Beardmoss

GM-Info!
Work in progress!
Slightly NSFW!
Beardmoss is a pale, silvery, pendant lichen of the high ridges and misted crags of Trendelika's northern uplands and neighbouring ranges. Long mistaken for an ornamental cushioning fibre, it has recently been recognised for a far more consequential virtue: its uncanny ability to muffle, mask, and momentarily stupefy nearby enchantments. First samples entered scholarly circulation only after the traveller Geertruud Smallbottom absent‑mindedly bundled several sprigs into a parcel for her correspondent Margo Weedlebeam.  
“It arrived wrapped in goblin‑lute cloth - pure Geertruud. The moss lay in wispy silver veils, faintly crackling when pinched. Harmless, I thought, until a warded scroll I was restoring simply vanished to my Diviner’s Glance whilst resting beside it. Further trials with a tracking amulet and a sulking cursed spoon yielded the same suppression. It neither dispels nor damages; it hushes. I have since lined my handbag with the stuff, and written to Geertruud (enclosing a stern biscuit) to send more before Bridgeport’s less savoury dealers learn the name.”   -- Research notes of Margo Weedlebeam
 

Discovery & Early Misconceptions

Local highland folk long harvested Beardmoss for mundane comforts - boot‑liners, cushion stuffing, doll hair - and credited it with folk virtues such as easing nosebleeds or guarding against “sky headaches.” Its magical insulating property went unnoticed precisely because its presence creates an absence of magical signs; detection charms simply yielded nothing where it lay. Only a chance juxtaposition with an actively warded artefact under scholarly scrutiny revealed its true potential.  

Physical Characteristics

Beardmoss forms drooping skeins of filamentous, softly tufted strands, each thread supple at first harvest but prone to stiffen and curl if dried. The exterior feels woolly; the inner structure produces a faint, brittle crickle when compressed. Fresh sprigs cling in thin, shivering curtains to bark or wind‑scoured rock faces; disturbed clumps appear to recede fractionally, a defensive contraction thought to be a hygroscopic reaction rather than sentience.  

Colouration & Appearance

In diffuse light it reads as mist‑silver with a hint of winter green; under moonlight faint opaline glints travel along the strands like slow sparks. Desiccated Beardmoss dulls to an ashy grey and loses its translucence until rehydrated. When saturated it deepens slightly, adopting a pewter sheen.
Beardmoss by Tillerz using MJ
 
A world full of wonders.
Geographic Distribution
Discovered by

Odour

The scent is delicate yet persistent: distant summer thunder tempered by old parchment and a soot‑dusted chimney brick. In enclosed cupboards it imparts a ‘library after rain’ atmosphere. Heating it destroys both aroma and efficacy.  

Taste (Not Recommended)

Adventurous (or incautious) tasters report a faint juniper bitterness overlaid by stale soap and a fleeting metallic tang at the back of the tongue. Chewing serves no medicinal nor arcane function and may induce a mildly numb palate in sensitive individuals.  

Habitat & Distribution

Native to cold, wind‑exposed elevations: the Clatterpine Hills, Greyfang Crags, the cloud belts around Jaro’s Teeth in Trendelika, and analogous ridge systems. It favours gnarled conifers and lightning‑scarred oaks perpetually kissed by drifting mist. Beardmoss shuns direct, prolonged sun and recedes in regions of heavy soot or alchemical effluent. Harvesters note peak pliancy during predawn hours when humidity is highest and the strands hang fully relaxed.  

Symbiotic Nourishment

Beardmoss survives not by parasitism but by a subtle exchange with its host trees. Each filament ends in a cluster of minute, cup-shaped pads that nestle into the outer bark without piercing living tissue. These pads wick up mist-borne minerals and trace resins oozing from micro-fissures, while concurrently diffusing a thin film of absorbed dew back across the bark, reducing desiccation on wind-scoured limbs. Recent aetheric assays indicate the lichen also sequesters errant magic sparkles that would otherwise irritate the tree’s cambium, thus moderating the host’s stress-resin production and fostering healthier growth rings. In return, the tree’s steady transpiration creates the cool, humid boundary layer Beardmoss requires to keep its delicate filaments supple. Remove the lichen in great swathes and the bark beneath quickly shows sun-scald and fissuring - clear evidence of the mutually sustaining pact between moss and wood.  

Usage

Common Mundane Uses

Before its arcane value emerged, Beardmoss was steeped, dried, then teased into springy batting for winter garments, boot insoles, and travel pillows. Children plaited it into talismans; shepherds stuffed caps with it, claiming relief from mountain headaches. These folk practices inadvertently exploited its insulating qualities (thermal and now suspected arcane) without conscious understanding.  

Arcane Property: Magical Insulation

Beardmoss does not dispel, drain, nor corrupt enchantments. Rather, it establishes a low‑grade dampening field at the point of contact, suppressing the expression and detectability of magical signatures. Detection spells return null results; tracking charms lose purchase; mild curses grow quiescent, resuming full vigour shortly after removal. Prolonged envelopment of unstable or luminescent artefacts may attenuate visible or auditory manifestations permanently - case study: a glow gem whose radiance failed to recover after three days’ wrapping.  

Refinement & Preparation

Remarkably, Beardmoss requires no alchemical refinement. Efficacy is maximised by gentle steaming (not boiling) to remove grit, followed by pressing between damp linen to retain pliancy. Over‑drying collapses the filament channels and suspends insulating function until cautious rehydration in cool, shaded humidity over two to three days. Powdering destroys arcane properties entirely.  

Handling & Application Techniques

For concealment, wrap the target object in a loose, overlapping spiral, ensuring full surface contact while avoiding compaction. Layering increases duration of suppression but yields diminishing returns beyond three wraps. Tailors way sew thin veils into satchel linings, reliquary pouches, and diplomatic document rolls. Integration into armour gambesons is experimental; prolonged dermal contact can induce finger‑tingle or transient numbness in spellcasters.  

Possible Hazards & Side Effects

Dermal Numbness: Magically attuned individuals may experience temporary numbness or reduced tactile sensitivity after extended handling of fresh specimens.   Arcane Stasis: Volatile artefacts left swaddled may emerge sluggish or exhibit decreased responsiveness (reversible in most cases over days). Some radiant items fail to recover.   Smuggler’s Misuse: Concealment of cursed or illicit objects complicates legal inspection and forensic divination.   Ecological Disruption: Over‑harvesting entire curtains destabilises cliff microhabitats and exposes host bark; regulated quotas are advised.  

Storage & Shelf Life

Optimal storage employs wide‑necked glass or glazed ceramic vessels with a moistened felt pad and a pinch of salt crystallum to deter mould. Containers are kept in cool shade; direct sun desiccates and browns the strands, requiring slow restorative humidity. Properly maintained, a harvest retains peak insulating potency for four to six months. Dried, curled Beardmoss can be revitalised, though each desiccation cycle marginally reduces efficacy.
 

Trade & Economic Implications

Since confirmation of its arcane profile, market prices in Bridgeport and Queenshaven have tripled. The Guild of Cartographers discreetly acquires stocks to shield prototype navigational instruments from scrying rivals. Unscrupulous factors court highland gatherers with trinkets and money for bulk loads of Beardmoss. Counterfeits (dyed lamb’s wool, painted kelp fibre) have appeared; a simple steam test (authentic Beardmoss relaxes and emits its parchment‑thunder aroma) exposes forgeries.  

Ethical & Legal Considerations

Magistrates debate classification as a ‘Controlled Arcane Adjunct’ given its facilitation of undetectable transport of enchanted goods. The College of Sound Mages petition for research exemptions, citing its utility in studying pure acoustic resonance free of background artefact leakage. Conservationists urge rotational harvesting and re‑seeding of anchor threads.  

Experimental Prospects

Early trials explore composite laminates - pressing Beardmoss between parchment leaves - to create ‘quiet folios’ that suppress enchantment bleed in grimoire stacks. Engineers of Gnome Workshop are investigating its inclusion in insulation collars for unstable aether condensers. Alchemists theorise a tincture extraction (so far unsuccessful) to yield a liquid concealant; all attempts have resulted in inert grey sludge.  

Cultural Notes

Poets have already seized upon Beardmoss as metaphor: ‘the beard that hides the song beneath the wind.’ Emerging fashion trends incorporate slender tufts as trim on arcane courier cloaks - a practical flourish masquerading as ornament.  

Prospects & Recommendations

Further systematic study is warranted before Beardmoss becomes ubiquitous in illicit channels. Recommended focus areas: saturation thresholds, long‑term impact on dormant curses, and sustainable cultivation on artificial bark frames. A collaborative charter between gatherers, arcane colleges, and civic authorities could pre‑empt black‑market monopolies.  
Compatible with WFRP4e

Beardmoss Pad

 
Rarity & Trade
Rarity: Rare (Very Rare outside its native highlands).   Base Price (per usable Pad): 15-20 shillings in source regions; 2-3 gc in major cities. (Double or more on the black market if authorities restrict anti‑scrying materials.)  
Foraging / Harvesting
Where: High, wind‑scoured conifer or pine analogues; misty cliff groves.   Season: Best potency late spring to early autumn (other times impose -10).   Test: Outdoor Survival (or Trade (Herbalist)) Test.   Base Difficulty: Average (+20) if in a prime known patch; Challenging (+0) if searching in likely habitat; Hard (-20) in off season or depleted zones.   Time: Each Test represents 1 hour of careful climbing & gathering.   Success Levels (SL):
  • 0-1 SL: 1 Pad
  • 2-3 SL: 1d3 Pads
  • 4-5 SL: 1d3+1 Pads
  • 6+ SL: 1d3+2 Pads
  Critical Success: Add +1d3 Pads and each Pad harvested counts as Fresh (see Potency).   Fumble / 3+ SL Negative: You dislodge brittle strands (no yield) and take 1d10 Wounds (no Toughness Bonus reduction) from a fall / scrape unless you pass a Climb Test.  
Potency & Preparation
Each Pad is a palm‑sized mass sufficient to wrap a dagger, potion vial, or similar. Larger objects require more:  
  • Dagger, vial, ring: 1 Pad
  • Tomes, helmets, wands: 2 Pads
  • Sword, staff head, strongbox (hand‑sized): 3 Pads
  • Large chest / two‑handed weapon: 5+ Pads (GM adjudicates)
  Fresh Beardmoss (used within 24 hours, kept damp): Full potency.
Properly Stored (breathable damp pouch): Potent for 1 month; thereafter each week make a Challenging (+0) Trade (Herbalist) Test or the batch degrades one step.
Dried / Brittle: Loses special properties until rehydrated for 3 days (counts as “Restored” but gives -1 SL to concealment rolls, see below).
 
Mechanical Effects (Using Beardmoss)
Arcane Insulation (Wrapping): Wrapping an item in sufficient Pads and binding with twine causes:   Mask Aura: Attempts to detect the item specifically with Magick Sense, Second Sight, * Witchsight*, or equivalent spells suffer -30. Broad scans (e.g. “Are there any magical items here?”) have a 50% chance (roll 1-50) to entirely overlook that wrapped item per scan.   Scrying Disruption: Direct scry / locate spells targeting the wrapped item automatically fail unless the caster wins a Magick opposed by the wrapper’s Cool. If the wrapper is absent, oppose with a flat -20 penalty to the caster (representing passive insulation).   Curse Slumber: Minor continuous curses (GM judgement) are suppressed while wrapped; timed effects are paused (their remaining duration resumes when unwrapped).   Stifled Recharging: Items that regain charges daily do not recharge while wrapped (unwrapping resumes normal schedule next dawn).   Applying a Wrap: 1 Minute per Pad. Removing: Half Action.  
Concealing a Carried Item
When concealed under clothing / in a satchel, add +1 SL to Stealth (Urban) or Sleight of Hand Tests to avoid magical inspection if the opposing method is magical detection or witchsight. (No benefit against mundane search.) If moss is Dried/Restored, bonus becomes +0 SL (flat -10 penalty to the detector still applies from Mask Aura if magical).  
Side Effects / Hazards
Arcane Numbness: A spellcaster keeping wrapped items on their person for over 1 continuous hour must pass a Cool Test or suffer -10 to Channeling and Language (Magick) Tests for the next hour (stacking once). Removing all Beardmoss ends the penalty after 10 minutes.   Arcane Saturation: After suppressing an effect of CN 5+ or a spell of CN 10+ for 24 hours, roll 1d10: on 9-10 the Pad “overloads” and becomes inert fluff (loses properties). On a 10 it releases a faint static pop audible within 6 yards.   Fire Risk: Dried Beardmoss is extremely flammable; any open flame contact forces an Agility Test to drop it or take 1d5 Damage ignoring Armour (but not TB) as it flashes.  
Crafting / Modification
Lining a Container: Trade (Herbalist) or Trade (Tanner) Test (Average +20), 30 minutes, consumes 3 Pads to line a small chest or scroll case: all contents count as individually wrapped for detection masking, but scrying attempts gain only -20 instead of -30.   Rehydrating: Place in a sealed damp clay pot for 3 days; a failed Trade (Herbalist) Test (Challenging +0) causes mould: the batch is ruined (50% still flammable).  
Optional Miscast Interaction
If a caster rolls a Minor Miscast while physically touching Beardmoss, they may choose to sacrifice 1 Pad to negate the Miscast (Pad turns to grey dust). Cannot avert Catastrophic or Major Miscasts.
Compatible with Cypher System

Beardmoss Pad (Cypher-like oddity / material)

  Level: 4 (typical), up to 6 for exceptional fresh silver tuft.
Form: A soft, silver lichen wad.
Usual Cost / Trade Value: 1–2 shins locally; 5–8 shins in arcane markets; +50% if laws restrict masking materials.  
Harvesting
A character spends 1 hour foraging in appropriate high crag / mist forest terrain and makes an Intellect-based task (Trained skills: Natural Lore, Wilderness, Herbalism).   Difficulty 3 (Level 3) in ideal terrain, 4 if off‑season, 5 if depleted.   Success: 1d3 Pads. Every additional level of Effort applied can either (a) grant +1 Pad or (b) upgrade one Pad’s Level by +1 (max 6).   Failure: nothing found; GM intrusion: minor slip (2 damage ignoring Armour) or you attract an aerial predator’s attention.  
Storage & Degradation
Fresh damp storage retains Level. If it dries out, treat its Level as 2 until rehydrated (three days in a humid container). Dried moss confers no aura masking until restored.  
Using Beardmoss (Wrapping)
Wrapping an object (1 Pad small, 2–3 medium, 4–5 large) takes 1 minute. While wrapped:   Mask Enchantment: Tasks to detect the object’s magical / esoteric aura increase in Difficulty by the Pad’s Level (minimum +1; usually +4). If multiple Pads, use the highest single Pad Level, +1 if total Pads ≥3 (cap +6).   Block Targeted Effects: Attempts to locate, scry, or teleport to the object must first succeed on an Intellect task (Difficulty = Pad Level +1). Failure expends the attempt or cypher use.   Suspend Ongoing Effect: Continuous, passive, or timed enchantments on the wrapped object pause (no recharge, no drain) while wrapped and resume on removal.   Contain Unstable Energy: If an object would release a harmful pulse / curse, the wearer may sacrifice 1 Pad (it crumbles) to downgrade the effect by –2 Levels (GM approval) or cancel a Level 3 or lower harmful “ambient” effect entirely.  
Concealment on Person
A character carrying a wrapped item gains an asset on any Intellect defence or Speed defence roll specifically against detection attempts relying on esoteric senses (GM discretion). (Not vs. mundane frisking.)  
Side Effects
Arcane Numbness: A character who keeps 3+ Pads on their person for more than 1 hour takes a –1 penalty to their next spellcasting / esotery activation (or spends +1 Intellect point extra) unless Trained in Herbalism or Warding.   Saturation: After 24 hours masking a Level 5+ artefact / cypher, roll d10: on 9–10 one Pad is exhausted (loses effect). Artefacts with depletion rolls gain +1 chance to deplete (GM option) if left continuously wrapped for more than a day.   Fire Flash: Exposed to open flame, a dry Pad flares: 2 points ambient damage (ignores Armour) to a creature holding or wearing it; the Pad is destroyed.  
Special Uses
Emergency Miscast Buffer: When a GM Intrusion related to a failed esotery / spell would introduce an unwanted magical side effect, the player may sacrifice 1 Pad to either (a) reduce a harmful effect by 2 Levels, or (b) convert it into a flavourful but harmless cosmetic anomaly (sparkles, faint humming, colour change) instead. (Counts as accepting an intrusion; XP awards as normal.)   Lining Containers: 3 Pads and a successful Intellect task (Difficulty 3; trained: Crafting, Tinkering, Herbalism) creates a Lined Case: anything inside benefits from masking as if with Level 4 Beardmoss (or highest Pad Level used) without needing individual wrapping. Each day of use, roll d20: on 1 the lining dries (must rehydrate 3 days).   Aura Snare (Optional GM Expansion): A craftsperson may attempt a Difficulty 5 task, consuming 2 Pads and an hour, to embed Beardmoss into a trap. First attempt to magically detect or bypass the trap automatically fails (no roll) unless the detector uses Effort.  
Recovery & Rehydration
Three days in a humid, shaded container restores a dried Pad to Level 3 (or original if a recovery craft task Difficulty 4 succeeds). A failed recovery task reduces it permanently to Level 2 (still usable, weaker masking).  
GM Guidance
Treat Beardmoss as tool not trump: high-tier divinations (GM fiat) may still succeed with an extra cost or time delay.   Reward creative uses (lining prisons, muffling cursed relics) but track saturation to prevent infinite concealment.
  GM info / spoilers / plot hooks.
This is GM information


Cover image: beardmoss-article-header by Tillerz using MJ

Comments

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Jul 20, 2025 13:33 by Keon Croucher

I always enjoy the depth of your entries Tillerz and in particular your 'For GMs section as well, that is actually wonderful and I may need to use that inspiration for my own setting, it might really take me in new directions to consider that aspect, providing those sorts of little hooks. Wonderfully written, a pleasure to read and most certainly tucking this into my collection :)

Keon Croucher, Chronicler of the Age of Revitalization
Jul 21, 2025 00:12 by Dr Emily Vair-Turnbull

Moss! <3 I love all the different uses for the moss, even more so the mundane over the arcane. I bet it keeps shoes cosy.   There is a typo in the title, just so you are aware.

Emy x
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