Uniform Regulations
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All characters must visually portray a member of the Brotherhood of Steel within the guidelines that follow.
As a chapter, the more we look like the Brotherhood NPCs that are in the game the closer we get to our goal of providing the community with a believable BoS faction to interact with.
Under this assumption we require that characters wear and use BoS themed outfit/armor/weapons.
Even your camp can help define this look, please represent the chapter to the best of your ability.
Help and advice will absolutely be made available to anyone with questions and a list is forthcoming for allowable items sorted by preference. Please ask an officer if you require guidance.
This is a living document and will change over time. If you disagree with something speak up! Your input matters.
Situational items are limited in the sense that they are only to be used during certain times where they make sense (For example, a sledgehammer being used to breach a door).
Items not on the armor list are considered out of regulations and should only be worn at special off-duty events.
Items will describe their requirements in parenthesis. If a rank is denoted that item can be worn by the listed rank or above. Hopefuls have a very limited selection to adhere to the look of the current in game Brotherhood.
Please note that this list is only concerned with visible items. Armor and underarmor hidden under an outfit is exempt from these requirements (for example, you can be wearing legendary raider armor under a BoS outfit while not roleplaying. The important thing is that you look like a Brotherhood NPC at all times)Armor
- Combat armor (Initiate, BoS Variant)
Acceptable
- Combat armor (Initiate, Base Skin)
Headwear (all types excluding armor)
- BoS Camouflage Infantry Hood (Initiate, Raptor Team Tagged Piloting skill only)
- BoS hood (Initiate, Raptor Team)
- Brotherhood Special Ops Mask (Initiate, Talon Team Only)
- Combat armor helmet (Initiate, Green, BoS variant only)
- Field scribe's hat (Initiate)
- Medical goggles (Initiate, Scribes with Science/Medicine skills tagged only)
- Welding helmet (Initiate, Personnel with tagged repair skill only)
- Black-rim glasses (Open to all)
- Black-rim sunglasses (Open to all)
- Eyeglasses (Open to all)
- Military cap (Hopefuls)
- Patrolman sunglasses (Open to all)
- Pipers Riding Goggles (Open to all)
- Scientist's goggles (Open to all)
- Stalker goggles (Open to all)
- Sunglasses (Open to all)
- Wraparound goggles (Open to all)
Situational Headwear
- Gas mask (Situational, Open to all)
- Gas mask with goggles (Situational, Open to all)
- Pathfinder Mask (Situational, Open to all)
Outfits
- Bomber jacket (Initiate, Power Armor Knights Only)
- Brotherhood scribe outfit (Initiate)
- Brotherhood Special Ops Outfit (Initiate, Talon Team only)
- Engineer's uniform (Initiate, Scribes with Tagged Repair Skill only)
- Field scribe's uniform (Initiate, Scribes only)
- Science scribe's uniform (Initiate, Scribes with Tagged Science Skill only)
- Steel Dawn Fatigues (Initiate)
- Army fatigues (For Hopefuls that have acquired armor through the 2d20)
- Dirty army fatigues (For Hopefuls that have acquired armor through the 2d20)
Situational Outfits
- Brotherhood lab coat (Hopeful, Tagged Science Skill characters only)
- Radiation Suit (All Characters, Situational)
Power Armor
(Piloting skill must be at rank 2 or higher and you must be on the Knight Path to be issued power armor for use. Power Armor is assigned to you by the unit. In the case of an emergency or power armor recovery situation any character can use their piloting skill to temporarily pilot a suit)- T-51b power armor (Basic skin, Reclaimed BoS Paint)
Situational Power Armor
- Excavator (base skin, Reclaimed BoS Paint, USE FOR MINING/RESOURCE GATHERING ONLY)
- T-51b power armor (Basic skin, Reclaimed BoS Paint, any character (including scribes) can use for resource gathering in a radiation zone in an OOC manner)
Underarmor
- Brotherhood knight suit (Initiate, knights only)
- Brotherhood soldier suit (Initiate, knights only)
- Military fatigues (Hopefuls, NO ARMOR ALLOWED)
- BoS Camouflage Infantry Uniform (Initiate, Raptor Team with Tagged Piloting skill only)
- Brotherhood Fatigues (Initiate)
Backpacks
- No Backpack preferred during RP.
Situational Backpacks - No Flairs Allowed
- Black Shovel Backpack
- Settler Relief Backpack (Medical Personnel Only)
- Standard Green Backpack
- Tactical Field Pack (Radio Personnel Only)
- Deep Cave Hunter Backpack
- Parachute Backpack
- Secret Service Backpack
Weapons
Heavy Weapons
Heavy Weapons (with the exception of the M-79, Cryolator, Hellstorm Missile Launcher ((non-power armored use only)), and the Light Machine Gun) are reserved for power armor use only during in-character events. Heavy Weapons that are not banned can be used by non-power armored personnel during out of character play.
Legendary Weapons
The only legendary weapons that your character can use during RP are one star mutants (we do not allow mutations so these have no effect) and only in the case of a weapon that has been unlocked via an in-character quest. Additionally this only applies to weapons that do not have a non-legendary equivalent in game. Examples include the Plasma Caster, Gauss Minigun, Gauss Shotgun, Gauss Pistol.
Weapon Skins
Ask an officer for permissions on all weapon skins!
The following Weapons are banned for use
- ALL MINES
- Assaultron head
- Baseball Bat
- Baseball grenade
- Bear Arm
- Black Powder Weapons
- Board
- Bone Club
- Boxing Glove
- Broadsider
- Chinese Officer Sword
- Commie Whacker
- Cultist Blade
- Cultist Dagger
- Death Tambo
- Deathclaw Gauntlet
- Dynamite/Bundle
- Enclave Weapons
- Explosive Bait
- Explosive Energy Legacy Weapons
- Fat Man
- Frag MIRV
- Gamma Gun
- Golf Club
- Guitar Sword
- Hallucigen Gas Grenade
- Harpoon Gun
- Lead Pipe
- Legendary Weapons (During RP)
- Meat Cleaver
- Molotov
- Mole Miner Gauntlet
- Nuka Grenade
- Nuka Quantum Grenade
- Orbital Scan Beacon
- Orbital Strike Beacon
- Plasma Gatling
- Plasma Grenade
- Pulse Grenade
- Pole Hook
- Pool Cue
- Protest Sign
- Pumpkin Grenade
- Radium Rifle
- Railway Rifle
- Revolutionary Sword
- Rolling Pin (Except personnel with tagged survival skill who also cook food for the group, Unmodified only)
- Sheepsquatch Club
- Shishkebab
- Sickle
- Sheepsquatch Shard
- Sheepsquatch Staff
- Shepherds Crook (except for the quest)
- Ski-Sword
- Spear
- Spinning Barrel Heavy Weapons (Until Patch)
- Switchblade
- Tenderizer
- Tesla Rifle
- The Gutter
- Walking Cane
- War Drum
Situational Weapons
Use only where it makes sense, if not sure ask.
- Artillery Smoke Grenade
- Bows
- Crossbow
- Syringer
- Drill
- Fire Axe
- Flamer
- Mr. Handy Buzz Blade
- Pickaxe
- Pipe-Wrench
- Pitchfork (RP Farming Only)
- Shovel
- Sledgehammer (Door breeching)
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