Session 095: The Blue Alley Report
General Summary
Redfall 27, 2023 KC, evening
Blue Alley [NTO] in Thornwinds
Recap
Our intrepid adventurers faced off against a black dragon in its acidic lair, and honestly, things went about as smoothly as you'd expect when your rogue steals the dragon's protective orb and then immediately fails to teleport away—because apparently Will's escape plan was "hope this random scroll works" and the universe said "absolutely not." The party proceeded to absolutely demolish this dragon through a combination of poison swarms, magical beams, and Barlo literally falling 65 feet off a pillar (which somehow wasn't even the worst thing that happened to him). The dragon gave a dramatic villain monologue about breaking ties with Ursa before diving into its own acidic pool like some kind of scaly drama queen, only to emerge moments later and get absolutely wrecked by Sas's magic beams until it died in the same toxic water it called home.
BUT WAIT—in the aftermath, Will revealed he's actually a person from EARTH who's been body-snatching his way through this fantasy realm with his buddy Adam (aka Pradham), and they just want to use the dragon orb to power their interdimensional Uber home, which means this entire dragon heist was basically just two homesick dudes trying to hotwire a portal. The party then looted an absolutely ridiculous dragon hoard, destroyed two dragon eggs by having a giant eagle drop them like the world's most dangerous omelet, and got a visit from Voltar the mystical cat who used magic dice as keys to unlock a book and steal a seed, because apparently this campaign needed MORE inexplicable plot threads. They all teleported back to their ship through mysterious mist, and Will peaced out invisibly to meet his Earth buddy, leaving everyone else to sort through their magical loot and contemplate how their lives got this weird.
Summary
The night began peacefully aboard the party's ship, where Barlo, Shadow, and their companions had settled in for rest. As they slept, Barlo's dreams were filled with visions of his growing barbarian prowess and the mysterious new voice that had taken residence in his mind. His peaceful slumber was shattered when rogues crept aboard, armed with blow darts filled with sleeping poison. Despite his formidable constitution, Barlo eventually succumbed to the toxins after multiple darts found their mark. Shadow and Bastion fell quickly as well, their attempts to resist the chemical assault proving futile against the coordinated attack. When Barlo finally stirred awake, he found himself hooded and being led through the reeking sewers beneath the city. His companions were confined in strange cylindrical tubes, sleeping peacefully despite their imprisonment. A rogue broke a vial of smelling salts beneath Shadow's nose, rousing her to consciousness. The leader of these thieves, a man named Garrett, explained their desperate situation. His guild needed the party's help to infiltrate Blue Alley, a notorious obstacle course that his organization was forbidden from entering. Their friend Pradam, who worked at the Nexus, had discovered something valuable inside that needed retrieving. Garrett equipped Barlo and Shadow with special black cowls that would allow them to communicate telepathically and offered some magical protection. He also provided them with black crystal cylinders that could heal wounds and a gemstone capable of reviving the fallen. After being transported through a magical portal, the party found themselves in a tavern where they attuned to their new equipment. Their guide for this mission would be Needle, a skilled rogue who led them to the entrance of Blue Alley, demonstrating how to pass through the illusionary wall that concealed its entrance. Inside Blue Alley, the party discovered a table with a book containing the names of previous adventurers who had attempted the challenge. Shadow signed with an X while Barlo added his name beside hers, noting the names of fallen heroes and recognizing Gamora, a dwarf archer whose moon-touched sword he now carried. A disturbing mural greeted them further in, depicting adventurers being torn apart by various deadly traps. The artwork showed two paths: one marked with silver pointing east, and another marked with gold pointing west. Behind them, a gate slammed shut with finality. Choosing the gold path westward, they came upon an ivory-coated door carved with images of predatory beasts feasting on their prey. Needle checked for traps and unlocked the entrance, revealing a room with walls painted to resemble treasure chests. Inside an actual chest, they found gold, silver, and a peculiarly sharp dagger-like sword. Their discovery was interrupted when the ceiling itself began to descend, revealing that it was actually a massive mimic in disguise. Barlo quickly pulled Needle to safety while Shadow stood her ground, unleashing her swarm of magical fleas upon the creature. The battle was fierce but brief, with Barlo's claws tearing through the mimic's disguised form until it collapsed, dropping an ivory key that unlocked a previously sealed door. The party proceeded to a chamber that defied the dungeon's stone construction, appearing as a lush pasture complete with grass, a water trough, and an impossibly clear sky despite the low ceiling. Two silos stood at the north and east ends of the room, their ivory surfaces covered in repeating patterns that, upon closer inspection, were actually tiny keys. Atop pedestals sat silver-plated skulls that seemed to pulse with magical energy. When Barlo picked up one skull and Shadow grabbed the other, an enormous minotaur materialized in the center of the room, bellowing with rage at its sudden summoning. The party quickly discovered that the creature would vanish when the skulls were set down but would reappear when they were picked up again. Unable to negotiate with the furious beast, they were forced into combat. The minotaur charged at Shadow with devastating force, its horns goring into her and nearly bringing her down. Barlo entered his rage and tore into the creature with his claws, landing blow after blow while Shadow peppered it with arrows from a distance. Needle contributed what he could, his dagger finding weak points in the minotaur's hide. After a brutal exchange, Barlo delivered a final, crushing strike that caused the minotaur to phase out of existence, leaving behind another ivory key. Shadow quickly channeled healing magic to restore her companions before they continued onward. They discovered a passageway leading north where six zombies dressed in elaborate gowns danced together in a grotesque waltz. Choosing to avoid this macabre scene, the party investigated a side door that opened onto a hallway with geometric patterns and a rising ramp. The floor was covered by a large, ornate rug that proved to be incredibly sticky when tested. After some creative problem-solving involving Shadow's cloak and Barlo's climbing claws, they managed to traverse the adhesive obstacle and reach a doorway at the top. Beyond lay a magnificent domed chamber, its forty-foot ceiling adorned with brilliant murals of wizards and warriors. At the center stood a raised platform holding a glittering gemstone, above which hovered a sword that slowly rotated in the air. Shadow felt an unusual energy emanating from the walls as they explored, discovering several secret doors hidden within the chamber. When Barlo grabbed the sword while Shadow took the gemstone, the blade suddenly animated and attacked with vicious strikes that carried necrotic energy. The party fought back fiercely, with Barlo's claws scarring the magical weapon while Shadow's arrows found their mark. She ended the battle by pinning the sword to the wall with a perfectly placed shot through its crossguard. Their exploration led them to a comfortable study featuring a blazing fireplace, a plush couch, and a table with mysterious runes carved into its perimeter. Shadow discovered a mirrored copper coin in the couch cushions while Barlo investigated a box on the table. Inside was a small, fuzzy creature that seemed harmless until Barlo picked up the box, at which point it crackled with lightning and struck him with painful electrical energy. He responded with overwhelming force, his claws making quick work of the tiny guardian. Shadow found a bowl of berries on the table and tasted one, immediately feeling ill and realizing they were corrupted versions of magical goodberries. She collected the remaining berries and nuts for potential future use. Further exploration revealed a small room containing a broken crossbow with a snapped string and a single silver bolt that radiated magic. They also discovered a chamber made of perfectly smooth, featureless stone with green slime on the walls. This room had the unsettling property of amplifying all sounds to painful levels, making even whispers echo like shouts. The door mysteriously sealed behind them, and they struggled against the oppressive acoustics before finally forcing their way out. In a wine cellar, they found several bottles of dark wine that could serve as makeshift explosives, along with two healing potions hidden among the broken bottles. Behind a secret gold-plated door, they discovered a special hooded lantern capable of revealing invisible creatures and objects. Through a barred window, they glimpsed a larger chamber containing thick iron bars and a chained sword similar to the one they had already encountered. They found a relief sculpture of a screaming skeleton with a hidden button inside its skull, which opened a door to a stairway when pressed. This led them to a reception room with a worn carpet and multiple exits. As they explored, small blue creatures called boggles appeared, initially seeming to tidy the room before turning hostile. The boggles attacked with surprising ferocity, secreting sticky, oily puddles across the floor as they fought. Barlo entered his rage once more, his claws tearing through the small creatures as they swarmed around him. Shadow turned invisible to gain an advantage, emerging from the shadows to strike down her foes with deadly precision. Needle fought alongside them, his blade finding vulnerable spots despite the creatures' resilience. The battle was chaotic and intense, with the party having to navigate the slippery terrain while fending off multiple attackers. Eventually, through coordinated effort and relentless assault, they defeated the last of the boggles. As the creatures fell, the party caught their breath and prepared to continue deeper into Blue Alley, knowing that greater challenges likely awaited them in the chambers ahead.Scenes
Night Attack on the Ship
While sleeping on their ship, Barlo, Shadow, and Bastion are ambushed by rogues using blow darts filled with sleeping poison.
Sewer Journey and Thieves' Guild Proposition
The captured party members are hooded and led through the sewers to a Thieves' Guild hideout, where they learn of a mission to infiltrate Blue Alley.
Entering Blue Alley
After attuning to their cowls in a nearby tavern, Barlo and Shadow approach Blue Alley, a notorious obstacle course, and are guided by Needle through an illusionary wall.
Ivory Door and Mimic Encounter
The party chooses the 'gold' path, leading to an ivory-coated door which conceals a room with a mimic disguised as the ceiling.
Pasture Room and Minotaur
The party proceeds to a room with an illusion of a lush pasture, containing two silos and pedestals with silver skulls, which summon a minotaur when touched.
Dancing Zombies and Sticky Rug
The party discovers a passageway leading to dancing zombies and investigates a side door, revealing a hallway with a sticky rug.
Gem and Spinning Sword Room
The party enters a domed room with brilliant murals, a glittering gem, and a sword slowly rotating above a dais, which attacks when the gem is touched.
Study Room and Fuzzy Guardian
The party explores a comfortable study-like room with a fireplace, couch, and a box, where they encounter a small, fuzzy creature that attacks them with lightning.
Crossbow Room and Featureless Stone Chamber
The party discovers a small room containing a broken crossbow with a single silver bolt, then enters a chamber with green slime where sounds are unnaturally amplified.
Wine Cellar and Hidden Lantern
The party explores a wine cellar with broken bottles, finding a few intact bottles of dark wine and two healing potions, and then discovers a hidden gold-plated door leading to a special lantern.
Barred Window and Screaming Skeleton
The party discovers a barred window looking into a large room with circular bars and a chain, and then finds a relief sculpture of a screaming skeleton with a hidden button.
Reception Room and Boggle Encounter
The party enters a reception room with a sticky red carpet and encounters boggles, small blue goblin-like creatures that clean up the room and attack when provoked.
Session Conclusion
The Party is still prisoners, as Barlo & Shadow were still in the Blue Alley with Needle in the Hay Experience & Leveling
t Milestone Experience | Total: xxx,000 (Next Goal: 195,000) t Current Location Two tabaxi are in the Blue Alley and the rest are prisoners.
Rewards Granted

Experience
t Experience: xxx,000 (Next Goal: 195,000) t
Missions/Quests Completed
Character(s) interacted with
Created Content
Related Reports
Show spoiler
Npcs
Garrett
A rogue from a Thieves' Guild who orchestrates the party's capture to enlist their help. He is direct and explains the guild's need for the party to infiltrate Blue Alley to retrieve items for Pradam, as his guild is forbidden from entering. He provides the party with special cowls and mission-critical items.Needle
An associate of Garrett and the Thieves Guild, who guides Barlo and Shadow into Blue Alley. He is skilled at checking for traps, unlocking doors, and participates in combat. He is observant and seems to have his own motivations, occasionally showing shiftiness or focusing on personal gain, particularly when examining valuable items.Pradam Estorich
A friend of the Thieves Guild and the party, working at the Nexus. He requested the retrieval of a planar hood and a crystal unicorn statue from Blue Alley.Minotaur
A large, angry, powerful creature that appears in the Pasture Room when silver-plated skulls are picked up. It is hostile, charges at the party, and fights fiercely before being defeated and phasing out of existence, leaving behind an ivory key.Boggles
Small, three-foot-tall, blue goblin-like creatures encountered in the Reception Room. They initially appear to be tidying up but become aggressive when disturbed, attacking with bludgeoning damage and creating sticky, oily puddles on the floor.Selemos
A former adventurer mentioned in the book at the Blue Alley entrance, listed as one of the 'Unfortunate Mead Heroes' and now deceased.Talibrand
A former adventurer mentioned in the book at the Blue Alley entrance, listed as one of the 'Unfortunate Mead Heroes' and now deceased.Gamora
A dwarf archer mentioned in the book at the Blue Alley entrance, who Barlo remembers as the previous owner of a moon-touched sword.Locations
The Party's Ship
The vessel where the party was sleeping when they were ambushed and captured by rogues using blow darts filled with sleeping poison.Sewers
A foul-smelling underground network through which the captured party was transported to the Thieves' Guild hideout.Thieves' Guild Hideout
A clandestine location in the sewers where the party was brought after their capture, featuring confinement tubes for holding prisoners and serving as the base for Garrett and his rogues.Tavern near Blue Alley
A bar where the party is taken by Garrett to attune to their cowls before entering Blue Alley.Blue Alley Entrance
The entry point to Blue Alley, concealed by an illusionary wall, leading into a corridor with scorch marks and holes in the ground. Contains a table with a book and quill for signing, and a mural depicting various deadly traps with paths marked 'silver' to the east and 'gold' to the west.Ivory Door Room
A small room with whitewashed walls painted with treasure chests, accessed through an ivory-coated door carved with carnivorous animals. The ceiling was a mimic that attacked the party.Pasture Room
A room with an illusion of a lush pasture, a clear sky, two silos covered in ivory paint with geometric key patterns, and pedestals holding silver-plated skulls that summon a minotaur when touched.Hallway with Sticky Rug
A hallway with geometric patterns and a rising ramp, featuring a large, adhesive rug that impedes movement and requires careful navigation.Gem and Spinning Sword Room
A grand, domed room with brilliant murals of wizards and warriors, a central dais holding a glittering gem, and a sword hovering and rotating above it that animates and attacks when the gem is touched.Study/Library
A comfortable room with a blazing fireplace, a couch, a table with faint runes carved into its perimeter, a bowl of berries and nuts, and a box containing a small, fuzzy creature that attacks with lightning.Crossbow Room
A small, ten-foot by ten-foot room containing a tripod-mounted crossbow with a snapped string and a single silver bolt.Featureless Stone Chamber
A chamber made of perfectly smooth, featureless stone with green slime on the walls that amplifies all sounds, making even whispers abnormally loud.Wine Cellar
A room with racks of wine bottles, many broken or empty, containing a few remaining bottles of dark wine that can be used as alchemist's fire, hidden healing potions, and a secret gold-plated door.Barred Window Room
A room with a barred window looking into a larger chamber with red clay brick walls, seven thick circular iron bars, and a chained sword visible within.Reception Room
A room that appears to have once been well-cared for, featuring a worn, sticky red carpet, doors to the east and north, a relief sculpture of a screaming skeleton with a hidden button, and inhabited by boggles.Statue Room
A room accessed from the reception area, containing a statue with eyes that seem to follow observers, an invisible force field around it, vials on the floor, and a cryptic phrase scrawled on the wall.Spells
Healing Spirit
A spell cast by Shadow to heal herself, Barlo, and Needle after the minotaur encounter. When cast at third level, it provides multiple instances of healing, distributing restorative energy among the party members.Mage Hand
A magical, disembodied hand used to interact with objects from a distance. Shadow attempted to use it to move the hovering sword in the Gem and Spinning Sword Room, but it had no effect on the magical weapon.Items
Blow Dart
A small dart used by the rogues to incapacitate the sleeping party members, filled with a poison that causes unconsciousness.Smelling Salts
A small cylinder containing a potent substance, used by the rogues to revive Shadow after her capture.Black Cowl
A cowl given to Barlo and Shadow by the Thieves Guild. It allows communication between wearers and requires attunement. It is a 'friend' version, not as powerful as an initiate's cowl, providing some protections but weaker than the full guild version.Black Crystal Cylinder
A small, black, two-inch-long cylinder made of crystal or gemstone, containing a gas. It functions as a healing potion when broken in front of someone's nose, requiring an action to use.Gemstone (Revivify)
A gemstone provided by Garrett that functions as a stored spell of revival when broken on someone.Crystal Unicorn Statue
An item that Pradam Estorich specifically requested to be retrieved from Blue Alley.Planar Hood
An item described as a hood with a more 'planar' quality, similar to those worn by rogues. It is the target item Pradam wants retrieved from Blue Alley.Dagger-like Sword
A two-inch-long, very sharp, dagger-like sword found in the mimic's chest, capable of cutting paper and velvet cloth with ease.Ivory Key
A key made of ivory, dropped by the defeated minotaur, which unlatches a door and is believed to unlock the ivory door previously encountered.Dark Wine Bottles
Five bottles of dark wine found in the wine cellar, which can also be used as flasks of alchemist's fire.Healing Potions
Two potions found in the wine cellar, providing healing when consumed. Each potion restores health when used.Hooded Lantern
A fine lantern found behind a hidden gold-plated door. It burns for six hours on one pint of oil, lights in a five-foot radius, and helps find invisible creatures and objects.Silver Bolt
A single, magical silver crossbow bolt found in a room with a broken crossbow.Glittering Gemstone
A sparkling gem found atop a dais in a grand chamber. When touched, it causes a nearby hovering sword to attack. Upon examination, it contains a miniature gate within its depths.Spinning Sword
A sword that slowly rotates in the air above a dais in a domed room. It animates and attacks with necrotic energy when the gemstone on the dais is touched, proving to be a formidable opponent before being pinned to a wall.Book
A simple book found on a table in the Blue Alley entrance. It contains names of past adventurers, categorized as 'Fortunate Weed Heroes' and 'Unfortunate Mead Heroes'. The party signs their names in it.Quill
A writing implement found on the table next to the book, used by the party to sign their names.Gold Pieces
Twenty-four gold pieces found in a treasure chest in the Ivory Door Room.Silver Pieces
Two hundred sixty silver pieces found in a treasure chest in the Ivory Door Room.Silver-plated Skull
A skull, larger than a human skull, plated with silver and resting on pedestals in the Pasture Room. Picking it up summons a minotaur, and keeping it in possession maintains the minotaur's presence.Copper Coin
A copper coin found in the crack of a couch in the study room.Silver Mirrored Coin
A silver coin with a mirrored surface found in the couch cushions of the study, reminiscent of previous magical mirrored coins encountered by the party.Bad Berries
Berries found in a bowl on a table in the study. When consumed, they cause a feeling of unwellness, suggesting they are corrupted versions of goodberries. Eight berries were collected.Nuts
A bowl of nuts found on a table in the study room, collected by the party.Box
A small, cigar-box sized container found on a table in the study, which held a fuzzy creature.Fuzzy Creature
A small, fuzzy entity found inside a box in the study room. It attacks with lightning energy when disturbed or picked up.Polished Copper Shield
A shield hanging above the fireplace in the study room. Moving it does not trigger any immediate effects.Javelin
Barlo's corroded javelin, used to poke and investigate potentially dangerous objects like the sticky carpet and the screaming skeleton sculpture.Cloak
A piece of clothing used by Shadow to create a non-sticky surface for jumping across the sticky carpet.Ball Bearing
A small, spherical object used to test the stickiness of carpets and other surfaces in various rooms.Notes
Table of Contents
Campaign
The Wild Cards
Protagonists
Session 095: The Blue Alley
Table of Contents
Barlo
Chaotic Neutral Tabaxi (Smuggler)
Barbarian 8
Barbarian 8
85 / 85 HP
STR
18
18
DEX
16
16
CON
16
16
INT
10
10
WIS
11
11
CHA
14
14
Shadow in the Snow
Report Date
24 Nov 2025
