TAIL | Ex

Gene Pool -1 | Disguise DC Modifier +5

You grow a thick tail. The tail may be fur-covered, slender and whip-like resembling a rat’s, or scaly like a lizard’s. Although the tail improves your balance and can serve as a weapon, it cannot be used for gripping objects.  The tail provides a +2 racial bonus on all Acrobatics checks.

In addition, you gain a tail slam attack that deals bludgeoning damage dependent on your size; 1d6 for a medium sized creature. If you get multiple attacks in a round, you can strike multiple times with your tail. Your tail is treated as a natural weapon and does not provoke attacks of opportunity.

A creature that already has a tail or the Prehensile Tail mutation cannot gain this mutation. This mutation can be used in conjunction with the Quills, Stinger, or Tail Spikes mutation.

You are limited to wearing custom armor or nano-armor with this mutation.

Evolution I:  Your slam damage increases to 2d6.

Evolution II: Your slam damage increases to 5d6.


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