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Ikitur Kingdom (ick-it-uhr)

The island of Ikitur is home to a small kingdom of the same name. The people live a more rugged lifestyle than those in other areas of the world, due to their geography and climate. A large chunk of the island is mountainous, with high, perpetually snow-capped peaks dominating much of the range. The north third of the island is an inhospitable tundra, both due to general climate and to the threats posed by Eiselberg Keep and its undead denizens. For these reasons, all major settlements in Ikitur are along the coast in the southern half of the island.   In the early centuries of the island of Ikitur's existence, it was the home of powerful dragons who constantly fought amongst themselves for power and wealth. The resources and treasure became ever more scarce as they were hoarded by the most mighty of dragons, leaving all others to starve and either die or flee. The domains of these powerful dragons began to slowly dwindle and fade away, leaving their riches behind for intrepid adventurers to find amongst the tall, snow-capped mountains.   After the fall of the dragons their descendants, the dragonborn, came to live on the island. They set up several towns and cities across the island, continuing their ancestors' traditions of constant warfare and conflict. In the twenty-ninth century of the First Age, Peter VI of the city of Gorville took his armies across the land and unified all of Ikitur under one rule. After The Smiting there was little record of the fairly recent kingdom, so many cities went back to being somewhat insular. When they began to make contact with neighbors again, the cities decided to reform the union, though they favored a more decentralized confederacy as opposed to a strong federal system. Since then, the cities have functioned mostly autonomously with very little input from the central government.   Part of Peter VI's impetus for unifying the island was the ever-present threat of invasion or attack by the undead from the tundra. With the northern towns frequently destroyed or completely bypassed, the southern towns saw a lot of undead activity. Knowing that only a unified, centrally mandated effort could make the northern towns serve as better shields for the southern parts of the kingdom, Peter VI rebuilt those three tundra towns - Eastern Watch, Central Watch, and Western Watch into fortified outposts capable of tracking and defeating undead threats long before they reached the rest of the kingdom. These towns struggled to cope in the immediate aftermath of The Smiting, but the forward thinking of the fortifications allowed them to survive and fulfill their purpose.


Demography and Population

The vast majority of Ikitur's population is dragonborn, with around 70% of inhabitants. In the early years of the world this island was inhabited almost exclusively by dragons who warred with each other for territory and glory, and somewhere along the line they spawned humanoid offspring who began to populate the land. Once their reigns ended, the dragonborn began to appear and populate the plains of this land. Their cities began to slowly expand as their population grew, but it was the opening of the cities to outsiders - something each city or town did on their own timeline - that really increased the population. Humans, dwarves, and goliaths are among the most common settlers who move here from elsewhere in the world, though there are a significant portion of huundari as well.


Military

Most of the military in Ikitur is stationed at the northern tundra towns, guarding against undead and other threats. These soldiers consist of officers generally appointed from among the noble families of the kingdom, conscriptees and volunteers who come from the adult population and serve for five years at a time, and mercenaries who venture from across the world to earn gold and glory in defense of the living. The vast majority of this military specializes in ranged warfare, being able to spot and engage enemies at vast distances, with large ballistae and smaller personal bows and crossbows. Each of the outposts also has a contingent of infantry whose job it is to engage the larger or faster-moving groups of enemies that the archers struggle to deal with. The battle strategy is the same across the three towns (and similar to a Roman phalanx): one line of shieldbearers that protect themselves and their brethren from attack, and one line of polearm or spear wielders who attack through or over the shields to hit the enemies.   The mercenaries that find themselves in Ikitur are placed under the command of a military officer, though each person's and group's contracts dictate specifically what can or cannot be asked of them. Many are used to supplement or augment the patrols and tower guards, but others prefer being with the infantry that confront threats in the open tundra. Punishment for disobeying a commander's orders is usually limited to imprisonment, though certain types of disobedience can put other soldiers at risk and are grounds for capital punishment or permananet exile and revocation of any awards or honors the kingdom bestowed. Mercenaries who comport themselves well can earn letters of recommendation and even official commendations before they ship out to other parts of the world.


Drakoni ne Umrayu (Dragons Never Die)

Founding Date
88 2A
Type
Geopolitical, Country
Capital
Alternative Names
Drakoni
Demonym
Ikiturians
Government System
Monarchy, Constitutional
Power Structure
Confederation
Economic System
Market economy

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