The League of Steam
Structure
The League of Steam operates as a cellular intelligence apparatus, designed to prevent any single member, save one, from comprehending the organization in its entirety. Compartmentalization, deniability, and internal misdirection are considered foundational virtues rather than safeguards.
Supreme Authority
The Custodian of the Oubliette
Victor Vhank
Victor Vhank stands as the sole individual with operational awareness of the League’s full scope. While he formally answers to Joseph Culvarkt, his mandate grants him absolute autonomy in all matters of intelligence, counterintelligence, recruitment, and internal eradication.
Victor alone:
- Knows the true size of the League
- Oversees all inter-cell communication
- Maintains the Oubliette and authorizes its use
- Possesses historical and cartographic knowledge of Underhome’s void-tainted remains
To the rest of the League, Victor exists more as an inevitability than a man, rarely seen, never questioned, and impossible to trace.
The Inner Circle
The Steamwrights
(3–5 individuals at any given time)
Hand-selected by Victor, the Steamwrights serve as senior architects of League operations. Each Steamwright oversees an entire branch of activity but is deliberately denied visibility into the others.
Known responsibilities include:
- Strategic intelligence planning
- Long-term infiltration projects
- Foreign cultural manipulation
- Asset cultivation and severance
Steamwrights are forbidden from meeting together. Communication occurs only through Victor or through heavily encoded intermediaries.
Operational Divisions
Each division operates independently, often unaware of the true origin or final destination of the intelligence they produce.
1. The Whisper Engine
Information Acquisition & Espionage
- Field agents
- Informants
- Eavesdroppers
- Bribed officials
- Unwitting observers
Most members of this division do not know they serve the League at all. They believe themselves employed by trade guilds, criminal syndicates, or private patrons.
2. The Pressure Valves
Counterintelligence & Internal Security
Responsible for:
- Identifying leaks
- Monitoring League personnel
- Detecting hostile infiltration
- Quietly removing compromised assets
This division answers directly to Victor. Even Steamwrights are subject to its scrutiny.
3. The Black Ledger
Records, Analysis & Forecasting
- Maintains predictive threat models
- Tracks political, economic, and social instability
- Curates falsified histories and erased truths
All records are incomplete by design. No ledger tells the full story.
4. The Cinders
Direct Action & Asset Termination
The only division that knowingly understands the Oubliette’s purpose, though not its true nature.
Duties include:
- Assassination
- Extraction
- Sabotage
- False-flag operations
Cinders operate under assumed identities and are often erased upon mission completion.
External Assets
The Unknowing
Merchants, scholars, refugees, criminals, priests, and travelers unknowingly manipulated into feeding information into League channels. These individuals may never realize their lives were shaped, or ended, by decisions made beneath the Boiler.
Public Agenda
The League of Steam is publicly acknowledged as a strategic intelligence and civil-stability bureau operating under the authority of the Culvarkt Houses. Its stated purpose is to safeguard Culvarkti prosperity, technological advancement, and citizen welfare in an increasingly unstable post-Blight world.
Declared Mission
- Protection of Culvarkti Interests
To identify, assess, and neutralize threats, political, economic, or military, posed to Culvarkti holdings, trade routes, and populations. - Preservation of Stability
To prevent unrest, espionage, and sabotage within Culvarkti territory and allied regions through early detection and preventative action. - Intelligence Coordination
To collect and synthesize information from trade guilds, diplomatic envoys, and frontier outposts in order to provide actionable intelligence to the Council. - Counter-Espionage Defense
To protect Culvarkti innovations and infrastructure from foreign intelligence agencies, criminal syndicates, and industrial theft.
Publicly Known Activities
- Monitoring of trade corridors and industrial supply chains
- Risk assessment of foreign powers and rival houses
- Security vetting for sensitive civic and technological projects
- Advisory reports to the Council on emerging threats
- Coordination with Benevolent forces during civil emergencies
The League is presented as reactive rather than aggressive, concerned with prevention, not manipulation.
Public Structure (Official Narrative)
- Operates as a bureaucratic subdivision of Culvarkti governance
- Staffed by analysts, archivists, security liaisons, and field observers
- Led by Director Victor Vhank, who reports directly to Joseph Culvarkt
- Subject to Council oversight through sealed briefings and audits
The extent of its autonomy is downplayed; its secrecy justified as a necessary inconvenience.
Public Ethical Position
The League of Steam maintains that:
- All actions are conducted in defense of life, stability, and prosperity
- Intelligence gathering is a protective service, not coercion
- Civil liberties are respected within the bounds of public safety
- No action is taken without Council authorization
Failures and losses are attributed to “unforeseeable conditions” or external aggression.
Public Perception
Among the populace, the League is viewed as:
- A distant but reassuring presence
- A necessary response to a dangerous world
- Unseen, unheard, and therefore effective
Rumors of darker practices are dismissed as conspiracy, envy, or foreign propaganda.
Official Motto (Public)
“Knowledge Secures the Future.”
Assets
The League of Steam maintains a diverse portfolio of material, human, and informational assets necessary to fulfill its mandate of safeguarding Culvarkti interests and maintaining regional stability.
Human Assets
Registered Personnel
- Analysts, clerks, archivists, and liaisons assigned to intelligence collation and report synthesis
- Field observers embedded within trade guilds, caravans, and industrial zones
- Security specialists tasked with protection of sensitive sites and individuals
Personnel are recruited from across Culvarkti society and are subject to confidentiality oaths and security vetting.
Contracted Specialists
- Engineers and mechanists with limited-scope clearances
- Scholars, historians, and linguists retained for cultural and archival analysis
- Discrete problem-solvers employed on a case-by-case basis
Contracts are compartmentalized to prevent exposure to unrelated operations.
Informational Assets
Intelligence Networks
- Trade-route informants
- Diplomatic observers stationed abroad
- Port, rail, and sky-dock listeners
- Correspondence intercept programs
Much of this intelligence is obtained through voluntary reporting arrangements and routine commercial oversight.
Archives & Records
- Threat assessment ledgers
- Political and economic forecasts
- Genealogical and house-lineage records
- Incident response chronicles
All records are redundantly stored and selectively redacted for security.
Material Assets
Facilities
- Administrative offices within Culvarkti civic districts
- Secure record vaults and analysis chambers
- Observation posts at key infrastructure nodes
Facilities are intentionally modest in public appearance.
Equipment
- Encoded communication devices
- Surveillance instruments and listening apparatus
- Secure transport vehicles and sky-lifts
- Non-lethal restraint and containment tools
Equipment deployment is governed by strict procedural authorization.
Financial Assets
- Discretionary funding approved by the Council of Culvarkt Houses
- Endowments tied to trade oversight and industrial protection
- Emergency reserves for crisis response and infrastructure protection
Budgets are reviewed annually and adjusted based on regional threat assessments.
External Assets
Allied Organizations
- Benevolent detachments for crisis coordination
- Trade guilds and merchant houses
- Academic institutions and research enclaves
Relationships are maintained through formal agreements and information-sharing protocols.
Cooperative Individuals
- Voluntary informants
- Civic officials
- Frontier guides and caravan masters
Participation is compensated or incentivized through legal and economic means.
Restricted Assets
(Classified – Not for Council Circulation)
Entry Redacted
Asset Doctrine
The League of Steam maintains that:
- No asset is indispensable
- Redundancy ensures continuity
- Compromise is met with reassignment or severance
Assets exist to serve stability, not sentiment.
History
Founded: 33rd of Frigus, 32 PR
Seat of Operations: Culvarkti (Public) / The Oubliette (Restricted)
The League of Steam was founded during the early decades following the Blight, at a time when the Culvarkt people experienced unprecedented technological growth and economic consolidation. While their city in the sky flourished, it became increasingly clear to Joseph Culvarkt that prosperity itself had become a liability. In a world defined by scarcity, visibility invited predation.
Recognizing this, Joseph Culvarkt entered into a series of closed council meetings with Victor Vhank, a historian, strategist, and political analyst whose knowledge of forgotten territories and pre-Blight power structures was without peer. Together, they conceived of a clandestine intelligence apparatus that could operate beyond the reach of public scrutiny while preserving the legitimacy of Culvarkti leadership within the Council of Culvarky Houses.
Victor Vhank proposed a radical solution: the complete separation of intelligence operations from visible governance. To this end, Joseph Culvarkt granted Victor full operational authority over the organization that would become the League of Steam. This autonomy ensured that no action undertaken by the League could be directly traced to the Council itself, insulating Culvarkti leadership from both internal corruption and external reprisal.
In its earliest years, the League recruited quietly, drawing agents from every stratum of Culvarkti society, guild members, laborers, scholars, engineers, and travelers. Over time, its reach expanded beyond Culvarkti borders, embedding informants within foreign cultures, trade networks, and rival power structures. Many of these individuals were never made aware of their role within a greater intelligence network, believing themselves to act independently or in service to unrelated interests.
The League’s informational infrastructure grew rapidly in both size and sophistication, forming one of the most extensive intelligence webs in the post-Blight world. At its center stood Victor Vhank, operating from the Oubliette, a concealed void-tainted chamber hidden beneath the Culvarkti Boiler complex. From this hub, Victor coordinated operations, evaluated threats, and authorized decisive action when containment failed.
Official records maintain that the League of Steam functioned solely as a defensive institution, dedicated to threat assessment, counter-espionage, and the preservation of regional stability. However, its history is marked by a number of abrupt political collapses, unexplained disappearances, and sudden shifts in trade power across the Great Eastern Wastes and beyond. No definitive evidence has ever linked these events to League activity.
By the mid-third century PR, the League of Steam had become an accepted, if seldom discussed, pillar of Culvarkti security. Its existence was known, its inner workings obscured, and its necessity largely unquestioned. Oversight remained nominal, conducted through sealed briefings delivered directly to Joseph Culvarkt and select Council members, none of whom possessed full visibility into League operations.
To this day, Victor Vhank remains the only individual with comprehensive knowledge of the League’s true scope, assets, and actions. Whether this singular concentration of authority represents the League’s greatest strength or its most dangerous flaw remains a matter of speculation, one that few are willing to voice aloud.
Military
Official Designation: Non-Standing Defensive Support Organization
Operational Status: Auxiliary, Strategic, and Classified
The League of Steam does not maintain a conventional military force and is not recognized as a standing army under Culvarkti law. Its military capacity exists solely to support intelligence operations, infrastructure protection, and crisis containment in situations where traditional forces are either unavailable or unsuitable.
Declared Military Role
The League’s publicly acknowledged military function is limited to:
- Intelligence Support for Armed Forces
Providing strategic forecasts, threat assessments, and terrain intelligence to Culvarkti military and Benevolent detachments. - Security Augmentation
Reinforcing critical infrastructure, industrial sites, and research facilities during periods of heightened risk. - Crisis Containment
Assisting in evacuation coordination, quarantine enforcement, and logistical stabilization during outbreaks, sabotage, or civil unrest.
The League is officially described as reactive and defensive, operating only under Council authorization.
Known Armed Elements
Security Details
- Lightly armed personnel assigned to protect League facilities and sensitive assets
- Trained in containment, deterrence, and withdrawal rather than open engagement
Field Support Units
- Small, mobile teams capable of operating in hostile environments
- Equipped for reconnaissance, escort, and rapid extraction
- Frequently embedded alongside Benevolents or Culvarkti forces
These units are intentionally few in number and lack identifying insignia.
Armament (Declared)
- Compact firearms and mechanized projectile weapons
- Non-lethal suppression tools (electrostatic restraints, gas dispersal)
- Light personal armor suitable for urban and industrial environments
Heavy weapons, siege assets, and mechanized platforms are explicitly denied in public filings.
Training Doctrine
League personnel with martial training are instructed in:
- Precision engagement and minimal exposure
- Environmental combat within industrial and urban spaces
- Withdrawal and asset denial
- Avoidance of prolonged engagements
The doctrine emphasizes that force exists to enable secrecy, not to project power.
Coordination with Other Forces
- Operates in limited coordination with Benevolent orders during emergencies
- Provides intelligence and logistical support to Culvarkti military commands
- Does not engage in independent campaigns or territorial control
Officially, the League defers all large-scale combat operations to recognized armed forces.
Classified Military Assets
(Not Included in Council-Circulated Records)
Entry Withheld
Strategic Posture
The League of Steam maintains that:
- It cannot win wars, only prevent them
- Visibility is weakness
- A battle fought openly is already a failure
Its strength lies not in armies, but in ensuring armies are never needed.
Infrastructure
The League of Steam maintains a distributed and deliberately unremarkable infrastructure designed to support intelligence operations without attracting public or foreign scrutiny. Its facilities are embedded within existing Culvarkti systems, ensuring redundancy, deniability, and rapid adaptation to shifting political and environmental conditions.
Core Facilities
Administrative Offices
Located throughout Culvarkti civic and industrial districts, these offices serve as:
- Analysis and report synthesis centers
- Liaison hubs for trade, military, and Council communications
- Intake points for intelligence gathered through public channels
These sites are intentionally indistinct, often co-located with other bureaucratic functions to avoid drawing attention.
Secure Archives
Hardened vaults and record chambers house:
- Intelligence summaries
- Threat assessments
- Historical and genealogical records
- Predictive models and redacted incident logs
No single archive contains a complete record. Data is segmented and cross-referenced to prevent catastrophic loss or compromise.
Communication Infrastructure
- Encrypted pneumatic and mechanical message systems
- Encoded steamline transmission relays
- Courier networks operating under trade or diplomatic cover
Critical communications are routed through multiple indirect paths, ensuring that interception yields only fragments of meaning.
Observation & Listening Posts
- Embedded within sky-docks, rail junctions, and trade corridors
- Staffed by observers posing as customs officials, engineers, or clerks
- Focused on movement patterns, supply anomalies, and behavioral shifts
These posts form the League’s first layer of early warning.
Transport & Mobility
- Secure sky-lifts and unmarked air platforms
- Discreet rail access agreements
- Modular ground transports adaptable to multiple environments
Transport assets are shared, leased, or disguised as commercial conveyances.
Containment & Crisis Facilities
Officially designated for emergency response and public safety:
- Quarantine holding areas
- Temporary detention chambers
- Secure medical and decontamination stations
These facilities are documented as short-term measures and are routinely inspected, though inspection parameters are narrowly defined.
The Oubliette
(Restricted Infrastructure – Not Publicly Indexed)
Situated beneath the Culvarkti Boiler complex, the Oubliette exists outside all official infrastructure maps. Accessed via a concealed hatch descending approximately fifty feet into a void-tainted chamber, it serves as a final severance site for irreconcilable threats.
The chamber connects to a network of ancient tunnels infused with void energy, remnants of a forgotten Underhome hall once shared by gnomes and dwarves. The skeletal remains within are classified as “environmental hazards” in sealed reports.
Only Victor Vhank possesses complete cartographic and functional knowledge of the Oubliette and its tunnels.
Infrastructure Doctrine
The League of Steam adheres to the following principles:
- Invisibility over fortification
- Redundancy over permanence
- Integration over isolation
Infrastructure exists to disappear when examined too closely.
Official Position
The League of Steam maintains no independent cities, fortresses, or industrial complexes. Its power lies not in structures raised, but in those quietly occupied, repurposed, or forgotten.
Culvarkti (Sky-City of the Culvarkt Houses)
Status: Confirmed Presence (Administrative)
The primary public locus of League activity. Offices embedded within civic, industrial, and trade districts operate under mundane bureaucratic designations. These sites handle analysis, correspondence, and liaison duties. No visible fortifications or insignia mark them as intelligence facilities.
The Boiler Complex (Culvarkti)
Status: Restricted Infrastructure
A critical industrial hub supplying power and heat to the sky-city. Official records list routine League oversight for security and risk mitigation. Beneath this complex lies infrastructure omitted from all public maps.
The Oubliette
Status: Classified / Non-Indexed
Accessible via a concealed hatch beneath the Boiler, descending approximately fifty feet into a void-tainted chamber. Formerly part of an ancient Underhome hall once shared by gnomes and dwarves. Now serves as the League’s final severance site for irreconcilable assets and threats.
Void-infused tunnels radiate outward, populated by reanimated skeletal remnants bound to residual energies. Only Victor Vhank possesses comprehensive knowledge of the site’s extent.
Underhome Ruins (Subterranean)
Status: Denied / Misattributed
Officially catalogued as collapsed and inert. In truth, select corridors remain navigable and are quietly monitored. Historical significance is downplayed to avoid archaeological or religious inquiry.
Abattoir (Ruins)
Status: Suspected Historical Interaction
Once a crime-ridden city on the edge of the Great Eastern Wastes in Ventryte territory. Destroyed in 215 PR following the outbreak of the Breathless Plague and a catastrophic fire. Persistent rumors suggest League observation or indirect involvement prior to the city’s fall. No evidence has ever been produced.
Great Eastern Wastes
Status: Active Observation Zone
Trade routes, caravan paths, and ruin clusters are quietly monitored through informants, travelers, and false merchant concerns. The League maintains no permanent installations here, favoring mobility and deniability.
Sky-Docks & Rail Junctions (Multiple Sites)
Status: Confirmed Presence (Embedded)
Listening posts embedded within transport infrastructure across Culvarkti and allied territories. Staffed by customs clerks, engineers, and schedulers who report irregular movement patterns and cargo discrepancies.
Foreign Trade Enclaves
Status: Indirect Influence
Merchant houses, counting halls, and diplomatic lodgings in non-Culvarkti regions serve as intelligence intake points. Most participants remain unaware of their role in League information flow.
Quarantine & Containment Sites
Status: Documented / Limited Disclosure
Facilities designated for outbreak response, civil unrest, or hazardous material containment. Publicly inspected and regulated, though inspection parameters are narrowly defined.
Unmarked Sites
Status: Unknown / Denied
Numerous locations appear repeatedly in fragmented reports—abandoned towers, sealed workshops, vanished halls—yet never appear twice in the same context. Whether these are League sites, false flags, or deliberate misdirection remains unclear.
Gazetteer Note
The League of Steam does not claim territory. Its presence is defined not by borders, but by access, awareness, and absence.
Many sites listed herein have changed function, been abandoned, or were never what they appeared to be.

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