Shardar

Shardar, the second layer of The Infernus, is a realm of relentless cold and icy grandeur. This frigid layer is enveloped in a constant blanket of snow and ice, with towering glaciers and vast frozen plains stretching endlessly. The major city, Zeek’s Town, thrives amidst this frozen expanse, governed by High Elder Ezekiel, a powerful devil who enforces order and discipline from his imposing Crystal Palace.   The Crystal Palace, located at the heart of Zeek’s Town, is an opulent structure of shimmering ice and frost. This majestic palace serves as the seat of power, where High Elder Ezekiel exercises his strict rule over the realm. The palace’s icy splendor and the meticulously organized environment reflect the realm’s commitment to absolute control and the unyielding enforcement of its laws.   Shardar epitomizes the austere and controlled nature of law, with its eternal frost and precisely managed ice formations emphasizing its hierarchical and disciplined essence. The realm’s unyielding cold and the authoritative presence of its ruler ensure that every aspect of life is governed by strict adherence to order and control.

Geography

Shardar is a realm defined by its unyielding frost and pervasive cold. The landscape is dominated by ice and snow, where towering glaciers and endless frozen plains stretch as far as the eye can see. The terrain is marked by constant glacial movement and snowstorms, with new ice formations emerging and old ones being reshaped by the relentless power of the cold that defines the realm. The ground is a treacherous mix of solidified ice and deep permafrost, punctuated by periodic snowstorms that further alter the already harsh landscape. The sky above Shardar is perpetually obscured by thick, dark clouds, casting a dim, eerie glow over the land. Snow and ice particles swirl through the air, creating a perpetual haze that adds to the realm’s oppressive atmosphere. The constant cold and snowstorms contribute to a landscape that is both hauntingly beautiful and perilous, with each storm or glacier movement adding to the ever-shifting geography of this frozen plane.  
Key Locations
  • The Icebound Peaks: A massive mountain range that dominates the central region of Shardar. The jagged, ice-covered peaks pierce the sky, with sheer cliffs and hidden crevasses that pose significant dangers.
  • The Frozen Abyss: A profound chasm that cuts through the heart of Shardar. Its depths are shrouded in mystery, with walls lined with ancient, glowing ice that emits a faint, eerie light.
  • The Crystal Forest: An otherworldly region where trees of ice glitter like crystal in the dim light. This forest is both mesmerizing and perilous, with its icy trees capable of trapping unwary travelers.
  • Sub-Zero Lake of Ka-plah: A large, enigmatic lake surrounding Zeek’s Town. Despite its perpetually freezing temperature, it remains liquid, causing anything that enters it to freeze almost instantly.
  • Zeek’s Town: The major city of Shardar, overseen by High Elder Ezekiel. The city features structures made entirely of ice and is illuminated by cold fire braziers. Despite the harsh environment, it remains a bustling hub where the inhabitants of Shardar come to trade and socialize.
  • Cave of Eternal Night: A vast underground cavern where no light can penetrate. This feared cave is known for its dark, malevolent entities and is avoided by all but the most daring explorers. It is rumored to contain ancient secrets and powerful relics, though few who venture inside ever return.
  Overall, Shardar is a realm dominated by its frigid and unyielding nature. The constant ice and snowstorms shape its dramatic landscape, making it a place of both breathtaking beauty and extreme danger. Each geographic feature contributes to the layer’s reputation as one of the most hostile and enigmatic realms within The Infernus.

Ecosystem

The ecosystem of Shardar is as harsh and unyielding as its frozen terrain. Life here has evolved to endure the relentless cold and perpetual darkness, resulting in a uniquely resilient biosphere. The flora and fauna are specially adapted to survive in conditions where temperatures drop well below freezing and sunlight is scarce.   Vegetation in Shardar is sparse but exceptionally hardy. The plants that do manage to grow have evolved to withstand the extreme cold, with growth cycles that span centuries due to the harsh conditions. Their muted colors and slow growth make them nearly invisible against the snow-covered landscape, blending seamlessly with the icy environment.   Animal life in Shardar is equally specialized and rare. The creatures that inhabit this realm are designed to endure and utilize the frigid environment. They possess various adaptations to survive the bitter cold, from insulating layers to specialized physical traits that enable them to navigate and thrive in the perpetual darkness.   Some beings in Shardar have evolved to harness the extreme cold to their advantage. For example, certain entities draw strength from the freezing temperatures, growing more formidable as the cold intensifies.   Overall, the ecosystem of Shardar demonstrates the remarkable resilience and adaptability of life in extreme conditions. Despite the relentless cold and perpetual darkness, the flora and fauna have developed unique strategies for survival, creating a formidable and enduring biosphere that mirrors the realm's icy and unyielding nature.

Localized Phenomena

In Shardar, localized phenomena are integral to defining the realm's frozen and unyielding environment, reflecting its relentless cold and perpetual darkness. These phenomena contribute to the realm's stark, icy landscape and harsh conditions, enhancing both its eerie beauty and challenging atmosphere.   Eternal Frost Veil is a prominent feature of Shardar. This omnipresent mist of freezing air envelops the entire realm, creating a constant twilight where no sunlight penetrates. The Eternal Frost Veil contributes to the unending darkness and pervasive cold, making it a defining and ever-present aspect of the landscape.   Glacial Shards are massive ice formations that periodically shift and crack, producing haunting sounds that echo across the frozen terrain. The movement of these shards can trigger minor icequakes, subtly altering the icy landscape and adding to Shardar’s stark beauty.   Frost Eruptions are rare but dramatic events where bursts of icy mist and snow shoot from fissures in the ground. These eruptions can create new ice formations and reshape the surrounding area, contributing to the realm’s perpetual cold and enhancing the ever-present frost.   Permafrost Geysers are another unique phenomenon found throughout Shardar. These geysers eject columns of freezing mist and frost, occasionally accompanied by bursts of ice shards. They create striking visual effects against the icy backdrop and are particularly prominent in areas of intense cold.   Frozen Veins are deep cracks in the ice that emit chilling gusts of wind. These winds can reach extreme speeds, creating swirling patterns of frost and contributing to the realm’s harsh conditions. The Frozen Veins amplify the relentless, biting cold that characterizes Shardar.   Overall, the localized phenomena of Shardar are a testament to the realm’s unchanging and harsh nature. Each phenomenon enhances the realm’s icy environment, creating a dramatic and challenging landscape where the effects of perpetual winter are ever-present.

Climate

The climate of Shardar is marked by its extreme cold and continuous darkness, establishing it as one of the most frigid and unyielding layers of The Infernus. The realm is characterized by relentless freezing temperatures and a constant absence of sunlight, influencing every aspect of its environment.   Temperatures in Shardar are extraordinarily low, often plummeting to below -100 degrees Fahrenheit (-73 degrees Celsius). This extreme cold is a result of the realm's perpetual darkness and the consistent presence of icy conditions. The frigid temperatures create an environment where survival hinges on adaptation to the biting cold, making Shardar one of the coldest realms within The Infernus.   The air in Shardar is perpetually cold and dense with frost. The sky remains in a constant state of twilight, with no direct sunlight piercing through the thick, frozen mists that envelop the realm. This icy mist creates a dim and eerie atmosphere, obscuring visibility and casting a perpetual shadow over the landscape.   Humidity in Shardar is extremely low, as the realm's cold temperatures prevent any significant moisture from remaining in the air. Precipitation typically takes the form of snow or ice, contributing to the layer's frozen terrain. The lack of moisture results in an arid, yet icy environment where water sources are minimal and perpetually frozen.   Wind patterns in Shardar are driven by the intense cold, generating gusty, icy winds that sweep across the frozen landscape. These winds can whip up snow and ice, creating blizzards and snowstorms that further complicate navigation. The winds also aid in the movement of frost and the accumulation of snow throughout the realm.   Overall, the climate of Shardar is defined by its extreme cold, perpetual twilight, and icy conditions. This unforgiving environment shapes every aspect of life in the realm, from the icy terrain to the frost-adapted flora and fauna that have evolved to survive in such a harsh and unchanging climate.

Fauna & Flora

a few examples of Flora and Fauna are as follows:  

Flora

  Frost Ferns: Hardy plants with thick, waxy leaves that prevent freezing. They grow near geothermal vents and have a silvery sheen.   Crystal Blooms: Unique flowers with crystalline petals that shimmer in the low light. Found in sheltered nooks.   Glacial Moss: Forms dense carpets on ice and snow. Absorbs minimal moisture from the air.   Snow Drop Blossoms: Delicate flowers with pale, droplet-shaped petals that absorb the minimal light available. Found in the most sheltered parts of Shardar, their subtle glow contrasts with the icy surroundings.  

Fauna

  Glacier Behemoths: Massive, imposing creatures with thick fur and a powerful build. They are solitary and primarily found in the icy tundras and caves, where they use their immense strength to navigate and survive.   Frost Serpents: Long, sinuous creatures with scales resembling ice crystals. They move through the snow and ice with ease, using their frost breath to freeze prey. Their camouflage helps them blend into the icy environment.   Iceclaw Wolves: Large, white wolves with sharp, icicle-like teeth. They hunt in packs and are adapted to the extreme cold with their dense fur and powerful limbs.   Snow Spirits: Ethereal beings with a frosty glow. They flit about in the cold, using their magical abilities to create illusions and manipulate the snow. Often seen around areas with high geothermal activity, where they find warmth and sustenance.

Natural Resources

Shardar’s environment, defined by its extreme and unyielding frost with temperatures plummeting below -100°C, shapes a distinctive set of natural resources. These resources are crucial for the survival, industry, and magical practices of its inhabitants, each adapted to the realm’s harsh conditions.  
  • Glacial Crystal: These transparent crystals are formed deep within Shardar’s ice caverns. Valued for their magical properties, Glacial Crystals are essential in powerful enchantments and rituals. Their ability to channel and harness frost magic makes them crucial for creating ice-based artifacts and spell components in the harsh environment of Shardar.
  • Frost Iron: This rare metal is naturally occurring in the icy mountains and glaciers of Shardar. Known for its exceptional hardness and resistance to extreme cold, Frost Iron is used to forge tools and weapons that endure the severe temperatures. Unlike traditional metals, Frost Iron maintains its strength and sharpness even at temperatures well below freezing.
  • Ebon Ice: A dark, dense form of ice found in Shardar’s frozen lakes and glaciers. Ebon Ice is distinguished by its deep, almost black color and its remarkable resilience to the cold. It is used in construction and crafting due to its ability to retain its form and integrity in temperatures well below -100°C. Ebon Ice is also employed in creating sturdy structures and defensive barriers.
  • Snow Drop Blossoms: Hardy, frost-resistant flowers that grow in the extreme cold of Shardar. These blossoms are prized for their survival in temperatures below freezing and are used in alchemical processes. They serve as ingredients in potions that enhance cold resistance and frost-based effects, as well as in rituals that require the essence of Shardar’s unique environment.
  • Frost Ember: A rare mineral discovered in the depths of Shardar’s ice caverns. Frost Ember emits a faint, cold light, making it valuable for crafting magical items that balance cold and light. It is used in enchantments and rituals, providing a subtle glow and channeling the essence of frost, crucial for navigating and surviving in Shardar’s darkest, coldest regions.
  Summary: The extreme cold of Shardar has forged a set of rare and valuable resources, each adapted to the realm's harsh conditions. From magical crystals and durable metals to resilient ice and unique flora, these materials are essential for the realm's survival, crafting, and magical practices. The inhabitants of Shardar rely on these resources to navigate and thrive in an environment where temperatures sink far below freezing.
Alternative Name(s)
The everfrost
Type
Magical Realm
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization