VAMPIRIC FIELD | Su

Gene Pool -4 | Disguise DC Modifier +0

This psychic mutation grants the you the ability to absorb the life essence (hit points) from all creatures (friend or foe) within a 10-foot radius. All creatures in the area of effect must make a CON save (DC = 11 + ½ your character level), or lose 1d4 hit points per round.  Hit points drained from creatures are added directly to your Stamina or Hit Points.  This vampiric field does not allow you to exceed your maximum Stamina or Hit Point totals.  The vampiric field has a duration of 2d4 rounds.

Once you’ve used your vampiric field, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Edge at any point to recharge them immediately.

Evolution I:  Your vampiric field drains 1d8 hit points per round and the duration is increased to 2d6 rounds.

Evolution II: Your vampiric field drains 3d8 hit points per round and the duration is increased to 2d8 rounds.


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