city_1

city_1 was envisioned as an innovative experimental urban city structure, designed to test urban planning concepts. Unfortunately, the ambitious project encountered numerous framework challenges that proved insurmountable. Despite various attempts to rectify these issues, the scope of the problems expanded beyond the capacity to manage effectively. Ultimately, these unresolved issues led to the city being deemed uninhabitable, and it was abandoned.   In the aftermath, the Unity Protocol conducted a thorough review of city_1's data. Drawing valuable insights from the failures, shortcomings, and oversights of the initial city, extensive revisions and improvements were implemented. This led to the successful creation of a new urban environment, known as main_city.  
Partitions are the equivalent to city districts.

Partitions

Several partitions of the city have endured the passage of time and remain mostly intact today, though not without corruption. Notable among these are the city center, which serves as the heart of urban life, with shops, cafes, and cultural landmarks. Additionally, a significant portion of the industrial zone has survived, characterized by its towering warehouses and factories. Most strikingly, the high-density residential area has been found to be the most stable of the partitions.  
City Center
The city center partition is dominated by a crumbling and flawed city hall, a structure widely regarded as the primary catalyst for the failures within this urban framework. This area has earned a notorious reputation as one of the most perilous sections of the city, rivaled only by the industrial zone, which is fraught with its own dangers.   Originally constructed in a rush to meet the deadline, the city hall was riddled with significant oversights that have since manifested into serious concerns. Critical elements, such as essential null checks, were neglected during the planning and execution phases. As a result, the area is plagued by a multitude of glitches and malfunctions that pose risks to any unfortunate souls who venture there.   Exploration of the city hall's surroundings can lead to various treacherous scenarios: in certain locations, individuals may unexpectedly plunge through the ground, known as noclipping, as if the very ground beneath them had vanished. Moreover, interacting with the numerous objects scattered throughout the vicinity can trigger catastrophic errors, such as Null Pointer Exceptions, which may instantly result in fatalities.  
Residential Zone
The high-density residential partition stands as one of the most stable sections of the city. Despite the occasional glitch and malfunction that can arise, the severity and frequency of these issues are considerably lower compared to other, more unpredictable areas. Over the years, intrepid explorers have ventured into the city's alleyways and backroads, meticulously charting the zones plagued by errors. The collective wisdom gained from these explorations has culminated in comprehensive guides that serve as warning beacons for others.  
Industrial Zone
The industrial partition exhibits a level of instability that almost rivals the chaotic nature of the city center. While there are numerous zones within this area that maintain relative stability, the segments impacted by corruption present significant hazards. These corrupted sections can lead to a range of dire consequences, such as individuals unexpectedly plunging through the ground, known as noclipping, as if the very ground beneath them had vanished. Moreover, interacting with the numerous objects scattered throughout the vicinity can trigger catastrophic errors, such as Null Pointer Exceptions, which may instantly result in fatalities.

RUINED SETTLEMENT
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Founding Date
undefined
Alternative Name(s)
the ruins
test city
Type
Town
Population
0
Location under


Cover image: by Nulcheck

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