TWO HEADS | Ex
Gene Pool -5 | Disguise DC Modifier +20
You have two heads complete with two brains. Any creature with a second head will have a dominant head and a less dominant head known as a secondary head. Despite your unusual anatomy you are still limited to one character class at each level and one set of ability scores. This is because the personalities of both heads are developed from the same set of experiences. Both heads will still have distinct personalities and a second head does give you some perks.
When you make Perception skill checks or a Will save, roll twice, and take the higher roll. Your penalty for attacking twice as a full action is reduced by 2, as long as it’s with a different weapon in each hand (each head controls an arm). You can make up to two swift actions per round. Your second head can assist your dominant head as a swift action to recall knowledge. You gain a second throat and brain slot for augmentations.
A second head does not allow a you to make extra standard actions during a round. You also suffer a -2 penalty to hit with any two-handed weapon, due to the coordination required and the vantage point of each head.
It’s not necessary to have both heads in the traditional location between your shoulders. One head may be located in an unexpected part of the body, or as part of a small, sickly or undeveloped conjoined twin.
You are limited to wearing custom armor or nano-armor with this mutation.

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