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Arine (/æɹiːn/ [ah-reen])

Defences

Being underground, Arine is highly defensible against any attack. Entrance tunnels act as bottlenecks, slowing forces attempting to gain unauthorised access.

Districts

Gōblishen Royal District:
  • The seat of power
  • Connected via roads to Tasinen, Būkordin, Sēthen, and Pîver Tasinen
Sākeltsin Sanctuary District:
  • The spiritual heart
  • Connected via roads to Būkordin and Sēthen. There is also a big (and deep) skylight/cave opening that comes out in the ebony woods between Noklō Fātug Mir (Mushtree Fen) and the cherry blossom forest
Erthunarin Agriculture District:
  • The central hub for farmers, butchers, fishers, bakers, and so on
  • Connected via roads to Pîver Erthunarin (this tunnel has caved in)
Pîver Erthunarin Upper Agriculture District:
  • One of the few districts visible from the surface
  • Connected via roads to Erthunarin (this tunnel has caved in)
Sēthen Smithy District:
  • The central hub for armourers, toolsmiths, weaponsmiths, jewelery makers, and so on
  • Connected via roads to Būkordin, Gōblishen, and Orlver Shilsūden
Būkordin Library and University District:
  • The central hub for tertiary education, researching, material and resource safekeeping, and so on
  • Connected via roads to Gōblishen, Sākeltsin, Sēthen, Tubver Būkordin, and Amfezin
Tubver Būkordin Outer Library and University District:
  • Connected via roads to Būkordin and Amfezin
Tredren General Trades District:
  • The central hub for masons, fletchers, leatherworkers, weavers, seamsters, and so on
  • Not connected via roads
Tubver Tredren Outer General Trades District:
  • Connected via roads to a cave out the back of the Miellanon library
Arzēsan Arts District:
  • The central hub for painters, singers, actors, musicians, dancers, and so on
  • Not connected via roads
Shilsūden Technologies District:
  • The central hub for inventors, engineers, designers, and so on
  • Connected via roads to Gōblishen and Pîver Tasinen
Orlver Shilsūden Lower Technologies district:
  • Connected via roads to Sēthen, Pîver Tasinen
Tasinen Thaumaturgy District:
  • The central hub for mycologists, alchemists, healers, and so on
  • Connected via roads to Gōblishen, Lîsharrūn, and Orlver Lîsharrūn
Pîver Tasinen Upper Thaumaturgy District:
  • Connected via roads to Gōblishen, Shilsūden, and Orlver Shilsūden
Lîsharrūn Lichen District:
  • Connected via roads to Tasinen and Orlver Lîsharrūn
Orlver Lîsharrūn Lower Lichen District:
  • Connected via roads to Tasinen and Lîsharrūn
Amfezin Amphibian District:
  • Connected via roads to Būkordin and Tubver Būkordin
Ātethisen: Amethyst District
  • Not connected via roads
Murfolin Waterfall District:
  • Connected via roads to Lakt Eglens (this tunnel has caved in at the above-ground opening)
  In addition to the districts of the city of Arine, there are a handful of other settlements in The Arinean Kingdom, which can be reached either by conventional travel (in the outside world) or through Wrey via the Wrey Points:
  • Rūz Arbekslople ('south dry-grass slopes')
  • Torpelf
  • Zēbornar (loosely 'border')
  • Vālēar

Points of interest

The entirety of Arine in and of itself is a point of interest, as it was built entirely within pre-existing caverns and tunnels. Within the settlement, points of interest include the palace in Gōblishen, the great sanctuary and other monuments in Sākeltsin, and the amethyst geode in Ātethis.

Architecture

Structures are typically built with timber or the mushtree equivalent, and the roof usually has a low gradient and is made with stone tiles. They tend to have irregular shapes, and are often partially built into the cave wall. The streets are relatively narrow, and sometimes there are lines strung up between houses (with lanterns, or for washing, etc.) or even rickety pathways.

Geography

So far as it is yet known, Arine sprawls across seven large caverns in the region directly beneath and around Miellanon. Each cavern represents a district, some of which are dedicated to similar types of services or professions and some of which are not.

In actual fact, Arine sprawls across nineteen caverns and the multitude of connecting caves and tunnels beneath and around Miellanon. Seven of these caverns are dedicated to groups of services and professions, one holds the seat of power, and one is the heart of the Arinean spiritual belief system. The other ten caverns and surrounding caves and tunnels are general housing and smaller communities, with various monuments, shrines, and smaller sanctuaries sprinkled throughout. Each cavern, as a clearly-defined area, is a district. The connecting caves and tunnels are assigned districts based the closest accessible district (for example, a tunnel or cave that is closest to district 15 but is only accessible from district 21 would be part of district 21)

RUINED SETTLEMENT
42614

Founding Date
42067
Alternative Name(s)
Arîne
Type
City
Population
0
Related Ethnicities
Inhabitant Demonym
Arinean
Location under
Included Locations
Owning Organization
Related Traditions
Related Professions
  • https://explorethearchive.com/lost-civilizations
  • https://www.history.com/news/6-civilizations-that-mysteriously-collapsed

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