Session 8: Second Christmas
General Summary
Valiteen, Forseti, and ART woke in the night. They answered the camp's alarm which lead them to find the site of the slain yeti in Camp Hope. They stepped through the lingering portal which delivered them into the Penthouse where the trio officially received their cards, marking their entry into the strange holiday realm.
Their journey continued as a group of reindeer offered them a ride across the glittering snowy landscape to the looming tower. There, they reunited with the rest of the party and activated the lanterns that gave them immunity to the cold for 24 hours. Though the bell atop the tower beckoned, the group agreed to delay ringing it, choosing instead to explore the narrow path branching off from the tower’s base.
This trail was framed by a gate and led them to the shrine. In an attempt to respect the shrines that they found there, the left the following offerings:
- Left wood scraps to honor the goat.
- Offered shiny trinkets to honor the cat.
- The gave wine to the Budda, receiving a new card (Bright and Merry) which was bestowed upon Forseti.
- Left bread as an offering at the Fey alter.
Following the offerings, they went to explore the Fishing Lodge. There, they encountered a lonely snowman who mourned the loss of his hat. They agreed to get him his hat and he explained that a raven stole the hat from him. The party bartered with a raven (trading a light gem for the missing hat) and returned it to the grateful snowman. After scavenging the lodge for resources, they confronted and defeated the hostile occupant inside, harvesting the creature afterward.
Next, the party ventured into Ebin’s childhood home. Inside, they unearthed his mother’s journal, discovered a stuffed rabbit that belonged to him, and uncovered a secret door to reveal where the family hid their Fey relics. Within, they chose to claim the fire-themed item.
Meanwhile, Jaxon woke during the night and also entered the portal, earning a card and receiving the Samaritan. He made an ally with the person that was summoned by the card. He also accepted the offered reindeer ride across the snowy landscape. He rejoined the group moments before their battle with a mimic lurking in the house, which they successfully dispatched.
After finishing in Ebin's house, they went to the shop, where they found an intriguing note, browsed the many available goods, and purchased clothing, boots, and mistletoe.
Notes
The Deck of Merry Things
- Gideon drew the Gift. The bearer of this card receives Advantage on Persuasion until the end of the adventure.
- Logan drew the Idiot: The bearer of this card must wear the stupidest Christmas hat you can lay your hands on. If you don’t have one, make a really crappy one out of paper. And write “idiot” on it just so everyone gets it. In addition to wearing the hat, the bearer loses 3 points of intelligence.
- Liam drew the Grinch: The holder of the card loses their most treasured possession - usually a magic item. If they do not own one, then a magic item (or falling that, money, heirlooms, teeth etc) is taken from one of the other members of the party. This one is good for getting your players to hate each other.
- The Nanohealer was put into the box
- Valiteen drew Black Midwinter. The bearer of this card receives The Curse of The Black Midwinter. Lower their HP total by 10 for the remainder of the adventure or until removed.
- Forseti drew Ghosts. The curse of ignorance. The bearer loses one quarter of their Vessel (round down, I’m not a monster) and they cannot use their River.
- Foresti got another card at the Shrine and drew Merry and Bright. This gave him the single use item Merry and Bright with the ability Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, the wish could undo an ally’s failed saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
- Jaxon drew Samaritan and gained an ally who is now aiding him in battle: Zim-Toa .
Next Session
- Those party members that have not yet completed their Down Time will be given the option to do so after the Christmas Episode is completed.
- When we start next time: The characters are within the shop where they have just started exploring. They have explored the shop area thus far.
Experience Rewarded
- Explored and scavenged the Fishing Lodge 1100xp
- Helped the Snowman 200xp
- Fought and defeated Pottasleikir (Pot Scraper) 200xp
- Explored and scavenged the Ebin's House 1100xp
- Fought and defeated the Mimic 450xp
- Explored the Shrine 1100xp
- Overcame the Raven challenge 750xp
613xp awarded to each character
Note: the xp has been applied to your character already.
Scavenged Items
- Books x16
- Dice Set
- Grip Gloves
- Bread, loaf
- Fresh Food
- Icegrip Boots
- Clothing, cold weather x4
- Cyberlink
- Dark Red Diamond
- Dragon Scale
- Jasper Ring
- Junk x243
- Handful of Textbooks
- Smut book x25
- Aventurine
- Gold Bangle
- Clothing, Fatigues
- Flintlock
- Boots
- Underwear
- Coffee, Cup
- Rover Robot
- Propolis
- Nano-Healer
- Navigator's Tools
- Engineering Scraps x56
Harvesting
- Dark Scraps x121
- Mischief Threads x1
Missions/Quests Completed
- The Missing Hat: You helped the snowman by returning his hat to him.
Ongoing Quests (for Christmas)
- Midwinter Adventures: The master quest for the holiday event
- A boy awaits a salvation: Bran tasks you with traveling North to Kije Lake, where “a boy awaits a salvation, and an evil must be faced”.
- Feed the Cat: The shop note has tasked you with feeding the MidWinter cat.

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