SUPPRESS MUTATION |Su
Gene Pool -5 | Disguise DC Modifier +10
Your body produces an enzyme allowing you to temporarily restore another mutant character or creature to its natural state, suppressing visible mutations and returning them to a state of normalcy. By spending a Resolve point to begin the process, you can suppress one mutation possessed by the target per round of continuous contact. You must maintain contact and use a full action each round to suppress a mutation. However, you only spend a Resolve point in the first round.
Willing targets of this ability make no saving throw, but unwilling targets get a Will save (DC 11 + ½ your character level) each round to stop your suppress mutation ability. Once a subject saves against this mutation it cannot be affected again for 24 hours but it does not regain any mutations lost prior to making its first saving throw.
If a mutant power is successfully suppressed, it remains dormant and its effects vanish completely for 1d4 hours. You may not use this mutation to suppress your own mutations, and you may only suppress mutations that you are aware of.
Evolution I: The base DC needed to resist your suppress mutation ability is increased to 13. You also gain the ability to suppress psychic mutations.
Evolution II: The base DC needed to resist your suppress mutation ability is increased to 15. You also gain the ability to suppress deformities.

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