SYNAPSE OVERLOAD | Su

Gene Pool -5 | Disguise DC Modifier +0

To use this psychic mutation and affect the target, you must hit with a melee attack against its EAC; you can add your key ability score modifier to this attack roll instead of your Strength modifier if it is higher. You then overload the target’s mind, causing the target’s synapses to violently trigger. The target takes 4d8 damage and is staggered for 1 minute. A target can negate the staggered effect with a successful CON saving throw (DC = 11 + ½ your character level), but still takes full damage.

Once you’ve used your synapse overload, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Edge at any point to recharge it immediately.

Evolution I:  Your synapse over load does 8d8 points of damage and the base DC is increased to 13.
Evolution II: Your synapse over load does 16d8 points of damage and the base DC is increased to 15.


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