Susza Grensh

Susza Grensh (a.k.a. The Wicked Witch’s)

Susza Grensh was born into a nice family within Mannin during the time of giants. They all worked in a manor of one of the giants. Susza started as a maid when she was old enough to work around the age of 7. She would travel with her mom to help in the house to clean and take care of the manor while the lord was gone. She grew up watching her friends and family struggle to survive under the rule of giants. As time pasted Susza started to Steal to make ends meet. She would use the name of the lord as cover to break into other manors and steal and pawn off the items before anyone would notices. She started to make a decent amount of money by the age of 16 she form a little gang from her friends that she knew. First member she recruited was a friend Boothill. He was a kid who grew up in the same manor as Susza they grew close and would play pranks on some of the other kids around the grounds. Once Susza started to steal she would use Boothill to act as her muscle. When she went to fence the item off to someone. As her operations grew, she bought in her next cohort. Natasha of Lindon another maid but from a different house. She figure out who Susza was and tracked her down to ask to join. Susza invited her in and she became the planner of the group making the escape route while Susza took over the role of Leader. After a year of making a killing she brough in one more person into her little gang. A charmer of a man known as Sampo. He acted as the “face” of the gang and would smooth over the things with deals and Boothill. After another year they were known far and wide within the giant’s realm of Mannin. The gang started to branch out to more and more deadly crimes as they wanted more. Well, the “perfect” job did come soon enough. As an elf man approached them to steal a rune from a giant. They agreed to do the job and built a strike team for this job. As they enter his home, they found the rune and learned it was a rune of death made to kill giants and gods. The gang grab the rune and tried to flee but the giant found them and attacked. The fight forced the gang to use the rune to kill its creator. This sparked a chain of events that doomed a nation. After this word of the “Wicked Witch” started to travel around town. As her and the gang name grew those who wanted them look for them during a job gone wrong the gang was on the run and things turned by Susza end up getting fatally shot and as she laid on the ground dying. a man with a skinned elk on his head walked over to her and asked “what would you give for a second chance at life?”   “everything” she groaned   He reveled himself as the king of the Seelie court Cerunnos and made her one of his huntsmen in the wild hunt. She joined the wild hunt and would kill those who posed a threat to Seelie court due to the nature of the fey wild aging almost stop for her. As she developed Fae touched Curse as she worked with the king. She slowly forgot about her life in the prime material plane as she live her live for 100s of years as one of the horsemen as more time passed. Avalon had been transformed into a new world compare to what she had before. After years of loyal service, she was released from service along with her gang. They returned to the prime plane finding the world had long changed from the land they once knew. They quickly made a name for themselves in Mannin again but not as a gang but a party of adventures. Over time Susza gain the power of a noble with the help of her gang.   As time passed Susza met a man and fell in love and had a child with him but due to a attack on the city he was lost in the attack. She raise her daughter by herself and the staff of the Mannin creature from the fey help tend to the estate while Faefine grew up. Her child left on her own and started to adventure with their mother watching over them but Susza never did like resting she went on one more job to get the blood pumping. She was to collect the energy of a two dragon that have been lording over the lower region of Mannin. She hired her gang for the job but they were met with another party that attacked them. The blast from the traps they hide near by cause the dragon heart to explosion and release all the draconic energy causing the dragon rot plague. Killing her whole gang on impact but thanks to the spell clone Susza woke up in the basement of her estate with the dragon rot infection infecting her soul. She was able to fight back the infection allowing her to gain control of her body again and giving her a dragon mark. After this she hunted down the ones who cause the garden but she decide it would be in everyone best invests to help them. She end up lending aid along with taking care of the dragon children they found one being the child of the dragons she killed. Susza would try to make up for this fact but never told eclipse this about their interconnected past. After a few years of prep for the arrival of the grand raven Susza figure that he would try to steal the power of the garden so she traveled into the garden with her children and some of their companions as they approach the peak of the mountain Archmedes did strike leading to a duel between her and the Raven himself. The duel leveled the mountain but, in the end, Archimedes was the winning of the duel burning Susza to a crips she used the last of her energy to teleport back to the demi plane where she rested on a chair overing looking the place as she died.     Long after her death in a bright flash she is returned to the land of the living to atop of tower with her family again as they brought her back to the land of the living. Before long they fled to the Brittany to lick their wounds but before long the time came for the party to leave again and duel with the grand raven the fight ended with everyone dying. Susza lost her adopted son Wyott. As each of the party members were given a royal house in Britany Susza took over the house for Wyott and turned it into a nationwide orphanage. The goal of the house was to make sure the kids were train in all aspects of noble life and regular life then once they were ready to join the world at the age of 18 they would be given a fund to chosen what they wish to do with their live either leave Harte house and forge of path for themselves or help raise future kids.

Relationships

Susza Grensh

spouse (Vital)

Towards Rowvo Grant

5
0

Frank


Rowvo Grant

spouse (Vital)

Towards Susza Grensh

5
0

Frank


History

Rowvo and Susza’s partnership was as unconventional as it was complementary. Where Susza thrived in the chaos of adventure and battle, Rowvo excelled in the structured, calculated world of politics. Their dynamic was one of mutual respect, though it was not without its challenges. Susza’s daring nature often clashed with Rowvo’s more cautious approach, but their shared love for Faefine and their commitment to the Grensh name kept them united. Susza’s wealth from adventuring provided the financial backbone of their family, allowing Rowvo to focus on maintaining their social standing. While some nobles whispered that Rowvo relied too heavily on his partner’s earnings, he dismissed such criticisms, knowing that his and Susza’s contributions were equally vital to their shared legacy.

Susza Grensh

Mother (Vital)

Towards Faefine

5
0

Frank


Faefine

Daughter (Vital)

Towards Susza Grensh

5
0

Frank


History

Susza Grench and her child, Faefine Grensh, share a deep and undeniable bond, but their relationship has always been a complex tapestry woven with love, absence, and the echoes of unspoken desires. While Faefine loves and admires their mother deeply, their connection is marked by the bittersweet reality of Susza’s demanding life.   Susza, as a mother, is the type who radiates fierce love and pride for her child. From the moment Faefine was born, Susza saw in them the potential for greatness, and her love for Faefine has always been unwavering. However, her life’s calling often kept her away—whether it was leading her guild of blood hunters, taking on dangerous missions, or answering the summons of the Feywild. Susza’s commitment to her work was rooted in a desire to provide Faefine with a better future, ensuring their family name was one of strength and honor. Yet, this very commitment created a rift of physical and emotional distance. Susza wished she could spend more time with Faefine, teaching them, protecting them, and simply being present, but her responsibilities always seemed to pull her away.   For Faefine, Susza was a figure of immense admiration and longing. They saw their mother as a hero—a woman of strength, intelligence, and compassion. However, this admiration was often tinged with a yearning for the moments they couldn’t share. When Susza was home, her presence filled the room with warmth and energy, and those brief moments together were cherished deeply by both mother and child. Faefine always felt a sense of safety and pride when Susza was around, but those moments were fleeting. As a result, Faefine grew accustomed to her mother’s absences, learning to be independent and self-reliant, even as they wished for more time with her.

Nicknames & Petnames

Fae

Susza was a powerful adventurer that made a name for herself and became a noble of Mannin. She would later become the mother and mentor to the party and fight with and for them. She would died to the hands of Archimedes.

View Character Profile
Conditions
Age
45
Life
260 ND 305 ND 45 years old
Circumstances of Death
At the hands of Archimedes
Birthplace
Mannin
Place of Death
The Dragon Garden
Spouses
Siblings
Children
Current Residence
The Garden of Grensh
Pronouns
She/her
Sex
Female
Gender
women
Presentation
femin
Eyes
Dark yellow snake like eyes
Hair
Long and sleek black hair
Skin Tone/Pigmentation
They skin is pale with hints of Red and yellow scales on here face and body.
Height
6' 0"
Weight
250 lbs
Belief/Deity
Oberon

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