Resting
Dust Off
You can spend a little time gathering your breath and checking equipment. You must take 5 minutes to dust off. You can use Ingenuity to spend Hit Dice. Taking advantage of more than one dust off per hour generates Doom as take time.
Take Time
Equivalent to a short rest. This takes an hour. You remove two minor injuries or reduce the severity of your moderate or higher Injuries by one severity. You may also freely spend Hit Dice. You can attempt to use this time to make sense of a clue. During this time all stored Ingenuity is lost and 1 Doom is generated per agent.
Return to Base
Equivalent to a long rest. This takes 8 hours. You regain all lost hit points and half your total Hit Dice. You heal a number of injuries equal to your Con modifier. If you are only suffering minor injuries, they are all removed. If this is done during an active Case File, Doom is generated equal to the number of PCs.
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