Levi Aislin Power
Taboos
- Never betray an ally
- Never disobey the rules of the system
Virtues & Personality perks
- Commitment - the trait of sincere and steadfast fixity of purpose
- Equity - conformity to rules or standards
- Honesty - not disposed to cheat or defraud; dependable; to be frank
- Loyalty - to bind oneself completely; allegiance
Vices & Personality flaws
- Callousness - showing no concern that other people are or might be hurt or upset
- Egoism - the practice of making personal welfare and interests a primary or sole concern, sometimes at the expense of others
- Extremism - the holding of radical political or religious views or the taking of extreme actions on the basis of those views
- Greed - an overwhelming desire to have more of something such as money than is actually needed
Mental characteristics
Personal history
The Covenant of the Mecha
He was born exhibiting unnatural abilities within a division of the Covenant. He was brought before the apostles and declared beatified. Taken away from his family, he
underwent rigorous training and cybernetic experimentation without his consent to fully develop his abilities. He grew up resenting them for making these choices and changes without ever having a say for himself. He emerged damaged psychologically but powerful in the ways of the dark. They made him this way. He owes them a debt, but he also wishes to destroy them for treating him like he was nothing but a tool for them to use as they wished.
Origin
He was born in Dark Syde. He was taken into The Covenant of the Mecha. Because of this, he doesn't know who his parents are or if he has any siblings. This part of his history was taken from him like so much else.
Life Events
1. Tragedy
He has scars all over his body, but they can be covered with clothing. He hates his scars as they are a constant reminder of what was done to him. If a critical hit is scored on him, he is stunned until the end of his next turn.
2. Enemy
He has made a good number of enemies since he has come to Camp Hope. While he has hidden his ability to use dark, he hasn't played along with their religious cult. Doing what generates power has led him to be largely disliked by the religious folk and even some of the scientific folks too. He doesn't care as long as he can continue to hold onto the power that allows him to choose for himself.
3. Windfall: Positive Side Effect (Empathy)
All of the experiments has left him forever changed. He gained a Genetic Benefit. Perhaps it is because of their experiments and perhaps it is something that he learned as a way to help him survive his childhood. After all, it was very important that he made them happy with their tool. Being useful and valued meant he got to continue living. He saw the way that they discarded those that were considered failures.
4. Tragedy: Psychological Trauma
His childhood has left him damaged. He carried as many emotional scars as he has physical scars. He loves gambling, but this is not limited to games; he may place himself at risk to achieve the same stimulus if the situation is right. Somehow, putting everything on the line makes him feel alive when he mostly feels nothing.
5. Tragedy: Pursued by the Law
The Covenant of the Mecha spent a great deal of time. money and effort in making him. They want him back. They will do what they must in order to collect their tool and restore its usefulness. In the event that the tool cannot be restored, they will settle for reclaiming the implants that were given to him. It will be a same that removing those implants will likely result in his death.
6. Windfall: Wealth
He had a big gambling win and it is what started his strange addiction to risk taking. He has managed his money well and lives comfortably. His money is a large part of his power base, because of that he does everything he can to protect it.
Intellectual Characteristics
- Strict: demanding that rules concerning behavior are obeyed and observed.
- Ambitious: having or showing a strong desire and determination to succeed.
Useful Knowledge
He knows the laws od Camp Hope really well, that's how he has managed to stay out of legal trouble while running his faction. The best way to play cat and mouse is to make sure you know the cat really well.Relationships
History
Together, they created and founded the Syndicate.

Mental Traits
- He is incredibly slow to trust. Those who seem the fairest often have the most to hide.
- He plans for every contingency. Leave nothing to chance!
- He always has a plan for what to do when things go wrong.
- Survival. You can’t win if you’re dead. Live to fight another day — when the odds might be more in your favor. (Any)
- He expects danger around every corner.
- He likes to know his enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
- He assumes the worst in people.
- He will not break promises to his allies and superiors.
- He always promotes order in society. Order makes things predictable and that keeps him safe.
- He will always stand up for his allies.
- He will turn over family and allies that break the codes of his order if they are disloyal to him.
- He will always tell the truth to those he respects.
Biases
Positive Biases
1. He favors people who are openly different and defying the religious culture of Camp Hope. This bias will be trigger if a character has voiced antireligious views in public or people who are not conforming to the gender ideals.
2. He generally trusts The Others and The Awakened.
Negative Biases
1. He does not like nor trust anyone who is part of the Church of Hope. This bias will be triggered if a character is carrying any religious items, people who have voiced pro religious views in public, are seen in active worship or are seen spending time at the church.
2. He generally distrusts Humans.
3. He generally doesn't trust people who are from Dark Syde as he assumes that they are going to attempt to recapture or kill him. This bias applied to anyone he knows to be from Dark Syde.
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