THIRD EYE, PARALYZING GAZE | Su
Gene Pool -4 | Disguise DC Modifier +5
With this mutation you grow a third eye in the center of your forehead. This improves your vision and gives you a special gaze attack. The extra eye grants you a +1 racial bonus on Perception checks. As a standard action, you can use your third eye to make a special gaze attack against one creature within 60 feet. Looking into your strange multifaceted third-eye causes the muscles of most living creatures to freeze up. A living creature that can see your paralyzing gaze must succeed at a Fortitude save (DC = 11 + ½ your character level) or be paralyzed for 1 round. A creature who succeeds at its save is immune to your paralyzing gaze for 24 hours. Creatures without a visual sense of sight are immune to this effect.
Once you’ve used your third eye, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.
Evolution I: The base DC of your paralyzing gaze is increased to 13 and the paralyzed condition persists for 1d2 rounds.
Evolution II: The base DC of your paralyzing gaze is increased to 15 and the paralyzed condition persists for 1d4 rounds.

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