind of scaly drama queen, only to emerge moments later and get absolutely wrecked by Sas's magic beams until it died in the same toxic water it called home.   BUT WAIT—in the aftermath, Will revealed he's actually a person from EARTH who's been body-snatching his way through this fantasy realm with his buddy Adam (aka Pradham), and they just want to use the dragon orb to power their interdimensional Uber home, which means this entire dragon heist was basically just two homesick dudes trying to hotwire a portal. The party then looted an absolutely ridiculous dragon hoard, destroyed two dragon eggs by having a giant eagle drop them like the world's most dangerous omelet, and got a visit from Voltar the mystical cat who used magic dice as keys to unlock a book and steal a seed, because apparently this campaign needed MORE inexplicable plot threads. They all teleported back to their ship through mysterious mist, and Will peaced out invisibly to meet his Earth buddy, leaving everyone else to sort through their magical loot and contemplate how their lives got this weird.  
 
 
   

Summary

The night began peacefully aboard the party's ship, where Barlo, Shadow, and their companions had settled in for rest. As they slept, Barlo's dreams were filled with visions of his growing barbarian prowess and the mysterious new voice that had taken residence in his mind. His peaceful slumber was shattered when rogues crept aboard, armed with blow darts filled with sleeping poison. Despite his formidable constitution, Barlo eventually succumbed to the toxins after multiple darts found their mark. Shadow and Bastion fell quickly as well, their attempts to resist the chemical assault proving futile against the coordinated attack.   When Barlo finally stirred awake, he found himself hooded and being led through the reeking sewers beneath the city. His companions were confined in strange cylindrical tubes, sleeping peacefully despite their imprisonment. A rogue broke a vial of smelling salts beneath Shadow's nose, rousing her to consciousness. The leader of these thieves, a man named Garrett, explained their desperate situation. His guild needed the party's help to infiltrate Blue Alley, a notorious obstacle course that his organization was forbidden from entering. Their friend Pradam, who worked at the Nexus, had discovered something valuable inside that needed retrieving.   Garrett equipped Barlo and Shadow with special black cowls that would allow them to communicate telepathically and offered some magical protection. He also provided them with black crystal cylinders that could heal wounds and a gemstone capable of reviving the fallen. After being transported through a magical portal, the party found themselves in a tavern where they attuned to their new equipment. Their guide for this mission would be Needle, a skilled rogue who led them to the entrance of Blue Alley, demonstrating how to pass through the illusionary wall that concealed its entrance.   Inside Blue Alley, the party discovered a table with a book containing the names of previous adventurers who had attempted the challenge. Shadow signed with an X while Barlo added his name beside hers, noting the names of fallen heroes and recognizing Gamora, a dwarf archer whose moon-touched sword he now carried. A disturbing mural greeted them further in, depicting adventurers being torn apart by various deadly traps. The artwork showed two paths: one marked with silver pointing east, and another marked with gold pointing west. Behind them, a gate slammed shut with finality.   Choosing the gold path westward, they came upon an ivory-coated door carved with images of predatory beasts feasting on their prey. Needle checked for traps and unlocked the entrance, revealing a room with walls painted to resemble treasure chests. Inside an actual chest, they found gold, silver, and a peculiarly sharp dagger-like sword. Their discovery was interrupted when the ceiling itself began to descend, revealing that it was actually a massive mimic in disguise. Barlo quickly pulled Needle to safety while Shadow stood her ground, unleashing her swarm of magical fleas upon the creature. The battle was fierce but brief, with Barlo's claws tearing through the mimic's disguised form until it collapsed, dropping an ivory key that unlocked a previously sealed door.   The party proceeded to a chamber that defied the dungeon's stone construction, appearing as a lush pasture complete with grass, a water trough, and an impossibly clear sky despite the low ceiling. Two silos stood at the north and east ends of the room, their ivory surfaces covered in repeating patterns that, upon closer inspection, were actually tiny keys. Atop pedestals sat silver-plated skulls that seemed to pulse with magical energy. When Barlo picked up one skull and Shadow grabbed the other, an enormous minotaur materialized in the center of the room, bellowing with rage at its sudden summoning. The party quickly discovered that the creature would vanish when the skulls were set down but would reappear when they were picked up again.   Unable to negotiate with the furious beast, they were forced into combat. The minotaur charged at Shadow with devastating force, its horns goring into her and nearly bringing her down. Barlo entered his rage and tore into the creature with his claws, landing blow after blow while Shadow peppered it with arrows from a distance. Needle contributed what he could, his dagger finding weak points in the minotaur's hide. After a brutal exchange, Barlo delivered a final, crushing strike that caused the minotaur to phase out of existence, leaving behind another ivory key. Shadow quickly channeled healing magic to restore her companions before they continued onward.   They discovered a passageway leading north where six zombies dressed in elaborate gowns danced together in a grotesque waltz. Choosing to avoid this macabre scene, the party investigated a side door that opened onto a hallway with geometric patterns and a rising ramp. The floor was covered by a large, ornate rug that proved to be incredibly sticky when tested. After some creative problem-solving involving Shadow's cloak and Barlo's climbing claws, they managed to traverse the adhesive obstacle and reach a doorway at the top.   Beyond lay a magnificent domed chamber, its forty-foot ceiling adorned with brilliant murals of wizards and warriors. At the center stood a raised platform holding a glittering gemstone, above which hovered a sword that slowly rotated in the air. Shadow felt an unusual energy emanating from the walls as they explored, discovering several secret doors hidden within the chamber. When Barlo grabbed the sword while Shadow took the gemstone, the blade suddenly animated and attacked with vicious strikes that carried necrotic energy. The party fought back fiercely, with Barlo's claws scarring the magical weapon while Shadow's arrows found their mark. She ended the battle by pinning the sword to the wall with a perfectly placed shot through its crossguard.   Their exploration led them to a comfortable study featuring a blazing fireplace, a plush couch, and a table with mysterious runes carved into its perimeter. Shadow discovered a mirrored copper coin in the couch cushions while Barlo investigated a box on the table. Inside was a small, fuzzy creature that seemed harmless until Barlo picked up the box, at which point it crackled with lightning and struck him with painful electrical energy. He responded with overwhelming force, his claws making quick work of the tiny guardian. Shadow found a bowl of berries on the table and tasted one, immediately feeling ill and realizing they were corrupted versions of magical goodberries. She collected the remaining berries and nuts for potential future use.   Further exploration revealed a small room containing a broken crossbow with a snapped string and a single silver bolt that radiated magic. They also discovered a chamber made of perfectly smooth, featureless stone with green slime on the walls. This room had the unsettling property of amplifying all sounds to painful levels, making even whispers echo like shouts. The door mysteriously sealed behind them, and they struggled against the oppressive acoustics before finally forcing their way out. In a wine cellar, they found several bottles of dark wine that could serve as makeshift explosives, along with two healing potions hidden among the broken bottles. Behind a secret gold-plated door, they discovered a special hooded lantern capable of revealing invisible creatures and objects.   Through a barred window, they glimpsed a larger chamber containing thick iron bars and a chained sword similar to the one they had already encountered. They found a relief sculpture of a screaming skeleton with a hidden button inside its skull, which opened a door to a stairway when pressed. This led them to a reception room with a worn carpet and multiple exits. As they explored, small blue creatures called boggles appeared, initially seeming to tidy the room before turning hostile.   The boggles attacked with surprising ferocity, secreting sticky, oily puddles across the floor as they fought. Barlo entered his rage once more, his claws tearing through the small creatures as they swarmed around him. Shadow turned invisible to gain an advantage, emerging from the shadows to strike down her foes with deadly precision. Needle fought alongside them, his blade finding vulnerable spots despite the creatures' resilience. The battle was chaotic and intense, with the party having to navigate the slippery terrain while fending off multiple attackers. Eventually, through coordinated effort and relentless assault, they defeated the last of the boggles. As the creatures fell, the party caught their breath and prepared to continue deeper into Blue Alley, knowing that greater challenges likely awaited them in the chambers ahead.    

Scenes

Night Attack on the Ship

While sleeping on their ship, Barlo, Shadow, and Bastion are ambushed by rogues using blow darts filled with sleeping poison.
  • Barlo, while dreaming and leveling up, is struck by a blow dart but resists the first attempt.
  • A second rogue enters and successfully hits Barlo with another blow dart, causing him to fall unconscious.
  • Shadow is struck by a blow dart and falls unconscious despite attempting to hold her breath.
  • Bastion is hit by a blow dart and falls unconscious.
  • Barlo awakens from the poison, enraged, and shoves an attacker off of him.
  • Barlo stabs one of the rogues in the stomach with his claws and demands to know why they couldn't approach normally.
  • Sewer Journey and Thieves' Guild Proposition

    The captured party members are hooded and led through the sewers to a Thieves' Guild hideout, where they learn of a mission to infiltrate Blue Alley.
  • The party is hooded with bags and led through the sewers, noting the distinct smells of the underground passage.
  • They arrive at a Thieves' Guild hideout where Bastion, Sas, and Artie are held in confinement tubes.
  • Shadow is revived with smelling salts by a rogue.
  • A rogue named Garrett explains that his guild needs the party to enter Blue Alley, a place the guild is forbidden from entering, to retrieve items for their friend Pradam who works at the Nexus.
  • Garrett provides Barlo and Shadow with black cowls that allow communication between wearers and require attunement.
  • Garrett gives them black crystal cylinders that function as healing potions and a gemstone that functions as a stored spell of revival.
  • The party is transported through a portal to a tavern near Blue Alley to attune to their cowls.
  • Entering Blue Alley

    After attuning to their cowls in a nearby tavern, Barlo and Shadow approach Blue Alley, a notorious obstacle course, and are guided by Needle through an illusionary wall.
  • Barlo and Shadow attune to their black cowls in a tavern near Blue Alley.
  • Garrett's associate, Needle, leads them to Blue Alley, which is described as an obstacle course known to adventuring parties.
  • Needle demonstrates how to enter Blue Alley by walking through an illusionary wall.
  • Inside, they observe scorch marks and holes in the ground, suggesting traps.
  • The party discovers a simple table with a book and quill, which they sign.
  • Shadow signs the book with an 'X', and Barlo signs his name next to it.
  • Shadow notices other names in the book, including 'Gamora', which Barlo recognizes as the dwarf archer who owned a moon-touched sword.
  • A mural is revealed, depicting various deadly traps and the party being mutilated by them.
  • The mural has the word 'silver' painted above an arrow pointing east and 'gold' painted above an arrow pointing west.
  • A loud slam is heard behind the party, sealing their path.
  • Ivory Door and Mimic Encounter

    The party chooses the 'gold' path, leading to an ivory-coated door which conceals a room with a mimic disguised as the ceiling.
  • The party chooses the 'gold' path, leading them west to an ivory-coated iron door carved with carnivorous animals.
  • Needle checks the door for traps, finds none, and unlocks it.
  • Inside, a room with whitewashed walls painted with treasure chests is discovered.
  • Needle identifies a chest as potentially trapped, and upon opening it, they find gold, silver, and a small, sharp dagger-like sword.
  • The ceiling of the room begins to descend, revealing itself to be a mimic.
  • Barlo pulls Needle out of the room to safety.
  • Barlo attempts to pull Shadow out, but she resists, choosing to fight.
  • Shadow attacks the mimic with her swarm, dealing significant damage.
  • The mimic bites Needle, dealing acid damage.
  • Needle attacks the mimic with his dagger, landing a critical hit.
  • Barlo attacks the mimic with reckless claw attacks, dealing massive damage and ultimately defeating it.
  • The mimic falls to the ground, and an ivory key drops, unlatching a door.
  • Pasture Room and Minotaur

    The party proceeds to a room with an illusion of a lush pasture, containing two silos and pedestals with silver skulls, which summon a minotaur when touched.
  • The party enters a room with an illusion of a lush pasture, a clear sky, and two silos covered in ivory paint with geometric key patterns.
  • Pedestals in the room hold silver-plated skulls.
  • Barlo picks up the skull from the north silo, and Shadow picks up the other from the east silo.
  • Upon Shadow picking up the second skull, an angry minotaur appears in the room.
  • Shadow drops the skull, and the minotaur disappears.
  • The party realizes that touching the skull summons the minotaur, and keeping it touched keeps it present.
  • Shadow picks up the skull again, and the minotaur reappears.
  • The party attempts to communicate with the minotaur, but it remains hostile.
  • Shadow stuffs the skull into her shirt to keep the minotaur present.
  • The minotaur charges at Shadow, goring her with its horns and dealing significant damage.
  • Barlo rages and attacks the minotaur with his claws, dealing critical damage.
  • Shadow attacks the minotaur with arrows, further injuring it.
  • Barlo continues his assault, dealing a final blow that causes the minotaur to disappear, leaving behind an ivory key.
  • Shadow casts a healing spell, distributing healing among herself, Barlo, and Needle.
  • Dancing Zombies and Sticky Rug

    The party discovers a passageway leading to dancing zombies and investigates a side door, revealing a hallway with a sticky rug.
  • The party discovers a passageway leading north, where they see six grotesquely dressed zombies dancing.
  • They decide to investigate a door to the left to avoid the zombies.
  • Upon opening the door, they find a hallway with geometric patterns and a rising ramp, featuring a large, sticky rug.
  • Shadow throws a ball bearing onto the rug, which sticks, confirming its adhesive nature.
  • Barlo uses a corroded javelin to attempt to lift the rug, but it remains stuck.
  • The party discusses strategies for crossing the sticky rug, including using a cloak as a makeshift bridge.
  • Shadow throws a cloak onto the rug to create a non-sticky path.
  • Barlo uses his climbing claws to scale the stone walls, bypassing the sticky rug.
  • Shadow and Needle successfully jump across the rug using the cloak.
  • The party reaches a doorway at the top of a ramp.
  • Gem and Spinning Sword Room

    The party enters a domed room with brilliant murals, a glittering gem, and a sword slowly rotating above a dais, which attacks when the gem is touched.
  • The party enters a domed room with murals of wizards and warriors, a glittering gem, and a sword rotating above a dais.
  • Shadow feels a strange energy from the walls.
  • Needle discovers and unlocks a secret door in the chamber.
  • Barlo and Shadow decide to simultaneously grab the sword and the gem.
  • As Shadow grabs the gem, the sword animates and attacks Barlo, dealing necrotic damage.
  • Barlo attacks the sword, parrying its blows and dealing damage.
  • Shadow attacks the sword with arrows, further damaging it.
  • Barlo delivers additional blows to the sword.
  • Shadow pins the sword to the wall with an arrow through its hilt, ending the combat.
  • Shadow examines the gemstone, discovering it contains a gate within it.
  • Study Room and Fuzzy Guardian

    The party explores a comfortable study-like room with a fireplace, couch, and a box, where they encounter a small, fuzzy creature that attacks them with lightning.
  • The party enters a room resembling a comfortable study or library, complete with a blazing fireplace, a couch, and a table.
  • They notice faint runes carved into the perimeter of the table.
  • Shadow finds a copper coin in the couch cushions.
  • Barlo examines a box on the table, opening it to reveal a small, fuzzy creature.
  • Shadow finds a bowl of berries and nuts on the table.
  • Shadow tastes a berry, which causes her to feel unwell, and she collects the remaining berries and nuts.
  • Upon being picked up, the fuzzy creature crackles with energy and strikes Barlo with lightning.
  • Barlo, in a reckless fury, attacks the fuzzy creature with his claws, delivering powerful blows.
  • The fuzzy creature is quickly defeated by Barlo's relentless assault.
  • Crossbow Room and Featureless Stone Chamber

    The party discovers a small room containing a broken crossbow with a single silver bolt, then enters a chamber with green slime where sounds are unnaturally amplified.
  • Needle opens a secret door revealing a small room.
  • Inside, a crossbow with a snapped string is mounted on a tripod, holding a single silver bolt.
  • Shadow picks up the silver bolt, noting its magical properties.
  • The party enters a room with green slime on the walls, made of perfectly smooth, featureless stone.
  • The door to the room mysteriously closes behind them, and the room's acoustics amplify all sounds, making even whispers seem like shouts.
  • The party struggles to open the door, eventually pushing it open with great effort, knocking Needle back on the other side.
  • Upon exiting the room, the abnormal acoustics immediately cease, and sounds return to normal.
  • Wine Cellar and Hidden Lantern

    The party explores a wine cellar with broken bottles, finding a few intact bottles of dark wine and two healing potions, and then discovers a hidden gold-plated door leading to a special lantern.
  • The party enters a wine cellar with mostly broken bottles, but finds five bottles of dark wine that can be used as flasks of alchemist's fire.
  • They discover two healing potions among the discarded bottles.
  • A two-foot-high gold-plated door is found hidden behind a wine rack, which is locked.
  • Needle attempts to unlock the gold-plated door, struggling with its high difficulty.
  • Shadow successfully picks the lock on the gold-plated door.
  • Inside the hidden compartment, they find a hooded lantern that can reveal invisible creatures and objects.
  • Barred Window and Screaming Skeleton

    The party discovers a barred window looking into a large room with circular bars and a chain, and then finds a relief sculpture of a screaming skeleton with a hidden button.
  • Shadow looks through a barred window into a large room with red clay brick walls and seven thick circular solid bars.
  • A sword, similar to one the party already possesses, is visible through the bars, chained within the room.
  • The party finds a relief sculpture of a humanoid skeleton with outstretched arms and a screaming mouth.
  • Barlo investigates the sculpture and finds a small iron button inside the skull.
  • Pushing the button causes a door to open, revealing stairs.
  • Reception Room and Boggle Encounter

    The party enters a reception room with a sticky red carpet and encounters boggles, small blue goblin-like creatures that clean up the room and attack when provoked.
  • The party enters a reception room with a sticky red carpet and doors to the east and north.
  • They test the carpet with a ball bearing, which rolls on the carpet but sticks when it rolls off.
  • A voice is heard from behind the eastern door, which Needle unlocks and opens.
  • Inside the newly opened room, a statue with eyes that appear to watch the party is present.
  • An invisible force field is detected around the statue.
  • A phrase is scrawled on the wall in Common.
  • The party discusses a riddle they've been piecing together from inscriptions found throughout the dungeon.
  • They conclude the answer to the riddle is 'a key'.
  • Small, blue, goblin-like creatures called boggles appear, initially tidying the room.
  • Barlo attempts to communicate with the boggles in Goblin, but they do not understand.
  • The boggles attack the party, creating puddles of sticky, oily substance on the floor.
  • Barlo rages and attacks the boggles with his claws, dealing significant damage and defeating several.
  • Shadow uses her swarm to attack a boggle, dealing substantial damage.
  • Shadow turns invisible to gain an advantage in combat.
  • Barlo continues his assault, moving through the sticky terrain and defeating more boggles with powerful strikes.
  • Shadow emerges from invisibility to attack the remaining boggles with her arrows.
  • The party defeats the boggles after a fierce struggle.
  •          

    Session Conclusion

    The Party is still prisoners, as Barlo & Shadow were still in the Blue Alley with Needle in the Hay   Experience & Leveling
    t Milestone Experience | Total: xxx,000 (Next Goal: 195,000) t     Current Location Two tabaxi are in the Blue Alley and the rest are prisoners.
     

    Rewards Granted


     
    Experience

    t Experience: xxx,000 (Next Goal: 195,000) t
     

    Missions/Quests Completed

       

    Character(s) interacted with

    Created Content


    2023

    10 (Redfall)

    • 27, 2023 KC
      • T,,,.
     
       

    Locations

       

    Items of Note

       

    Factions

     

    Misc

     

    Related Reports

    Show spoiler
       

    Npcs

    Garrett

    A rogue from a Thieves' Guild who orchestrates the party's capture to enlist their help. He is direct and explains the guild's need for the party to infiltrate Blue Alley to retrieve items for Pradam, as his guild is forbidden from entering. He provides the party with special cowls and mission-critical items.  

    Needle

    An associate of Garrett and the Thieves Guild, who guides Barlo and Shadow into Blue Alley. He is skilled at checking for traps, unlocking doors, and participates in combat. He is observant and seems to have his own motivations, occasionally showing shiftiness or focusing on personal gain, particularly when examining valuable items.  

    Pradam Estorich

    A friend of the Thieves Guild and the party, working at the Nexus. He requested the retrieval of a planar hood and a crystal unicorn statue from Blue Alley.  

    Minotaur

    A large, angry, powerful creature that appears in the Pasture Room when silver-plated skulls are picked up. It is hostile, charges at the party, and fights fiercely before being defeated and phasing out of existence, leaving behind an ivory key.  

    Boggles

    Small, three-foot-tall, blue goblin-like creatures encountered in the Reception Room. They initially appear to be tidying up but become aggressive when disturbed, attacking with bludgeoning damage and creating sticky, oily puddles on the floor.  

    Selemos

    A former adventurer mentioned in the book at the Blue Alley entrance, listed as one of the 'Unfortunate Mead Heroes' and now deceased.  

    Talibrand

    A former adventurer mentioned in the book at the Blue Alley entrance, listed as one of the 'Unfortunate Mead Heroes' and now deceased.  

    Gamora

    A dwarf archer mentioned in the book at the Blue Alley entrance, who Barlo remembers as the previous owner of a moon-touched sword.      

    Locations

    The Party's Ship

    The vessel where the party was sleeping when they were ambushed and captured by rogues using blow darts filled with sleeping poison.  

    Sewers

    A foul-smelling underground network through which the captured party was transported to the Thieves' Guild hideout.  

    Thieves' Guild Hideout

    A clandestine location in the sewers where the party was brought after their capture, featuring confinement tubes for holding prisoners and serving as the base for Garrett and his rogues.  

    Tavern near Blue Alley

    A bar where the party is taken by Garrett to attune to their cowls before entering Blue Alley.  

    Blue Alley Entrance

    The entry point to Blue Alley, concealed by an illusionary wall, leading into a corridor with scorch marks and holes in the ground. Contains a table with a book and quill for signing, and a mural depicting various deadly traps with paths marked 'silver' to the east and 'gold' to the west.  

    Ivory Door Room

    A small room with whitewashed walls painted with treasure chests, accessed through an ivory-coated door carved with carnivorous animals. The ceiling was a mimic that attacked the party.  

    Pasture Room

    A room with an illusion of a lush pasture, a clear sky, two silos covered in ivory paint with geometric key patterns, and pedestals holding silver-plated skulls that summon a minotaur when touched.  

    Hallway with Sticky Rug

    A hallway with geometric patterns and a rising ramp, featuring a large, adhesive rug that impedes movement and requires careful navigation.  

    Gem and Spinning Sword Room

    A grand, domed room with brilliant murals of wizards and warriors, a central dais holding a glittering gem, and a sword hovering and rotating above it that animates and attacks when the gem is touched.  

    Study/Library

    A comfortable room with a blazing fireplace, a couch, a table with faint runes carved into its perimeter, a bowl of berries and nuts, and a box containing a small, fuzzy creature that attacks with lightning.  

    Crossbow Room

    A small, ten-foot by ten-foot room containing a tripod-mounted crossbow with a snapped string and a single silver bolt.  

    Featureless Stone Chamber

    A chamber made of perfectly smooth, featureless stone with green slime on the walls that amplifies all sounds, making even whispers abnormally loud.  

    Wine Cellar

    A room with racks of wine bottles, many broken or empty, containing a few remaining bottles of dark wine that can be used as alchemist's fire, hidden healing potions, and a secret gold-plated door.  

    Barred Window Room

    A room with a barred window looking into a larger chamber with red clay brick walls, seven thick circular iron bars, and a chained sword visible within.  

    Reception Room

    A room that appears to have once been well-cared for, featuring a worn, sticky red carpet, doors to the east and north, a relief sculpture of a screaming skeleton with a hidden button, and inhabited by boggles.  

    Statue Room

    A room accessed from the reception area, containing a statue with eyes that seem to follow observers, an invisible force field around it, vials on the floor, and a cryptic phrase scrawled on the wall.  

    Spells

    Healing Spirit

    A spell cast by Shadow to heal herself, Barlo, and Needle after the minotaur encounter. When cast at third level, it provides multiple instances of healing, distributing restorative energy among the party members.  

    Mage Hand

    A magical, disembodied hand used to interact with objects from a distance. Shadow attempted to use it to move the hovering sword in the Gem and Spinning Sword Room, but it had no effect on the magical weapon.    

    Items

     

    Blow Dart

    A small dart used by the rogues to incapacitate the sleeping party members, filled with a poison that causes unconsciousness.  

    Smelling Salts

    A small cylinder containing a potent substance, used by the rogues to revive Shadow after her capture.  

    Black Cowl

    A cowl given to Barlo and Shadow by the Thieves Guild. It allows communication between wearers and requires attunement. It is a 'friend' version, not as powerful as an initiate's cowl, providing some protections but weaker than the full guild version.  

    Black Crystal Cylinder

    A small, black, two-inch-long cylinder made of crystal or gemstone, containing a gas. It functions as a healing potion when broken in front of someone's nose, requiring an action to use.  

    Gemstone (Revivify)

    A gemstone provided by Garrett that functions as a stored spell of revival when broken on someone.  

    Crystal Unicorn Statue

    An item that Pradam Estorich specifically requested to be retrieved from Blue Alley.  

    Planar Hood

    An item described as a hood with a more 'planar' quality, similar to those worn by rogues. It is the target item Pradam wants retrieved from Blue Alley.  

    Dagger-like Sword

    A two-inch-long, very sharp, dagger-like sword found in the mimic's chest, capable of cutting paper and velvet cloth with ease.  

    Ivory Key

    A key made of ivory, dropped by the defeated minotaur, which unlatches a door and is believed to unlock the ivory door previously encountered.  

    Dark Wine Bottles

    Five bottles of dark wine found in the wine cellar, which can also be used as flasks of alchemist's fire.  

    Healing Potions

    Two potions found in the wine cellar, providing healing when consumed. Each potion restores health when used.  

    Hooded Lantern

    A fine lantern found behind a hidden gold-plated door. It burns for six hours on one pint of oil, lights in a five-foot radius, and helps find invisible creatures and objects.  

    Silver Bolt

    A single, magical silver crossbow bolt found in a room with a broken crossbow.  

    Glittering Gemstone

    A sparkling gem found atop a dais in a grand chamber. When touched, it causes a nearby hovering sword to attack. Upon examination, it contains a miniature gate within its depths.  

    Spinning Sword

    A sword that slowly rotates in the air above a dais in a domed room. It animates and attacks with necrotic energy when the gemstone on the dais is touched, proving to be a formidable opponent before being pinned to a wall.  

    Book

    A simple book found on a table in the Blue Alley entrance. It contains names of past adventurers, categorized as 'Fortunate Weed Heroes' and 'Unfortunate Mead Heroes'. The party signs their names in it.  

    Quill

    A writing implement found on the table next to the book, used by the party to sign their names.  

    Gold Pieces

    Twenty-four gold pieces found in a treasure chest in the Ivory Door Room.  

    Silver Pieces

    Two hundred sixty silver pieces found in a treasure chest in the Ivory Door Room.  

    Silver-plated Skull

    A skull, larger than a human skull, plated with silver and resting on pedestals in the Pasture Room. Picking it up summons a minotaur, and keeping it in possession maintains the minotaur's presence.  

    Copper Coin

    A copper coin found in the crack of a couch in the study room.  

    Silver Mirrored Coin

    A silver coin with a mirrored surface found in the couch cushions of the study, reminiscent of previous magical mirrored coins encountered by the party.  

    Bad Berries

    Berries found in a bowl on a table in the study. When consumed, they cause a feeling of unwellness, suggesting they are corrupted versions of goodberries. Eight berries were collected.  

    Nuts

    A bowl of nuts found on a table in the study room, collected by the party.  

    Box

    A small, cigar-box sized container found on a table in the study, which held a fuzzy creature.  

    Fuzzy Creature

    A small, fuzzy entity found inside a box in the study room. It attacks with lightning energy when disturbed or picked up.  

    Polished Copper Shield

    A shield hanging above the fireplace in the study room. Moving it does not trigger any immediate effects.  

    Javelin

    Barlo's corroded javelin, used to poke and investigate potentially dangerous objects like the sticky carpet and the screaming skeleton sculpture.  

    Cloak

    A piece of clothing used by Shadow to create a non-sticky surface for jumping across the sticky carpet.  

    Ball Bearing

    A small, spherical object used to test the stickiness of carpets and other surfaces in various rooms.      

    Notes


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    Dierde World Map | Equirectangular (Biomes)
    Table of Contents  
     

    Session 095: The Blue Alley

    Table of Contents

     
     
     
     
    Campaign
    The Wild Cards
    Protagonists
    Barlo
    Chaotic Neutral Tabaxi (Smuggler)
    Barbarian 8
    85 / 85 HP
    STR
    18
    DEX
    16
    CON
    16
    INT
    10
    WIS
    11
    CHA
    14
    Shadow in the Snow
    Report Date
    24 Nov 2025
    Wild Cards
    Organization | Aug 22, 2024

    The Heroes of Outding Refuge and Kampos

     
    Timeline of The Wild Cards
    Generic article | Sep 29, 2025

    A simplified view of key events for the campaign of The Mighty Menagerie