STINKING CLOUD | Su

Gene Pool -4 | Disguise DC Modifier +0

Your mutation gives you the ability to emit a nauseating vapor fog around you. Those around you without breathing filters or gas masks begin to choke and become ill.  Once per day, as a standard action, you can produce a 20-foot-radius cloud of fog centered on yourself. The cloud obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Additionally, any living creatures in the cloud must make a Fortitude save (DC = 11 + ½ your character level), become nauseated. This condition lasts as long as the creature is within the cloud and persists for 1d4+1 rounds after it leaves the cloud’s area. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn to avoid becoming nauseated.  This is a poison effect and creatures with equipment providing environmental protection are immune to the effects of this mutation.

This ability functions underwater. A moderate wind or current disperses the cloud in 4 rounds. A strong wind or current disperses the cloud in 1 round.  This ability can be used with custom armor built to accommodate this mutation.  You are immune to your own nauseating effect, but not the obscured sight.

Once you’ve used your stinking cloud, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.  You are limited to wearing custom armor or nano-armor with this mutation.

Evolution I:  The base DC of your stinking cloud is increased to 13. 

Evolution II: The base DC of your stinking cloud is increased to 15. 


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