Injuries
When you suffer more damage than your Constitution score, you must immediately make a Con save against injury. The DC is either 10 + the ability modifier applied to the damage or half the damage, whichever is higher. Only a single injury can be suffered per attack.
You can suffer a number of non-stacking minor injuries equal to your Con modifier +1 before progressing to moderate. Once you suffer a moderate injury, that penalty replaces the minor one. Moderate and above injuries stack.
Level | Effect |
---|---|
Minor | -1 to skill checks |
Moderate | Do not add ability mods to ability checks or attack rolls |
Serious | Do not add ability modifiers to saving throws |
Severe | Disadvantage on ability checks, attack rolls, and saving throws |
Critical | Your speed is halved. You cannot dash. |
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