STICKY ICHOR | Ex
Gene Pool -3 | Disguise DC Modifier +0
Mutant glands allow you to hock loogies of thick, sticky liquid, similar to other adhesive chemicals, at a target. Hocking your ichor is a ranged attack, targeting your targets EAC, with a range increment of 10 feet. If the attack is successful, goo bursts out, entangling the target and then becomes hard and resilient upon exposure to air.
A creature hit by your sticky ichor gains the entangled condition until it escapes with an Acrobatics check or Strength check (DC = 11 + ½ your character level), or by dealing 15 points of damage to the ichor with a slashing weapon or energy weapon. A creature trying to scrape the goo off, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, just roll damage roll to see how much of the goo was scraped off.
When your target is ensnared the entangled condition impedes their movement but does not entirely prevent them from moving unless the bonds are anchored to an immobile object or tethered by an opposing force. Your target can move at half speed, cannot run or charge, and they take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks. Huge or larger creatures are unaffected by a sticky ichor. A flying target must make an Acrobatics check (DC = 11 + ½ your character level), or fall to the ground. An entangled creature cannot manifest a power or cast a spell.
The ichor becomes brittle and fragile after 2d6 rounds, cracking apart and losing its effectiveness. It can also be removed with a universal solvent.
Once you’ve used your sticky ichor, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.
Evolution I: You can use your sticky ichor 2 times before recharging it by resting and the difficulty to escape your sticky ichor or continue flying is increased by +2.
Evolution II: You can use your sticky ichor 5 times before recharging it by resting and the difficulty to escape your sticky ichor or continue flying is increased to +4.

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