Session 12: Unexpected Visitors, the Ruins of Ages Past
General Summary
The session commenced where they left off, with Zenscha diligently extracting valuable fluids from the remains of the Frostweaver Spider. Assisted by the group, they meticulously harvested substrates for various concoctions. The matron spider lay in pieces, a testament to their previous battle. They needed various materials for different purposes, so they focused on the following extracts:
- Cold Resistance: Fluids from the spider’s glands could be turned into a potion granting resistance to cold. In the frigid climate of Chernaya, this could prove invaluable, especially for the more vulnerable members of their group.
- Strength-Sapping Paralytic/Anesthetic: The paralytic venom could be refined into a powerful anesthetic or weaponized toxin to incapacitate enemies. This dual-purpose extract could serve both medical and combat needs, providing a versatile tool in their arsenal.
- Orb Light Bulb, Increases Telepathic Abilities: Fluid from the spider’s glowing web could create an orb emitting light for a month when properly encased and activated with a secondary concoction (using Common herbs). This orb would not only provide a reliable light source in dark environments but also potentially enhance telepathic communication among the group, a boon in a land where darkness and secrecy prevailed.
- Muzlik: A small, greenish goblin with a squeaky voice, echoing Khurgan's threat. His eyes darted eagerly from person to person.
- Gruvlok: Resembling a dwarf more than a goblin, with large, jutting teeth, he remained mostly silent, gripping his weapon tightly. His presence was intimidating and gruff. Whether he was a mute or simply not very talkative, all he did was grunt.
- Thrak'mir: A figure with an enormous, beak-like nose, adorned with bones and pouches, stood back, evaluating the group with a keen eye. Though he carried no visible weapon, the bulging satchels at his side hinted at his abilities as an alchemist, including a small satchel of boom powder.
Exploring the Ruins, Early Chernayan Era
Above ground, the group turned their attention to a small ziggurat-like structure in the middle of the keep. The ziggurat, ancient and weathered, beckoned them with its air of mystery and forgotten history. Rolandus ventured inside, with a wounded Orian trailing behind. The interior walls were adorned with ancient engravings depicting the life of Aryn Chernaya. The engravings told a story:- The obliteration of Aryn's Oblidan tribe by the Duvik, a scene of fire and slaughter etched in stone.
- Aryn petitioning the spirits of the woods, his youthful figure kneeling before shadowy, ethereal forms.
- The spirits coming to him and sharing some of their secrets, their otherworldly presence looming over the young boy.
- Aryn bestowing a sword upon his inner circle of twelve Ardent Knights, the Ardent Knights receiving their weapons with reverence and solemnity.
- 203 gold pieces from over 100 years ago, embossed with the faces of long-forgotten rulers.
- 1481 silver pieces with various embossings, tarnished but still valuable.
- 3 uncut opals valued at 300 sp total, their iridescent surfaces catching the dim light.
- Rusted, useless armor and weapons, relics of battles long past.
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