TOWER OF IRON WILL | Su
Gene Pool -5 | Disguise DC Modifier +0
Your psychic mutation projects a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resiliency to all inside the 10 ft. radius area effect. All creatures inside the area gain supernatural resistance equal to 10 + your character level against spell-like, supernatural, or any mind-affecting attacks. Creatures inside the area don’t receive this protection against your supernatural abilities. This mutation is a reaction to hostile spell-like, supernatural, or mind-affecting attacks. Tower of iron will lasts for one round once it’s been triggered.
Once you’ve used your tower of iron will, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Edge at any point to recharge it immediately.
Evolution I: Your tower of iron will duration is increased to 1d4+1 rounds.
Evolution II: Your tower of iron will duration is increased for 2d4+1 rounds.

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