Duthcloim
Known commonly as “Manyfolk,” the area surrounding The Bazaar and bordered by the Clawrift to the east is home to Menzoberranzan’s merchants, tradesfolk, and crafters. Duthcloim features small inns, taprooms, and pleasure houses catering to locals, visitors, and high-status drow seeking distraction.
The party can avoid random encounters in Duthcloim by succeeding on a DC 13 Dexterity (Stealth) group check.
1d20 | Encounter | Description |
---|---|---|
1-4 | Bregan D’aerthe Spy | A male drow spy takes an interest in the characters and begins shadowing them, attempting to remain unseen. Characters keeping an eye out for trouble spot the drow with a successful Wisdom (Perception) check contested by the drow’s Dexterity (Stealth) check. The drow is a member of Bregan D’aerthe and reveals as much if the characters confront him. If the characters reveal that they’re trying to stop Quenthel Baenre from aiding The Chillbringers, he offers Bregan D’aerthe’s assistance. If they’re amenable, he leads them to a Bregan D’aerthe safe house until a meeting with Jarlaxle, the leader of Bregan D’aerthe, can be arranged. While escorted by the spy, the characters have no hostile random encounters. |
5-8 | Drow Foot Patrol | This patrol consists of 2d4 drow. If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol confronts the party and starts asking questions. If any of the answers arouse suspicion or come across as insolent, the drow attack. If combat erupts, reinforcements arrive every 1d4 rounds. Each wave of reinforcements consists of 2d4 drow plus 1d4 giant spiders that crawl down from rooftops. |
9-12 | Drow Priestess of Lolth | A drow priestess of Lolth accompanied by a drow elite warrior and 2d4 drow is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad by the demonic invasion are brought before the priestess and put to death. If the characters approach the priestess claiming to have vital information about the demon attack, they can, with a successful DC 20 Charisma (Persuasion) check, convince the priestess to escort them to Matron Mother Quenthel Baenre (see “Private Meetings” later in this chapter). If the check fails by 5 or more, the priestess and her escort attack the party. |
13-16 | Spider nest | The characters stumble upon a spiders’ nest containing 4d6 giant spider eggs with soft, sticky shells. Each egg weighs 20 pounds and has AC 6 and 1 hit point. Disturbing the eggs attracts 1d4 giant spiders, which descend from nearby rooftops to defend the nest. |
17-20 | Statue of Lolth | The characters stumble upon a 9-foot-tall statue of Lolth depicted in her drow form. There is a 25 percent chance that the statue was toppled during Demogorgon’s rampage, in which case it lies in pieces on the ground. If an intact statue is touched by a non-drow or otherwise defiled, the statue opens its mouth and disgorges a swarm of insects (spiders). These spiders crawl down the statue and attack whoever touched or defiled the statue. Once the statue disgorges a swarm, its mouth closes, and it can’t release another swarm until 1 hour has passed. |
The city of Menzoberranzan is from Out of the Abyss a dnd 5e adventure. Most of the descriptions in this article is directly from the adventure, and has only been slightly altered to fit my world.
Type
Neighbourhood
Location under
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