ULTRASONIC SHRIEK | Su

Gene Pool -4 | Disguise DC Modifier +0

Your vocal cords are substantially altered, allowing you to produce sounds both above the normal human auditory range.  This mutation allows you to emit an ultrasonic shriek as a standard action.  You gain one of the following three effects. 

  • Deafen: You can let out a horrible shriek that affects everyone within a 10’ radius of him. Targets in the area of effect must make a Fortitude save, or take 1d4 points of sonic damage and be deafened for 1d6+4 rounds. Those who successfully save avoid the deafened condition. Creatures with echolocation or sonar suffer a -2 penalty to save.
  • Shatter: You have the ability to direct a high-frequency sonic assault on a single, solid object, destroying it with your ultrasonic shriek.  Your attack deals 2d6 points of damage to any object within 30 feet, provided the object weighs no more than 1 bulk.  A held or attended object gets a Fortitude saving throw to negate this damage (use the possessor’s Fortitude save).
  • Stun: You can emit a shrill screech. All creatures within a 30-foot radius spread must succeed on a Fortitude save, or be stunned for 1d4 rounds.

All of the save DCs against your moan are DC 11 + ½ your character level.

Evolution I:  You can choose to increase the DC of the saving throw by +2, or gain a second type of ultrasonic shriek. 

Evolution II: You can choose to increase the DC of the saving throw by +2, or gain a second or third type of ultrasonic shriek.  This increase is in addition to any increase or ability that was selected during Evolution I.


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