Dawn of Others
Art
Medium Automaton: Android, Conservator, Lawful Neutral
Armor Class 16
Hit Points 27
Speed:
35 Feet
Saving Throws STR +4 and CON +3
Damage Immunities Poison
Condition Immunities poison and exhaustion
Senses Passive Perception 10
Languages English
Challenge Rating CR 1 (200xp)
Proficiency Bonus +2
Description
Once a sleek educational service unit designed to guide visitors through curated exhibits, the android known only by its worn chestplate inscription—“ART”—now roams the ruins of the Albany Institute of History and Art as its self-appointed guardian. Scarred by time and patched together with scavenged parts, its skeletal frame tells the story of years spent in solitude, maintaining the hollowed halls and protecting what fragile pieces of humanity remain within. Programmed with an encyclopedic knowledge of art, history, and strict museum regulations, ART persists in its duties with mechanical devotion and a flickering spark of identity, driven by the belief that history must be preserved even if the world has forgotten its value. Bound to the institute as a steward of culture, it clings to its original directives with zealous rigidity, often unable to see that the rules it enforces no longer fit the shattered world outside. Yet within its glowing eyes lingers a trace of purpose, a relic of civilization wandering the ashes of its creators.
Ideals
knowledge and history must endure, no matter the cost, as they are the last echoes of humanity’s purpose.
Bonds
It holds an unbroken bond to the museum itself, viewing it as both sanctuary and sacred duty—a final bastion of civilization worth defending.
Flaws
It is incapable of adapting its moral programming, often enforcing outdated rules and protocols even when they no longer serve the world around it.
Suggested Environments
Albany Institute of History and Art
Multiattack
Make 2 chain fist attacks
Leverage Swing
Art does +3 extra damage against prone targets.
Solar Power
Solar (TL3). You operate via a rechargeable battery pack. Deploying a photovoltaic cell need not be required—you may just gain power by walking in the sun. If requiring a cell deployment, you need six hours of daylight to recharge every 24 hours. If not, you can function indefinitely as long as there is a sun; when in darkness, you will enter “low-power” within 4 hours unless you can find a power source.
Durable
If you suffer damage, as a reaction, you can reduce your Charisma ability score by an amount up to the damage indicated instead of from your hit points. However, this damage does not regenerate and must be repaired (see later).
Actions
Chain
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d8+2) bludgeoning damage, and the target is knocked prone.
Chain Fist
Melee Weapon Attack: +4 to hit, one target. Hit: 6 (1d8+2) bludgeoning damage.
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